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Jáñez, Alvaro; Rosales, Javier; Rouet, Jean-François – Journal of Educational Multimedia and Hypermedia, 2021
The aim of this study was to examine the effects of structure and navigation aids on students' learning from hypertexts. Participants were 48 undergraduate students. Group 1 (N = 24) read 2 hypertexts (one network, one hierarchical) with high navigation support (a graphical overview, a coherent links list, and use of different colours for visited…
Descriptors: Educational Technology, Hypermedia, Text Structure, Navigation (Information Systems)
Matthew, Gordon; De Villiers, Koos – Journal of Educational Multimedia and Hypermedia, 2020
In recent years, a large number of learning management sites (LMs) have emerged in the higher education sector, but these systems are generally not well-maintained. Most of the time the burden falls upon the lecturers to populate and maintain the content on these sites. The problem is, most of these online environments are built around complex…
Descriptors: Cognitive Processes, Difficulty Level, Integrated Learning Systems, Instructional Design
Urakami, Jacqueline – Journal of Educational Multimedia and Hypermedia, 2019
This study investigates how graphical and content list type overviews with and without navigation restrictions affect the cognitive load experienced by a learner searching for information in a hypertext. The study used a 2x2 between factor design with the factors navigability (restricted vs. non-restricted) and overview format (graphical vs.…
Descriptors: Cognitive Processes, Difficulty Level, Hypermedia, Eye Movements
Sendurur, Emine; Efendioglu, Esra; Senturk, Halil; Caliskan, Neslihan – Journal of Educational Multimedia and Hypermedia, 2019
This case study aims to explore how high-achievers search the web for two different task types: easy vs. difficult. It took place in a science high school accepting students according to national exam scores. 10 voluntary students participated in the sessions. They were assigned two tasks with no time limitation. Screens were recorded and a…
Descriptors: High School Students, High Achievement, Science Education, Special Schools
Roberts, William – Journal of Educational Multimedia and Hypermedia, 2017
This study was designed to address cognitive overload issues through the use of visual cueing as a means to enhance learning. While there has been significant research such as use of color for cueing to address many of the cited problems, there are missing elements in this research that could go a long way toward designing more effective solutions…
Descriptors: Cues, Multimedia Instruction, Cognitive Processes, Difficulty Level
Wang, Ling – Journal of Educational Multimedia and Hypermedia, 2020
Invented spellings refer to incorrect attempts to spell words while writing, which are important indicators of children's development of phonemic awareness. Making Words is a popular activity to teach phonics and spelling, in which students manipulate letters in sequence to construct target words and then sort them into rhyming patterns. This…
Descriptors: Invented Spelling, Computer Software, Phonemic Awareness, Teaching Methods
Brown, Victoria; Powers, Jillian; Toussaint, Mario; Lewis, David – Journal of Educational Multimedia and Hypermedia, 2020
The use of subtitles within multimedia presentations is a common practice to develop accessible instructional materials for individuals with disabilities. However, due to various deficits in cognitive processing, individuals with symptoms of attention-deficit/ hyperactivity disorder (ADHD) may not benefit from the use of subtitles to enhance their…
Descriptors: Educational Technology, Technology Uses in Education, Students with Disabilities, Attention Deficit Hyperactivity Disorder
Shu, Liuyi; Liu, Min – Journal of Educational Multimedia and Hypermedia, 2019
Game-based learning is getting popular in both K-12 schools and colleges. Research is needed to understand how engagement can influence learning and what specific factors of game-based learning that affect learners. In this study, we reviewed a total of 20 empirical studies from refereed journals that examined student engagement in game-based…
Descriptors: Learner Engagement, Educational Games, Learning Processes, Outcomes of Education
Sullins, Jeremiah; Acuff, Samuel; Neely, Daniel; Hu, Xiangen – Journal of Educational Multimedia and Hypermedia, 2018
Is it possible to teach a learner to become a better question asker in as little as 25 minutes? Given that many teachers and school districts do not have the resources to provide individualized question training to students, the current study sought to explore the benefits of using animated pedagogical agents to teach question-asking skills in a…
Descriptors: Prior Learning, Questioning Techniques, Training, Intelligent Tutoring Systems
Stiller, Klaus D. – Journal of Educational Multimedia and Hypermedia, 2019
In three experiments, learners used computerized learning material, which consisted of static pictures and on-screen text relating to the physiology of vision in one of two formats. The formats differed in method of access to text. Accessing text by clicking on picture components was hypothesized to produce superior learning to linear access…
Descriptors: Educational Technology, Technology Uses in Education, Visual Stimuli, Pictorial Stimuli
Shamir, Haya – Journal of Educational Multimedia and Hypermedia, 2018
Assessing students' emerging literacy skills is crucial for identifying areas where a child may be falling behind and can lead directly to an increased chance of reading success. The Waterford Assessment of Core Skills (WACS), a computerized adaptive test of early literacy for students in prekindergarten through 2nd grade, addresses this need.…
Descriptors: Computer Assisted Testing, Adaptive Testing, Reading Tests, Preschool Children
Sage, Kara – Journal of Educational Multimedia and Hypermedia, 2014
When acquiring information from a 2D platform, self-control and/or optimal pacing may help reduce cognitive load and enhance learning outcomes. In the present research, adults viewed novel action sequences via one of four learning media: (1) self-paced slideshows, where viewers advanced through slides at their own pace by clicking a mouse, (2)…
Descriptors: Adults, Video Technology, Visual Aids, Cognitive Processes
Cook, Michelle; Visser, Ryan – Journal of Educational Multimedia and Hypermedia, 2014
Multimedia presentations that combine visual and verbal information are widely used for instructional purposes. While the design of the text-graphic relationship is difficult, several design strategies with the potential to reduce cognitive load have been identified in the literature. The purpose of this study is to examine how split-attention,…
Descriptors: Multimedia Instruction, Attention, Prompting, Prior Learning
Moos, Daniel – Journal of Educational Multimedia and Hypermedia, 2013
Distinct theoretical perspectives, Cognitive Load Theory and Self-Regulated Learning (SRL) theory, have been used to examine individual differences the challenges faced with hypermedia learning. However, research has tended to use these theories independently, resulting in less robust explanations of hypermedia learning. This study examined the…
Descriptors: Difficulty Level, Cognitive Processes, Prior Learning, Learning Strategies
Al-Abbasi, Daniah – Journal of Educational Multimedia and Hypermedia, 2012
Poor multimedia comprehenders suffer from a decreased ability in comprehending complex textual and pictorial materials (Maki & Maki, 2002). This deficit will lead to an overloaded working memory and consequently decreased performance (Carretti, Borella, Cornoldi, & De Beni, 2009). The purpose of this research study was to examine the effects of…
Descriptors: Instructional Materials, Multimedia Materials, Retention (Psychology), Short Term Memory
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