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Wang, Jingyun; Shimada, Atsushi; Oi, Misato; Ogata, Hiroaki; Tabata, Yoshiyuki – Interactive Learning Environments, 2023
This study presents an ontology-based visualization support system for e-book learners which promotes both meaningful receptive learning and meaningful discovery learning. To examine the system effectiveness, two learning modes are used: (a) reception comparison mode, where at the outset learners are shown complete versions of expert-generated…
Descriptors: Visualization, Electronic Publishing, Books, Electronic Learning
Hilal Karabulut; Hasan Gökçe; Ishak Afsin Kariper – Innovations in Education and Teaching International, 2025
The main purpose of this study is to reveal the opinions of science teacher candidates regarding the implementation of Discovery Learning-Based STEM Education in distance education with Applied Activities. The study was designed as a case study. Participants were first given basic chemistry education and introduced to the concepts of STEM,…
Descriptors: Foreign Countries, Preservice Teacher Education, Preservice Teachers, Grade 3
Tsai, Hsin-Yi Sandy; Rikard, R. V.; Cotten, Shelia R.; Shillair, Ruth – Educational Gerontology, 2019
The purpose of this study is to examine the process from technology exploration to acceptance for older adults. A senior technology exploration, learning, and acceptance (STELA) model is proposed to examine the technology exploration and learning process. Adopting a new technology can pose challenges with increasing age. In order to help older…
Descriptors: Older Adults, Computer Use, Training, Learning Processes
Natalie Sarah Evans – ProQuest LLC, 2021
The current study examined the impact of experiencing either a guided play or direct instruction learning environment on causal learning, curiosity, and divergent thinking. Forty-three children (age 4- to 6-years) participated in an online experiment in which they completed a causal learning task in either guided play or direct instruction…
Descriptors: Preschool Children, Elementary School Students, Play, Game Based Learning
Ivan, Ramona; Glonti, Madalina – Romanian Review of Geographical Education, 2019
In order to increase students' participation in learning activities, a significant role is played by the use of the computer in Geography lessons. The efficiency of computer-assisted learning involves correlation between several essential factors: the quality of online platforms and educational software, the use of appropriate teaching strategies…
Descriptors: Geography, Geographic Information Systems, Computer Assisted Instruction, Student Participation
Bokosmaty, Rena; Bridgeman, Adam; Muir, Meloni – Journal of Chemical Education, 2019
As part of curriculum renewal in three introductory chemistry courses at the University of Sydney, a partially flipped classroom model was implemented. Content that is conventionally delivered in the in-class sessions was moved online through the use of web-based tutorials, videos and quizzes. During the in-class sessions, active learning…
Descriptors: Foreign Countries, Blended Learning, Science Instruction, Teaching Methods
González-Torre, Pilar L.; Adenso-Díaz, B.; Moreno, Plácido – European Journal of Engineering Education, 2015
The Cider Game is a simulator for a supply chain-related learning environment. Its main feature is that it provides support to students in the constructivist discovery process when learning how to make logistics decisions, at the same time as noting the occurrence of the bullwhip phenomenon. This learning environment seeks a balance between direct…
Descriptors: Constructivism (Learning), Simulation, Educational Games, Decision Making
Lewin, Cathy; Smith, Andrew; Morris, Stephen; Craig, Elaine – Education Endowment Foundation, 2019
The Education Endowment Foundation (EEF) review of the impact of digital technology on learning, "The Impact of Digital Technology on Learning: A Summary for the Education Endowment Foundation. Full Report" (Higgins et al., 2012) (ED612174), found positive benefits but noted that how technology is used (the pedagogy) is key and that…
Descriptors: Technology Uses in Education, Educational Improvement, Influence of Technology, Foreign Countries
Karadeniz, Mihriban Hacisalihoglu – European Journal of Educational Research, 2017
The aim of this study is to reveal the benefits gained from "Special Training Methods II" course and the problems prospective mathematics teachers encountered with it. The case study method was used in the study. The participants in the study were 34 prospective mathematics teachers studying at a Primary School Mathematics Education…
Descriptors: Foreign Countries, Training Methods, Methods Courses, Preservice Teacher Education
Baroody, Arthur J.; Purpura, David J.; Eiland, Michael D.; Reid, Erin E. – Grantee Submission, 2015
A 9-month training experiment was conducted to evaluate the efficacy of highly and minimally guided discovery interventions targeting the add-1 rule (the sum of a number and one is the next number on the mental number list) and doubles relations (e.g., an everyday example of the double 5 + 5 is five fingers on the left hand and five fingers on the…
Descriptors: Discovery Learning, Logical Thinking, Thinking Skills, Intervention
Bohát, Róbert; Rödlingová, Beata; Horáková, Nina – Research-publishing.net, 2015
Corpus of High School Academic Texts (COHAT), currently of 150,000+ words, aims to make academic language instruction a more data-driven and student-centered discovery learning as a special type of Computer-Assisted Language Learning (CALL), emphasizing students' critical thinking and metacognition. Since 2013, high school English as an additional…
Descriptors: Computational Linguistics, Content Analysis, Foreign Countries, English (Second Language)
Sokolowski, Andrzej; Li, Yeping; Willson, Victor – International Journal of STEM Education, 2015
Background: The process of problem solving is difficult for students; thus, mathematics educators have made multiple attempts to seek ways of making this process more accessible to learners. The purpose of this study was to examine the effect size statistic of utilizing exploratory computerized environments (ECEs) to support the process of word…
Descriptors: Elementary School Mathematics, Elementary School Students, Secondary School Mathematics, Middle School Students
Baroody, Arthur J.; Eiland, Michael D.; Purpura, David J.; Reid, Erin E. – Cognition and Instruction, 2012
A 9-month training experiment evaluated whether computer-assisted discovery learning of arithmetic regularities can facilitate kindergartners' fluency with the easiest sums. After a pretest, kindergartners with at least one risk factor (n = 28) were randomly assigned to either a structured add-0/1 training condition, which focused on recognizing…
Descriptors: Mathematics Achievement, At Risk Students, Discovery Learning, Kindergarten
Baroody, Arthur J.; Eiland, Michael D.; Purpura, David J.; Reid, Erin E. – American Educational Research Journal, 2013
In a 9-month training experiment, 64 first graders with a risk factor were randomly assigned to computer-assisted structured discovery of the add-1 rule (e.g., the sum of 7 + 1 is the number after "seven" when we count), unstructured discovery learning of this regularity, or an active-control group. Planned contrasts revealed that the…
Descriptors: Prerequisites, Risk, Discovery Learning, Control Groups
Osman, Kamisah – Turkish Online Journal of Distance Education, 2014
Teaching and learning based on web or web-based learning is a concept which integrates information and technology in education. Teachers and instructors have to assist their learners to learn to function in this information environment. However, teacher trainers and instructors have limited experience in the integration of ICT by using web in…
Descriptors: Foreign Countries, Web Sites, Educational Technology, Technology Uses in Education