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Berre Decorte; Joris Vlieghe – Ethics and Education, 2024
STEAM is a coupling of the well-known STEM-disciplines of science, technology, engineering and mathematics with the arts. This conception of education builds on the foundations of STEM-curricula but complements it with a focus on innovation, creativity, novelty etc. Those in favor of STEAM education emphasize the importance of this shifted focus…
Descriptors: STEM Education, Art Education, Educational Practices, Novelty (Stimulus Dimension)
Samuelsson, Robin – Mind, Brain, and Education, 2023
There is a renewed scientific interest in the role of childhood in human evolution, pointing to the explorative phase of a human's life history that shapes how children learn and develop. This study presents a synthesis from evolutionary sciences that considers biases in childhood learning through activities in play, exploration, and social…
Descriptors: Play, Learning, Discovery Learning, Interaction
Michael Kroth; Davin Carr-Chellman; Carol Rogers-Shaw – New Directions for Adult and Continuing Education, 2024
This chapter argues for the centrality of spirituality in lifelong and adult learning theory and practice. As embedded in human experience, the spirituality of learning, including exploring awe and wonder, is vital. We introduce the processes and outcomes of lifelong spiritual formation, profound learning, and human flourishing as underpinnings…
Descriptors: Religious Factors, Spiritual Development, Lifelong Learning, Adult Learning
Anne Pirrie; Kari Marie Manum; Nicole Besse – Educational Philosophy and Theory, 2025
This article comprises a lyrical exposition of the 'in-betweenness' that underlies pedagogical relations and musical practice. The latter comprises making, performing, teaching, and indeed listening to music, phenomena encapsulated in the term 'musicking', first coined by the musicologist Christopher Small in 1999. Improvisatory practice is…
Descriptors: Music Education, Drills (Practice), Creative Activities, Discovery Learning
Tyler G. Harvey; Delphine Dean – Biomedical Engineering Education, 2025
Challenge: While hands-on laboratory experiences are an important component of biomedical engineering curricula, many of the topics which would often benefit most from these experiences are often too time-, space-, and resource-intensive to incorporate into laboratory classes. One such topic is electrophysiology, where phenomena are hard to…
Descriptors: Discovery Learning, Computer Uses in Education, Computer Simulation, Hands on Science
John Potter; Michelle Cannon; Kate Cowan – Global Studies of Childhood, 2024
The Play Observatory was a COVID-19 rapid response project funded by UK Research and Innovation (UKRI) exploring children's play experiences during the pandemic through an online survey, case studies and a filmmaking workshop. With access to many of the usual spaces and places of play curtailed during the lockdowns of the pandemic, in this…
Descriptors: COVID-19, Pandemics, Play, Children
Paul Corcoran – Journal of Religious Education, 2024
This study argues that religious education is uniquely positioned to resist and transcend contemporary dialectics of wonder that serve to diminish, commodify, or instrumentalize the place of wonder in society today. Wonder is traditionally characterized by a sense of importance that accompanies our encounters with mystery. In a world less…
Descriptors: Religious Education, Personality Traits, Inquiry, Discovery Learning
Tiffany N. Berman – Voices of Reform, 2023
The demand for workers in science, technology, engineering, and mathematics (STEM) careers is increasing in the United States. This increase has led to a growing urgency to implement STEM education in classrooms, including early childhood. STEM education is necessary to help students develop the skills to succeed in STEM careers. Integrating the…
Descriptors: STEM Education, Early Childhood Education, Learning Centers (Classroom), Discovery Learning
Gorbunova, Anna; van Merrienboer, Jeroen J. G.; Costley, Jamie – Educational Psychology Review, 2023
Since Bruner's introduction of discovery learning in the 1960s, there has been an ongoing and intensive debate on the value of inductive teaching methods (e.g., problem-solving followed by instruction, such as in problem-based learning and productive failure) compared to deductive teaching methods (instruction followed by problem-solving, such as…
Descriptors: Teaching Methods, Cognitive Ability, Discovery Learning, Logical Thinking
Wargo, Jon; Garcia, Antero – Journal of Curriculum and Pedagogy, 2023
Building a more comprehensive understanding of gaming literacies, this article explores the kinds of literacy practices that emerge through participation and play within escape rooms. Based on a dataset of video recordings of participant interactions within an escape room, we perform side-by-side analyses of play based on two theoretical…
Descriptors: Games, Gamification, Cooperative Learning, Literacy
Tornqvist, Dominicus; Wen, Lian; Tichon, Jennifer; Bai, Guangdong – Journal of Interactive Learning Research, 2021
There is a healthy research community focused on individual differences to tailor serious games for maximum effect for each person. But there is a comparative lack of research on the scalability of serious games for maximising knowledge saturation in a population. Scalability is critical in many real applications. The authors detail this neglected…
Descriptors: Educational Games, Individual Differences, Learning Processes, Discovery Learning
Tan, Charlene – Oxford Review of Education, 2020
The article provides an explicit philosophical basis of a 'learning school' by delineating a Daoist interpretation. A learning school is characterised by a student-centred vision, supportive leadership as well as a culture of collaboration and critical inquiry. With reference to the "Daodejing," this paper expounds on the saliency of the…
Descriptors: Buddhism, Student Centered Learning, Cooperative Learning, Organizational Culture
Hara, Tomoki; Ahara, Kazushi – International Journal for Technology in Mathematics Education, 2020
GeoGebra is the most well-known Dynamic Geometry Application (DGA) in the world. Many researchers are interested in GeoGebra as a tool to make interactive mathematics resources. Here we focus on a snapping function in GeoGebra, which is a kind of general feature of DGA: the mouse cursor is attracted to a specific position or a specific object and…
Descriptors: Geometry, Educational Technology, Mathematics Instruction, Computer Software
Mikael Quennerstedt; Dillon Landi; Ashley Casey – Quest, 2025
In 1983, Judith Placek published "Conceptions of success in teaching: Busy, happy, and good?" Placek's arguments have been picked up widely in research and are often used as a catchphrase to represent bad teaching. Our purpose in this paper is to revisit Placek's argument and "update" it for modern times. We first contextualize…
Descriptors: Physical Education, Physical Education Teachers, Teaching Methods, Educational History
Vroom Redden, Alexis M.; Barton, Callie M.; William, Kyle R. – Journal of Chemical Education, 2020
Guided inquiry is the practice of allowing students to come to their own conclusions about a set of data instead of verifying a known result using a given experimental procedure. Open inquiry takes this idea one step further by allowing students to develop their own experiment and then analyze the data to arrive at a conclusion. To expose upper…
Descriptors: Inquiry, Student Projects, Biochemistry, Science Experiments