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Salisbury, Mark; Plass, Jan – Journal of Interactive Instruction Development, 2001
Describes the design and development of a Web-based knowledge management system that is used by the Department of Energy. Discusses the theoretical foundation; system design; system requirements, including matching capabilities to categories of knowledge; prototype development; representative user survey; and future directions. (Author/LRW)
Descriptors: Computer System Design, Design Requirements, Futures (of Society), Surveys
Philip, George C. – Journal of Information Technology Education, 2007
This paper identifies several areas of database modeling and design that have been problematic for students and even are likely to confuse faculty. Major contributing factors are the lack of clarity and inaccuracies that persist in the presentation of some basic database concepts in textbooks. The paper analyzes the problems and discusses ways to…
Descriptors: Database Design, Databases, Teaching Methods, Misconceptions
Amory, Alan – Educational Technology Research and Development, 2007
Complex computer and video games may provide a vehicle, based on appropriate theoretical concepts, to transform the educational landscape. Building on the original game object model (GOM) a new more detailed model is developed to support concepts that educational computer games should: be relevant, explorative, emotive, engaging, and include…
Descriptors: Video Games, Educational Games, Game Theory, Design Requirements
Wood, Simon; Romero, Pablo – Educational Technology & Society, 2010
Learner centred design methods highlight the importance of involving the stakeholders of the learning process (learners, teachers, educational researchers) at all stages of the design of educational applications and of refining the design through an iterative prototyping process. These methods have been used successfully when designing systems…
Descriptors: Foreign Countries, Electronic Learning, Interaction, Educational Technology
Goodrum, David A.; And Others – Educational Technology, 1993
Discusses the development of an Enriched Learning and Information Environment (ELIE). Highlights include technology-based and theory-based frameworks for defining ELIEs; a socio-technical definition; a conceptual prototype; a participatory design process, including iterative design through rapid prototyping; and design issues for technology…
Descriptors: Computer System Design, Constructivism (Learning), Design Requirements, Educational Environment
Abramson, Bruce – 1990
Recent developments in artificial intelligence and decision analysis suggest reassessing the approaches commonly taken to the design of knowledge-based systems. Competent systems are based on models known as influence diagrams, which graphically capture a domain's basic objects and their interrelationships. Among the benefits offered by influence…
Descriptors: Artificial Intelligence, Computer System Design, Design Requirements, Diagrams

Chang, C-K.; Chen, Gwo-Dong – Journal of Computer Assisted Learning, 1997
Analyzes the requirements for constructing collaborative learning activities in distance computer assisted learning (CAL) systems; shows why an active database can satisfy the requirements with a collaborative homework example; and proposes procedures for using an active database to construct collaborative learning activities in distance CAL…
Descriptors: Computer Assisted Instruction, Computer System Design, Databases, Design Requirements

Stuer, Gunther; Broeckhove, Jan; Arickx, Frans – Internet Research, 2003
Presents the design and implementation of a reliable multipeer protocol (RMPP), which is written in Java and is suitable for applications in the area of distributed virtual environments (DVEs). Discusses motivation, protocol classification, design goals and the error recovery algorithm and lists implementation issues. Presents two possible…
Descriptors: Computer Networks, Computer Simulation, Computer System Design, Design Requirements
Dickelman, Gary J. – Performance Improvement Quarterly, 1995
Reviews and summarizes "Things That Make Us Smart," a book by Donald Norman that defends human attributes in the age of electronic systems. Topics include human performance; kinds of cognition; kinds of learning; design principles for electronic performance support systems; and examples. (LRW)
Descriptors: Cognitive Style, Computer System Design, Design Requirements, Human Factors Engineering

Gardiner, W. L. – Educational and Training Technology International, 1991
Discusses electronic books and hypermedia as stages in the evolution of media used for the storage and transmission of information. Design features of a hyperbook being developed are described, and a future optical storage device called a BOOK (Binary Operating system for the Organization of Knowledge) is explained. (seven references) (LRW)
Descriptors: Computer System Design, Design Requirements, Futures (of Society), Hypermedia
Christian, Phillip – Proceedings of the ASIST Annual Meeting, 2001
Explores how the 6-D framework can form the core of a comprehensive systemic strategy and help provide a supporting structure for more robust design and development while allowing organizations to support whatever methods and models best suit their purpose. 6-D stands for the phases of Web design and development: Discovery, Definition, Design,…
Descriptors: Computer System Design, Design Requirements, Development, Information Systems
Large, Andrew; Bowler, Leanne; Beheshti, Jamshid; Nesset, Valerie – McGill Journal of Education, 2007
The article presents a new technology design methodology that the authors have termed "Bonded Design" and that was applied by two intergenerational teams comprising adults and grade-three elementary school students in one case, and adults and grade-six students in a second case. The objective of each team was to design a low-tech web…
Descriptors: Elementary School Students, Internet, Intergenerational Programs, Team Training
Lakkala, Minna; Paavola, Sami; Toikka, Seppo; Bauters, Merja; Markannen, Hannu; de Groot, Reuma; Ben Ami, Zvi; Baurens, Benoit; Jadin, Tanja; Richter, Christoph; Zoserl, Eva; Batatia, Hadj; Paralic, Jan; Babic, Frantisek; Damsa, Crina; Sins, Patrick; Moen, Anne; Norenes, Svein Olav; Bugnon, Alexandra; Karlgren, Klas; Kotzinons, Dimitris – Online Submission, 2008
One of the central goals of the KP-Lab project is to co-design pedagogical methods and technologies for knowledge creation and practice transformation in an integrative and reciprocal manner. In order to facilitate this process user tasks, driving objectives and high-level requirements have been introduced as conceptual tools to mediate between…
Descriptors: Foreign Countries, Programming, Computer System Design, Educational Technology
Limanauskiene, Virginija; Stuikys, Vytautas – Electronic Journal of e-Learning, 2009
With the expansion of e-learning, the understanding and evaluation of already created e-learning environments is becoming an extremely important issue. One way to dealing with the problem is analysis of case studies, i.e. already created environments, from the reuse perspective. The paper presents a general framework and model to assess UNITE, the…
Descriptors: Electronic Learning, Communication Problems, Computer Assisted Instruction, Editing
Cheng, Gary – Journal of Educational Technology Systems, 2009
Electronic portfolio (ePortfolio) is no longer a new term in the area of educational research. It has been widely adopted by various tertiary institutions as a learning and assessment tool in different countries. A major feature of an ePortfolio is that it supports lifelong learning by archiving and showcasing selected artifacts from individual…
Descriptors: Foreign Countries, English (Second Language), Curriculum Implementation, Program Implementation