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Fantz, Todd D.; Grant, Melva R. – Technology and Engineering Teacher, 2013
The article offers information on making technology education students interested in science and mathematics through the use of a T-shirt launcher design project. This project was designed for junior and senior level high school students who have completed or are currently taking physics and precalculus. The project involves designing an…
Descriptors: STEM Education, Science Interests, Science Course Improvement Projects, High School Students
Kim, ChanMin – Educational Technology Research and Development, 2012
In this paper, guidelines for designing virtual change agents (VCAs) are proposed to support students' affective and motivational needs in order to promote personalized learning in online remedial mathematics courses. Automated, dynamic, and personalized support is emphasized in the guidelines through maximizing "interactions" between VCAs and…
Descriptors: Electronic Learning, Instructional Design, Online Courses, Web Based Instruction
Baylor, Amy L. – Educational Technology Research and Development, 2011
While the addition of an anthropomorphic interface agent to a learning system generally has little direct impact on learning, it potentially has a huge impact on learner motivation. As such agents become increasingly ubiquitous on the Internet, in virtual worlds, and as interfaces for learning and gaming systems, it is important to design them to…
Descriptors: Nonverbal Communication, Self Efficacy, Motivation Techniques, Instructional Design
Strauss, Judy; Corrigan, Hope; Hofacker, Charles F. – Marketing Education Review, 2011
Sensory overload and split attention result in reduced learning when instructors read slides with bullet points and complex graphs during a lecture. Conversely, slides containing relevant visual elements, when accompanied by instructor narration, use both the visual and verbal channels of a student's working memory, thus improving the chances of…
Descriptors: Constructivism (Learning), Learner Engagement, Short Term Memory, Long Term Memory
Kennedy, Mike – American School & University, 2007
In recent years, more education administrators and designers have embraced the potential benefits of daylighting. They have been persuaded that using natural light to illuminate facilities enables schools and universities to conserve energy and provide a learning environment in which students perform better. For daylighting advocates, the…
Descriptors: Natural Resources, Lighting, Building Design, Energy Conservation
Dunne, James J. – 1984
The use and effectiveness of gaming techniques in educational computer software was investigated through an analysis of 170 in-depth evaluations of commercially-available educational computer programs. These evaluations, conducted by the Educational Products Information Exchange (EPIE) Institute, dealt with design attributes relevant to all…
Descriptors: Computer Assisted Instruction, Courseware, Design Requirements, Educational Games

Proshansky, Etta; Wolfe, Maxine – School Review, 1974
Authors described how the arrangement of physical space in an open education setting could facilitate the accomplishment of the teacher's instructional goals. They stressed the process of planning in the physical realization of theoretical assumptions about learning and offered concrete examples to support their thesis. (Editor/RK)
Descriptors: Child Development, Design Requirements, Educational Objectives, Educational Research
Small, Ruth V.; Arnone, Marilyn P. – School Library Media Activities Monthly, 1999
Describes a set of evaluation tools that help elementary, middle, and high school students evaluate the strengths and weaknesses of Web sites and may also be used to guide the design of new Web sites. Discusses motivation and includes ideas for incorporating Web evaluation into information skills instruction. (LRW)
Descriptors: Design Requirements, Elementary Secondary Education, Evaluation Criteria, Evaluation Methods

Seal-Wanner, Carla – Teachers College Record, 1988
Hypotheses about the potential educational benefits of interactive video systems (IVS) are described. IVS, if properly designed and applied, has the potential to increase learning, encourage student-initiated learning, and provide a context for what has been learned. A call for research is made. (JL)
Descriptors: Cognitive Style, Computer Assisted Instruction, Design Requirements, Educational Technology
Rogers, Patricia L.; Mack, Michael – 1996
At the University of Minnesota, a model, visual representation or "graphic" that incorporated both a systematic design process and a constructivist approach was used as a framework for course design. This paper describes experiences of applying the Instructional Context Design (ICD) framework in both the K-12 and higher education…
Descriptors: Art Education, Constructivism (Learning), Course Objectives, Design Requirements
Liu, Min; Rutledge, Keith – 1996
This paper investigates the effect of engaging students in designing interactive multimedia programs. The design process has been shown to heighten motivation and to develop skills in project management, research, organization and representation, presentation, and reflection. At the same time, previous studies have also revealed that it is…
Descriptors: Design Requirements, Educational Media, High Risk Students, High School Students
DesignShare (NJ1), 2006
For many, the library is the literal information bridge to the future. Organizations dedicate themselves to building and re-imagining school library spaces around the world by filling shelves with books and making library spaces relevant for our youngest readers. At the same time, with a fast-moving revolution of technology hitting campuses around…
Descriptors: Information Needs, School Libraries, Educational Facilities Design, School Buildings