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Icy Zhang; Yunqi Jia; Xiaoxuan Cheng; Ji Y. Son; James W. Stigler – Journal of Educational Computing Research, 2025
Although programming is often learned through formal instruction or self-paced tutorials, informal learning, for example, through publicly available online documentation, is also a significant resource for skill development among novices. However, many novices struggle to extract useful information from documentation. This work aims to answer two…
Descriptors: Programming, Novices, Informal Education, Documentation
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Cheng-Wen He; Logan Fiorella; Paula P. Lemons – Educational Psychology Review, 2025
This study tested competing theories about the effectiveness of different instructional sequences for learners with different levels of prior knowledge. Across two classroom experiments, undergraduates learned about noncovalent interactions in biochemistry by either receiving explicit instruction before problem-solving (I-PS group) or engaging in…
Descriptors: Instructional Effectiveness, Problem Solving, Prior Learning, Learning Processes
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Ratna Candra Sari; Arin Pranesti; Ismi Solikhatun; Novita Nurbaiti; Nurhening Yuniarti – Education and Information Technologies, 2024
This study aims to examine the influence of the role of immersive technology on perceived learning's effectiveness by considering the cognitive load of users when using VR-based learning media. This study involved a total of 91 respondents who had attended virtual reality-based learning training. In this research, SmartPLS was used to test the…
Descriptors: Computer Simulation, Cognitive Processes, Difficulty Level, Instructional Effectiveness
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Enqi Fan; Matt Bower; Jens Siemon – Technology, Knowledge and Learning, 2024
Are video tutorials better teachers? This pilot study examined the effects of video tutorials on different types of cognitive load. Participating students (N = 45) attended two classrooms: a video tutorial-based classroom, and a traditional instruction-based classroom. The cognitive load scales indicated differences in cognitive load between the…
Descriptors: Instructional Films, Cognitive Processes, Difficulty Level, Conventional Instruction
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Cynthia Y. Delgado; Richard E. Mayer – Journal of Educational Computing Research, 2025
This study examined whether answering focused explanative questions during pauses in an immersive virtual reality (IVR) lesson on pipetting procedures could enhance learning. The goal was to take a generative learning activity, known to be effective for declarative knowledge with conventional media, to the context of procedural knowledge with…
Descriptors: Computer Simulation, Computer Uses in Education, Laboratory Procedures, Learning Activities
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Nick Serki; San Bolkan – Communication Education, 2024
This study tested the notion that the impact of clarity (i.e., structure) on learning is indirect and occurs, in part, through the reduction of cognitive load and subsequently through students' motivation to process instructional information. Two hundred fifty-two students were randomly assigned to one of two text-based lessons (clear or unclear)…
Descriptors: College Students, Difficulty Level, Cognitive Processes, Student Motivation
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Cynthia Y. Delgado; Richard E. Mayer – Journal of Computer Assisted Learning, 2025
Background: In recent years, immersive virtual reality in education has garnered attention, however, there have been mixed findings on the efficacy of IVR in education. Thus, exploring which strategies are effective in transferring learning from IVR to real-world applications is imperative. Objective: This study aims to investigate the efficacy of…
Descriptors: Computer Simulation, Experiential Learning, Instructional Effectiveness, Transfer of Training
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Gerit Wagner; Laureen Thurner – Journal of Information Systems Education, 2025
Git, as the leading version-control system, is frequently employed by software developers, digital product managers, and knowledge workers. Information systems (IS) students aspiring to fill software engineering, management, or research positions would therefore benefit from familiarity with Git. However, teaching Git effectively can be…
Descriptors: Computer Science Education, Information Systems, Teaching Methods, Computer Software
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Maurizio Costabile; Bradley Simpson; Jasmina Turkanovic; Bernard P. Hughes – Biochemistry and Molecular Biology Education, 2024
This article details the outcome of a joint reflective approach undertaken by the authors to identify common difficulties experienced by 2nd-year undergraduate Biochemistry students in laboratory classes. Difficulties experienced in laboratories can affect the development of hand skills, an understanding of how to correctly operate laboratory…
Descriptors: Biochemistry, Science Laboratories, Instructional Effectiveness, Undergraduate Study
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Ngu, Bing Hiong; Phan, Huy P. – European Journal of Psychology of Education, 2023
The design principles of cognitive load theory and learning by analogy has independently contributed to our understanding why an instruction will or will not work. In an experimental study involving 97 Year 9 Australian students conducted in regular classrooms, we evaluated the effect of the unguided problem-solving approach, worked examples…
Descriptors: Instructional Effectiveness, Problem Solving, Mathematics Skills, Trigonometry
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Ahmed Hosny Saleh Metwally; Ronghuai Huang; Paula Toledo Palomino; Ahmed Mohamed Fahmy Yousef – Education and Information Technologies, 2024
Gamifying online homework activities and learning assignments is an effective approach to facilitate students' engagement and enjoyment. While incorporating game elements to gamify homework and learning assignments promoted positive psychological and learning outcomes, the mere use of these elements brings several flaws associated with the gameful…
Descriptors: Gamification, Homework, Instructional Effectiveness, Motivation
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Arthur William Fodouop Kouam – Discover Education, 2024
This study investigates the effectiveness of Intelligent Tutoring Systems (ITS) in supporting students with varying levels of programming experience. Through a mixed-methods research design, the study explores the impact of ITS on student performance, adaptability to different skill levels, and best practices for utilizing ITS in heterogeneous…
Descriptors: Intelligent Tutoring Systems, Instructional Effectiveness, Programming, Skill Development
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José Carlos Vázquez-Parra; Marco Cruz-Sandoval; Carlos Sotelo; David Sotelo; Martina Carlos-Arroyo; Jorge Welti-Chanes – Higher Education, Skills and Work-based Learning, 2024
Purpose: This article aims to present the results of an exploratory pilot study that demonstrates the validity of a self-created implementation methodology to develop the students' level of perceived achievement of the social entrepreneurship competency and explain how this is equally valid in developing the perceived achievement of the complex…
Descriptors: College Students, Foreign Countries, Cognitive Processes, Difficulty Level
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Janssen, Eva M.; van Gog, Tamara; van de Groep, Laura; de Lange, Anne Jóia; Knopper, Roosmarijn L.; Onan, Erdem; Wiradhany, Wisnu; de Bruin, Anique B. H. – Educational Psychology Review, 2023
Students tend to avoid effective but effortful study strategies. One potential explanation could be that high-effort experiences may not give students an immediate feeling of learning, which may affect their perceptions of the strategy's effectiveness and their willingness to use it. In two experiments, we investigated the role of mental effort in…
Descriptors: Cognitive Processes, Difficulty Level, Learning Strategies, Instructional Effectiveness
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Tianshi Hao; Jade G. Winn; Qiang Qiang – Education and Information Technologies, 2024
This systematic review examines the role and efficacy of gamification in leadership education, addressing a significant void in contemporary literature. Recognizing the universally acknowledged significance of leadership in diverse sectors, this study highlights the pervasive challenges in post-secondary leadership curricula, such as unclear…
Descriptors: Literature Reviews, Gamification, Curriculum Development, Leadership Training
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