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Houser, Rob; DeLoach, Scott – Technical Communication: Journal of the Society for Technical Communication, 1998
Describes seven design principles found in computer games that contribute to the creation of more usable applications. Provides examples from several games to illustrate these principles ("attract mode," clearly stated goals, brief instructions, transparency, performance coaching, "training wheels," and consistent feedback). Argues that games set…
Descriptors: Computer Games, Computer Interfaces, Computer Software Development, Design
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Johnson, Christopher W. – Human-Computer Interaction, 1996
The development of safety-critical systems (aircraft cockpits and reactor control rooms) is qualitatively different from that of other interactive systems. These differences impose burdens on design teams that must ensure the development of human-machine interfaces. Analyzes strengths and weaknesses of formal methods for the design of user…
Descriptors: Computer Interfaces, Computer Software Development, Design Requirements, Man Machine Systems
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Suess, A. P. – Journal of Interactive Instruction Development, 1997
Provides information on designing an effective and efficient computer user interface. Topics include determining an audience's mental model of the subject; creating effective navigation systems; components of the interface; what to consider when designing the interface; and the multimedia interface design process. (Author/LRW)
Descriptors: Computer Interfaces, Computer Software Development, Design Requirements, Guidelines
Barker, Philip; Giller, Susan – Aspects of Educational and Training Technology Series, 1992
Classifies types of electronic books: archival, informational, instructional, and interrogational; evaluates five commercially, available examples and two in-house examples; and describes software tools for creating and delivering electronic books. Identifies crucial design considerations: interactive end-user interfaces; use of hypermedia;…
Descriptors: Books, Computer Software Development, Computer Software Evaluation, Design Requirements
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Bellotti, Victoria; And Others – Human-Computer Interaction, 1996
Describes a collection of systematic theory-based analyses of a system prototype that inherited its control mechanisms from preexisting systems. Demonstrates that collective use of system and user modeling techniques provides insight into a complex design problem, enabling the examination of design decisions for users and implementation. Discusses…
Descriptors: Computer Mediated Communication, Computer Software Development, Design Requirements, Models
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Shabo, Amnon – Journal of Educational Computing Research, 1997
Discusses how to design courseware programs that integrate benefits of instructionism (linear instruction) and constructionism in a hypermedia structure. A model of feedback that fades in and out is suggested, four examples are explained, and suggestions for redesigning programs are given. (LRW)
Descriptors: Computer Assisted Instruction, Computer Software Development, Constructivism (Learning), Courseware
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Jackson, Robert B.; And Others – Information Systems, 1995
Presents a formal object-oriented specification model (OSS) for computer software system development that is supported by a tool that automatically generates a prototype from an object-oriented analysis model (OSA) instance, lets the user examine the prototype, and permits the user to refine the OSA model instance to generate a requirements…
Descriptors: Computer Software Development, Computer System Design, Design Requirements, Evaluation Methods
Armitage, Susan – Interactive Learning International, 1992
Describes research conducted at Lancaster University (United Kingdom) which investigated design considerations that were necessary for the development of effective interactive video (IV) courseware for management education. The advantages of a videotape-based system as opposed to videodisc are described, and technologies to minimize the drawbacks…
Descriptors: Administrator Education, Computer Software Development, Courseware, Design Requirements
Maddux, Cleborne D. – Educational Technology, 1998
Discusses the poor technical and design quality of many Web sites and provides tips for improving quality: use meta tags; provide page sponsor identification, links back to home page, page titles; display a paragraph describing the purpose of the Web page; avoid using frames and publishing pages under construction; check language and mechanics;…
Descriptors: Computer Graphics, Computer Interfaces, Computer Software Development, Content Analysis
Cates, Ward Mitchell – 1996
The graphical user interface (GUI) has become something of a standard for instructional programs in recent years. One type of GUI is the metaphorical type. For example, the Macintosh GUI is based on the "desktop" metaphor where objects one manipulates within the GUI are implied to be objects one might find in a real office's desktop.…
Descriptors: Classification, Computer Graphics, Computer Interfaces, Computer Software Development
Rathbun, Gail A.; And Others – 1997
Confronting recent design challenges, instructional designers have latched onto adaptive procedural techniques from outside the Instructional Systems Design (ISD) field. This discussion of rapid prototyping (RP) examines the perspectives of: (1) the prototype as the designer"s cognitive tool; (2) the designer as co-inquirer; and (3) the…
Descriptors: Computer Software Development, Concept Formation, Design Requirements, Designers
Hyams, Peter, Ed. – Electronic Documents, 1992
This issue presents 11 articles that address issues relating to the production of CD-ROMs. Highlights include current uses of CD-ROM; standards; steps involved in producing CD-ROMs, including data capture, conversion, and tagging, product design, and indexing; authoring; selecting indexing and retrieval software; costs; multimedia CD-ROMs; and…
Descriptors: Authoring Aids (Programing), Computer Software, Computer Software Development, Costs
Keegan, Mark – Educational Technology, 1993
Describes the development of educational computer software called scenario software that was designed to incorporate advances in cognitive, affective, and physiological research. Instructional methods are outlined; the need to change from didactic methods to discovery learning is explained; and scenario software design features are discussed. (24…
Descriptors: Affective Objectives, Computer Assisted Instruction, Computer Simulation, Computer Software Development
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Marques i Graells, Pere – Educational Media International, 1993
Presents a methodology for the development of educational software for use in secondary education based on the characteristics of the students and the curricular objectives. Topics discussed include desirable features of educational software and the engineering of educational software, including its interdisciplinary nature. (Contains 10…
Descriptors: Computer Assisted Instruction, Computer Software Development, Courseware, Curriculum Design
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Nakhimovsky, Alexander – Journal of Educational Computing Research, 1997
Describes a multimedia-based Russian language course developed at Colgate University (NY) and a multimedia authoring system that makes the creation of such courses technically feasible for language instructors. The use of movies, foreign language instruction, principles of design, development frameworks, and future plans are discussed. (Author/LRW)
Descriptors: Authoring Aids (Programming), Computer Software Development, Courseware, Design Requirements
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