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Showing 1 to 15 of 31 results Save | Export
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Zydney, Janet Mannheimer; Hooper, Simon – TechTrends: Linking Research and Practice to Improve Learning, 2015
Educators can use video to gain invaluable information about their students. A concern is that collecting videos online can create an increased security risk for children. The purpose of this article is to provide ethical and legal guidelines for designing video-based apps for mobile devices and the web. By reviewing the literature, law, and code…
Descriptors: Video Technology, Computer Software, Computer System Design, Design Requirements
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Ting, Yu-Liang – Computers & Education, 2013
Numerous studies have proposed and implemented various innovative designs of mobile learning practices, and several pedagogical affordances of mobile technologies in different subject domains have also been suggested. This study proposes a notion for helping instructors design an innovative mobile learning practice in their subject domain. The…
Descriptors: Instructional Design, Computer System Design, Design Requirements, Interpersonal Relationship
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Misra, Pradeep Kumar – Open Praxis, 2013
This is a critical phase for Open Educational Resources (OER) movement: on one side the number of OER is increasing rapidly, and on other side debates about quality of OER-based courseware are heating up. These debates emanate from the fact that OER-based courseware are supposed to help users to follow a logical learning path and get an engaging,…
Descriptors: Courseware, Educational Principles, Guidelines, Educational Quality
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Bederson, Benjamin B. – Behaviour & Information Technology, 2011
Zoomable user interfaces (ZUIs) have received a significant amount of attention in the 18 years since they were introduced. They have enjoyed some success, and elements of ZUIs are widely used in computers today, although the grand vision of a zoomable desktop has not materialised. This paper describes the premise and promise of ZUIs along with…
Descriptors: Design Requirements, Computer Interfaces, Innovation, Research and Development
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Nadolski, Rob J.; Hummel, Hans G. K.; Slootmaker, Aad; van der Vegt, Wim – Simulation & Gaming, 2012
Multiuser immersive learning scenarios hold strong potential for lifelong learning as they can support the acquisition of higher order skills in an effective, efficient, and attractive way. Existing virtual worlds, game development platforms, and game engines only partly cater for the proliferation of such learning scenarios as they are often…
Descriptors: Foreign Countries, Educational Games, Simulation, Video Games
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Thompson, Terrill; Primlani, Saroj; Fiedor, Lisa – EDUCAUSE Quarterly, 2009
The main goal of accessibility standards and guidelines is to design websites everyone can use. The "IT Accessibility Constituent Group" developed this set of draft guidelines to help EQ authors, reviewers, and staff and the larger EDUCAUSE community ensure that web content is accessible to all users, including those with disabilities. This…
Descriptors: Accessibility (for Disabled), Guidelines, Access to Information, Web Sites
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Selverian, Melissa E. Markaridian; Lombard, Matthew – Themes in Science and Technology Education, 2009
A thorough review of the research relating to Human-Computer Interface (HCI) form and content factors in the education, communication and computer science disciplines reveals strong associations of meaningful perceptual "illusions" with enhanced learning and satisfaction in the evolving classroom. Specifically, associations emerge…
Descriptors: Virtual Classrooms, Computer Interfaces, Human Factors Engineering, Educational Objectives
Villano, Matt – Campus Technology, 2008
These days, with learning management system (LMS) offerings just about everywhere, online courses are almost as prevalent as classes taught in traditional classrooms with professors and students present at lecterns and desks. Many colleges and universities turn to vendors to help them create these courses, a service that software providers such as…
Descriptors: Online Courses, Courseware, Job Analysis, Task Analysis
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Sanders, Janet H.; Udoka, Silvanus J. – Simulation & Gaming, 2010
Fundamental concepts and definitions of electronic learning (eLearning) continue to emerge, and theories of eLearning that have been advanced thus far cover an array of academic perspectives including training and education, learning and knowledge, and technology and applications to specific market segments. Any study of the effectiveness and…
Descriptors: Electronic Learning, Program Effectiveness, Manufacturing, Virtual Classrooms
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Harper, Kelly A.; DeWaters, Jamie – Internet and Higher Education, 2008
Researchers increasingly suggest that accessibility remains a prominent issue across the World Wide Web (www). This study raises awareness about issues of access in higher education. This qualitative research design utilized a listserv that invited university based webmasters to use freeware to evaluate the overall accessibility of their…
Descriptors: Higher Education, Guidelines, Web Sites, Computer System Design
Chretien, Wendy – Campus Technology, 2007
The word "architect" calls to mind a designer of buildings. An architect's job is to develop a structure to fit the client's needs, some of which are conflicting (or seem to be). When it comes to designing a campus network, IT infrastructure architects have a similar function. Like a building architect, an IT architect must develop a…
Descriptors: Information Technology, Educational Facilities Design, Technology Planning, Computer Networks
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Houston, Tony – CALICO Journal, 2007
With the advent of web-based programs that automate the scoring of exercises, materials are now being developed from the outset with the capabilities of the web in mind. Materials developed without consideration of the web's capabilities, on the other hand, must be retrofitted. Texts that are retrofitted to the web have the advantage of being…
Descriptors: Internet, Web Based Instruction, Web Sites, Courseware
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Herrmann, Thomas; Kienle, Andrea – International Journal of Computer-Supported Collaborative Learning, 2008
Computer-supported discursive learning (CSDL) systems for the support of asynchronous discursive learning need to fulfill specific socio-technical conditions. To understand these conditions, we employed design experiments combining aspects of communication theory, empirical findings, and continuous improvement of the investigated prototypes. Our…
Descriptors: Design Requirements, Documentation, Experiments, Guidelines
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Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums
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Voloudakis, John – EDUCAUSE Review, 2006
In the past three years, higher education institutions have made a number of moves to secure their critical systems and protect their users, resulting in a marked change in the techniques used to combat security threats. Today, continued progress may depend on the development of an enterprise IT security program. (Contains 10 notes.)
Descriptors: Educational Technology, Information Technology, Higher Education, Computer Security
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