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Dixon, Daniel H. – CALICO Journal, 2022
This study quantitatively measures the variation in language derived from a targeted set of digital game mechanics. Mechanics refer to the design elements of a game that make up the overall gameplay experience, determining player actions and the degree of language interaction. A corpus was compiled by extracting the language files from two popular…
Descriptors: Language Usage, Computer Games, Second Language Learning, Second Language Instruction
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Bohlke, Olaf – CALICO Journal, 2003
Examines synchronous computer-mediated communication used in a university environment. Compared the level of participation among students and contrasted their written German chatroom discourse with their oral discourse produced in small face-to-face discussion groups. (Author/VWL)
Descriptors: College Students, Comparative Analysis, Computer Assisted Instruction, Computer Mediated Communication
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Wildner-Bassett, Mary E. – CALICO Journal, 2005
This article proposes a model for a critical social-constructivist (CS-C) approach to the use of computer-mediated communication (CMC) in language/culture education. CS-C theories emphasize a critical approach to social interactions, interpersonal relations, communication, and the influence that these activities have on learning. I will use the…
Descriptors: Constructivism (Learning), Language Skill Attrition, Computer Mediated Communication, Second Languages