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Dixon, Daniel H. – CALICO Journal, 2022
This study quantitatively measures the variation in language derived from a targeted set of digital game mechanics. Mechanics refer to the design elements of a game that make up the overall gameplay experience, determining player actions and the degree of language interaction. A corpus was compiled by extracting the language files from two popular…
Descriptors: Language Usage, Computer Games, Second Language Learning, Second Language Instruction
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Köroglu, Zehra – Journal of Language and Linguistic Studies, 2018
This study has been conducted to evaluate the transition marker (TM) usage in the doctoral dissertations written by the native speakers (NSs) of English and the Turkish speakers (TSs) of English. The purpose is to compare the TM usage in the introduction, results and discussion, and conclusion sections by both groups' randomly selected PhD…
Descriptors: Doctoral Dissertations, Computer Software, English (Second Language), Second Language Learning
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Yanguas, Inigo – Language Learning & Technology, 2010
This study explores task-based, synchronous oral computer-mediated communication (CMC) among intermediate-level learners of Spanish. In particular, this paper examines (a) how learners in video and audio CMC groups negotiate for meaning during task-based interaction, (b) possible differences between both oral CMC modes and traditional face-to-face…
Descriptors: Experimental Groups, Control Groups, Computer Mediated Communication, Computer Software
Zhiwei, Feng – 1995
Trends and developments in computer applications in Chinese language research are described, focusing on these areas: input of Chinese characters and Chinese corpus; automatic segmentation of Chinese written text in corpus; development of a grammar knowledge base for Chinese words to be used as a resource for text segmentation and corpus…
Descriptors: Chinese, Computational Linguistics, Computer Software, Databases