Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 0 |
Since 2006 (last 20 years) | 2 |
Descriptor
Design Preferences | 5 |
Design Requirements | 5 |
Online Systems | 5 |
Computer System Design | 2 |
Educational Games | 2 |
Information Systems | 2 |
Internet | 2 |
Video Technology | 2 |
World Wide Web | 2 |
Access to Information | 1 |
Best Practices | 1 |
More ▼ |
Source
Computers in Libraries | 2 |
Educational Technology | 1 |
Journal of Information… | 1 |
Journal of Information… | 1 |
Author
Balas, Janet L. | 1 |
Chou, Wen-Shou | 1 |
Cooper, Trudi | 1 |
Guenther, Kim | 1 |
Lee, Yuan-Zone | 1 |
Liang, Chaoyun | 1 |
Love, Terence | 1 |
Rosario, Roberto A. Munoz | 1 |
Widmeyer, George R. | 1 |
Publication Type
Journal Articles | 5 |
Reports - Descriptive | 3 |
Reports - Research | 2 |
Opinion Papers | 1 |
Education Level
Adult Education | 1 |
Higher Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Liang, Chaoyun; Lee, Yuan-Zone; Chou, Wen-Shou – Educational Technology, 2010
The integration of game playing with online education has recently become one of the most discussed issues in the e-learning field for its potentially positive impact on the development of related industries and on the social lives of young people. In this article, the authors propose a set of design considerations to assist game-based learning…
Descriptors: Electronic Learning, Educational Technology, Educational Games, Technology Integration
Rosario, Roberto A. Munoz; Widmeyer, George R. – Journal of Information Systems Education, 2009
Creating a design theory for Constructivist Gaming Learning Environment necessitates, among other things, the establishment of design principles. These principles have the potential to help designers produce games, where users achieve higher levels of learning. This paper focuses on twelve design principles: Probing, Distributed, Multiple Routes,…
Descriptors: Constructivism (Learning), Educational Games, Scientific Principles, Design Preferences
Guenther, Kim – Computers in Libraries, 1999
Describes how to design Web sites that will reach the most people possible. Discusses publicity; Web search engine sites; adopting Web development standards; using metatags to effectively index a site; Web site addresses and naming conventions; writing for the Web; mass submissions; subject area knowledge; making Web rings; and additional ideas to…
Descriptors: Design Preferences, Design Requirements, Internet, Online Searching
Balas, Janet L. – Computers in Libraries, 1999
Discusses online resources that focus on what not to do in Web page design. "Don'ts" include: making any of the top 10 mistakes identified by Nielsen, qualifying for a "muddie" award for bad Web sites, forgetting to listen to users, and forgetting accessibility. A sidebar lists the Web site addresses for the nine resources…
Descriptors: Access to Information, Design Preferences, Design Requirements, Information Sources
Love, Terence; Cooper, Trudi – Journal of Information Technology Education, 2004
This paper outlines the main findings of research about online portfolio information systems. This research focused on the educational integrity of these educational systems and the maximisation of value across all stakeholders, in particular the value gained from the automation and interaction potential of the online environment. The findings and…
Descriptors: Portfolio Assessment, Integrity, Information Systems, Teaching Methods