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Sullivan, W. Edward – 1995
This document plus diskette product provides nine interactive puzzles and games that both teach and provide practice with simple addition and subtraction concepts. The activities address these skills through carrying in addition and regrouping in subtraction. The activities address cognitive skills such as problem solving, planning, visual pattern…
Descriptors: Addition, Arithmetic, Courseware, Discovery Learning
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Embse, Charles Vonder – Mathematics Teacher, 1993
Using De Moivre's theorem and a parametric graphing utility, examines powers and roots of complex numbers and allows students to establish connections between the visual and numerical representations of complex numbers. Provides a program to numerically verify the roots of complex numbers. (MDH)
Descriptors: Calculators, Discovery Learning, Equations (Mathematics), Exponents (Mathematics)
Adamson, Eadie – 1988
This paper describes the use of LOGOWriter with fifth grade boys as a means of developing programming procedures for computer games that they could use to simulate motion with acceleration, as well as techniques for controlling the direction of motion. The kinds of programs developed, student responses to this work, observations about teaching…
Descriptors: Computer Games, Computer Software, Discovery Learning, Discovery Processes
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Blubaugh, William L. – School Science and Mathematics, 1993
Describes examples of student-centered activities for exploring mathematical induction using BASIC programs or spreadsheets. Discusses the advantages of using this medium to teach the concept and provides computer programs for the activities. (MDH)
Descriptors: Computer Assisted Instruction, Computer Uses in Education, Discovery Learning, High Schools
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Hyde, Hartley – Australian Mathematics Teacher, 1992
Utilizes LOGO to teach the concept of inequalities by programing the turtle to take random walks in the coordinate plane restricted to predetermined regions defined by inequalities. The students task is to discover the inequalities that define the illegal areas into which the turtle must not move. Provides examples and corresponding computer…
Descriptors: Algebra, Analytic Geometry, Computer Assisted Instruction, Computer Graphics
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Tuovinen, Juhani E.; Hill, Douglas M. – School Science and Mathematics, 1992
Offers LOGO as an environment that facilitates the development of cognitive strategies useful in problem solving. Presents LOGO activities requiring students to combine preprogramed procedures to produce worksheet patterns. Using this approach promotes using LOGO as a vehicle for problem solving and results in a more positive attitude toward LOGO.…
Descriptors: Cognitive Development, Cognitive Processes, Cognitive Style, Computer Assisted Instruction
Peer reviewed Peer reviewed
Kemp, Jean A. – Journal of Computers in Mathematics and Science Teaching, 1988
States the objectives and implementation procedures for this teacher-directed or individualized learning discovery unit. Describes the value of the program and additional activities that can be included. Shows a copy of the program. (RT)
Descriptors: College Mathematics, Computer Uses in Education, Decision Making, Discovery Learning
Peer reviewed Peer reviewed
Filimonov, Rossen; Kreith, Kurt – Journal of Computers in Mathematics and Science Teaching, 1992
Describes the Plane Geometry System computer software developed at the Educational Computer Systems laboratory in Sofia, Bulgaria. The system enables students to use the concept of "algorithm" to correspond to the process of "deductive proof" in the development of plane geometry. Provides an example of the software's capability…
Descriptors: Abstract Reasoning, Algorithms, Computer Assisted Instruction, Computer Software Development
Hastings, Harold M.; And Others – 1989
This booklet is the ninth in a series of nine from the Teacher Training Institute at Hofstra University (New York) and describes the content and the approach of an institute course in which the participants use the personal computer as a personal tool within the mathematical discovery process of making conjectures, testing those conjectures, and…
Descriptors: Computer Assisted Instruction, Computer Software Evaluation, Discovery Learning, High Schools
Peer reviewed Peer reviewed
Miller, William A. – Mathematics Teacher, 1991
Provided is a teacher's guide for a problem-solving activity that establishes a link between number patterns and geometry by focusing on the development of recurrence relations established when generating central polygonal numbers. Reproducible worksheets and a 3.0 BASIC program for the activity are given. (MDH)
Descriptors: Algebra, Cooperative Learning, Discovery Learning, Enrichment Activities
Stevenson, Frederick W. – 1992
This book attempts to introduce students to the creative aspects of mathematics through exploratory problems. The introduction presents the criteria for the selection of the problems in the book. Criteria indicate that problems should: be immediately attractive, require data to be generated or gathered, appeal to students from junior high school…
Descriptors: Calculators, Computer Assisted Instruction, Creative Thinking, Creativity