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Showing 1 to 15 of 47 results Save | Export
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Duke, Daniel L. – Management in Education, 2014
Prompted by the need for leaders able to turn around chronically low-performing schools, states, universities, education groups, and school districts in the US have initiated a variety of principal development programs. Some programs focus on enhancing the skills of experienced administrators, while others target talented teachers and even…
Descriptors: Low Achievement, Disadvantaged Schools, Leadership Training, Training Methods
Branon, Rovy F., III – ProQuest LLC, 2011
Design research systematically creates or improves processes, products, and programs through an iterative progression connecting practice and theory (Reinking, 2008; van den Akker, 2006). Developing a new instructional systems design (ISD) processes through design research is necessary when new technologies emerge that challenge existing practices…
Descriptors: Design Requirements, Guidelines, Instructional Materials, Instructional Design
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van der Spek, Erik D.; Wouters, Pieter; van Oostendorp, Herre – British Journal of Educational Technology, 2011
Serious games have a great potential for training and educating people in novel and engaging ways. However, little empirical research has been done on the effectiveness of serious games, and although early findings do point to a moderately positive direction, even less is known about why some games succeed in effectively educating while others do…
Descriptors: Design Requirements, Instructional Design, Crisis Management, Guidelines
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Roytek, Margaret A. – British Journal of Educational Technology, 2010
Instructional systems design (ISD) has been frequently criticised as taking too long to implement, calling for a reduction in cycle time--the time that elapses between project initiation and delivery. While instructional design research has historically focused on increasing "learner" efficiencies, the study of what instructional designers do to…
Descriptors: Instructional Design, Instructional Systems, Efficiency, Methods
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Bedwell, Wendy L.; Pavlas, Davin; Heyne, Kyle; Lazzara, Elizabeth H.; Salas, Eduardo – Simulation & Gaming, 2012
The serious games community is moving toward research focusing on direct comparisons between learning outcomes of serious games and those of more traditional training methods. Such comparisons are difficult, however, due to the lack of a consistent taxonomy of game attributes for serious games. Without a clear understanding of what truly…
Descriptors: Taxonomy, Comparative Analysis, Video Games, Computer Games
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Tetteh, Edem; McWilliams, Douglas – Simulation & Gaming, 2010
Customer needs for high-quality goods and the risk of product-liability litigation against businesses have made companies look for a way to sustain quality assurance in their products and services. Lean manufacturing is the latest and most successful system being used by companies to turn their business around. Visual inspection plays an important…
Descriptors: Quality Control, Inspection, Job Skills, Undergraduate Students
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Sanders, Janet H.; Udoka, Silvanus J. – Simulation & Gaming, 2010
Fundamental concepts and definitions of electronic learning (eLearning) continue to emerge, and theories of eLearning that have been advanced thus far cover an array of academic perspectives including training and education, learning and knowledge, and technology and applications to specific market segments. Any study of the effectiveness and…
Descriptors: Electronic Learning, Program Effectiveness, Manufacturing, Virtual Classrooms
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Lee, Jieun – British Journal of Educational Technology, 2010
Blended learning, mixing online and face-to-face learning modes, has been increasingly adopted in training with the expectation that it will help solve transfer problems and will lend other educational benefits. While there is a set of knowledge about design for facilitating transfer, it has not been investigated in a blended environment context.…
Descriptors: Design Requirements, Qualitative Research, Focus Groups, Educational Benefits
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Kuriger, Glenn W.; Wan, Huang-da; Mirehei, S. Moussa; Tamma, Saumya; Chen, F. Frank – Simulation & Gaming, 2010
This research proposes a Web-based version of a lean office simulation game (WeBLOG). The game is designed to be used to train lean concepts to office and administrative personnel. This group belongs to the frequently forgotten side of a lean enterprise. Over four phases, the game presents the following seven lean tools: one-piece flow,…
Descriptors: Educational Games, Administrators, Manufacturing, Business Administration
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Rivera-Nivar, Mericia; Pomales-Garcia, Cristina – Computers & Education, 2010
This work explores the feasibility of proposing universal design guidelines for E-training modules considering aging differences as an important factor. A controlled experiment was designed and conducted to evaluate the effects of module design characteristics on information recall, satisfaction, disorientation, and task workload, and the…
Descriptors: Design Requirements, Photography, Learning Modules, Recall (Psychology)
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Hutchins, Holly M.; Hutchison, Dennis – Journal of Workplace Learning, 2008
Purpose: The purpose of this paper is to review cross-disciplinary research on e-learning from workplace learning, educational technology, and instructional communication disciplines to identify relevant e-learning design principles. It aims to use these principles to propose an e-learning model that can guide the design of instructionally sound,…
Descriptors: Instructional Design, Courseware, Literature Reviews, Inferences
Carlisle, Kenneth E.; Coulter, Philip D. – Educational Technology, 1990
Discusses job aids as a method to improve human performance by replacing the requirement for a specific skill or knowledge. Types of job aids are described, the role of job aids in training is explained, job aid design is examined, and benefits of job aids are discussed. (10 references) (LRW)
Descriptors: Design Requirements, Flow Charts, Improvement, Performance Factors
Gustafson, Kent L. – Educational Technology, 2000
Describes electronic performance support systems (EPSSs) that can enhance performance and reduce training times and costs. Provides examples of EPSSs; explains why instructional designers and trainers should be interested in EPSSs; and discusses design considerations, including part task/whole task support, embedded versus linked, and user…
Descriptors: Design Requirements, Instructional Design, Learner Controlled Instruction, Task Analysis
Clark, Blake S. – Training and Development Journal, 1982
Training specialists must confront the need and obligation to incorporate disabled individuals into their organization's training programs professionally, sensitively, and effectively. The first and biggest step in adapting programs is to develop open and constructive attitudes in the training designer. (JOW)
Descriptors: Accessibility (for Disabled), Attitudes, Blindness, Deafness
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Greitzer, Frank L.; Kuchar, Olga Anna; Huston, Kristy – Journal on Educational Resources in Computing, 2007
Serious games use entertainment principles, creativity, and technology to meet government or corporate training objectives, but these principles alone will not guarantee that the intended learning will occur. To be effective, serious games must incorporate sound cognitive, learning, and pedagogical principles into their design and structure. In…
Descriptors: Training Objectives, Educational Technology, Educational Principles, Design Requirements
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