Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 0 |
| Since 2007 (last 20 years) | 1 |
Descriptor
| Computer System Design | 2 |
| Design Requirements | 2 |
| Experiential Learning | 2 |
| Computer Games | 1 |
| Computer Simulation | 1 |
| Cooperative Learning | 1 |
| Design Preferences | 1 |
| Foreign Countries | 1 |
| Information Systems | 1 |
| Information Technology | 1 |
| Learning Activities | 1 |
| More ▼ | |
Author
| Duke, Richard D. | 1 |
| Scott, Elsje | 1 |
Publication Type
| Journal Articles | 2 |
| Reports - Descriptive | 2 |
| Historical Materials | 1 |
| Opinion Papers | 1 |
Education Level
| Higher Education | 1 |
Audience
Location
| South Africa | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Scott, Elsje – Journal of Information Technology Education, 2008
The Computing Curricula (2005) place Information Systems (IS) at the intersection of exact sciences (e.g. General Systems Theory), technology (e.g. Computer Science), and behavioral sciences (e.g. Sociology). This presents particular challenges for teaching and learning, as future IS professionals need to be equipped with a wide range of…
Descriptors: Experiential Learning, Information Systems, Systems Development, Foreign Countries
Peer reviewedDuke, Richard D. – Simulation & Gaming, 1995
This personal narrative traces the background of instructional gaming from 1958 to 1995. The advantages and disadvantages of gaming as a disciplined activity are considered. The evolution of professional organizations, related academic activity, the game design process, and the need for consistent use of terms are addressed. Contains 57…
Descriptors: Computer Games, Computer Simulation, Computer System Design, Design Requirements

Direct link
