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Reed, Catherine L.; Hagen, Emilia; Bukach, Cindy M.; Couperus, Jane W. – Teaching of Psychology, 2022
Background: Animations of scientific concepts may improve comprehension by explaining and visualizing the steps of complex processes, but unless they engage student interest in meaningful ways, their effectiveness as teaching tools is limited. We achieve this through a novel approach to animation design that includes the target audience…
Descriptors: Neurosciences, Majors (Students), Teaching Methods, Animation
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Chalki, Panagiota; Tsiara, Angeliki; Mikropoulos, Tassos A. – Themes in eLearning, 2019
A number of models, methodologies and conceptual frameworks have been proposed on how to design digital educational games aiming at better learning outcomes, while offering a fun experience. Our study combines two different methods, namely Delphi study and electroencephalograms (EEG), in order to provide an integrated digital educational game…
Descriptors: Educational Games, Educational Technology, Technology Uses in Education, Models
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Tsiampa, Athanasia Maria; Skolariki, Konstantina – International Association for Development of the Information Society, 2018
Latest research suggests that the most effective methods on education are those which utilize technological tools that provide an interactive approach to learning. Exploratory technology which involves augmented reality applications in the regular school program, gives the opportunity to young learners to become autonomous and active in their…
Descriptors: Teaching Methods, Instructional Innovation, Neurosciences, Learning Processes
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Hong, Ji Sun; Han, Doug Hyun; Kim, Young In; Bae, Su Jin – ReCALL, 2017
The HoDoo English game was developed to take advantage of the benefits attributed to on-line games while teaching English to native Korean speakers. We expected to see that the improvements in the subjects' English language abilities after playing the HoDoo English game would be associated with increased brain functional connectivity in the areas…
Descriptors: English (Second Language), Second Language Instruction, Educational Games, Brain Hemisphere Functions
Li, Ping; Chaby, Lauren E.; Legault, Jennifer; Braithwaite, Victoria A. – International Association for Development of the Information Society, 2015
By combining emerging technologies with cognitive and education theories, we are capitalizing on recent findings from adaptive exploration and embodied learning research to address significant gaps in the education of brain sciences for school children and college level students. Through the development of virtual learning tools in combination…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Brain Hemisphere Functions
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Drapkin, Zachary A.; Lindgren, Kristen A.; Lopez, Michael J.; Stabio, Maureen E. – Anatomical Sciences Education, 2015
A computerized three-dimensional (3D) neuroanatomy teaching tool was developed for training medical students to identify subcortical structures on a magnetic resonance imaging (MRI) series of the human brain. This program allows the user to transition rapidly between two-dimensional (2D) MRI slices, 3D object composites, and a combined model in…
Descriptors: Teaching Methods, Educational Technology, Neurology, Anatomy