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Showing 1 to 15 of 60 results Save | Export
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Jose Berengueres – Discover Education, 2025
GPT-based models have enabled the creation of natural language chatbots that support both Inquiry-Based and Structured Learning approaches. This study offers a direct comparison of these two paradigms within a UNIX Shell scripting course by means of two chatbots: a Lesson Plan-Driven chatbot that ensures all students cover the same topics…
Descriptors: Lesson Plans, Artificial Intelligence, Technology Uses in Education, Natural Language Processing
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Ali Ardalan – Decision Sciences Journal of Innovative Education, 2025
In response to a large backlog of demand for data analytics expertise, universities are adding analytics courses and/or programs. Data visualization and exploration are among the pillars of the analytics curriculum and should be included in analytics programs. This article presents the philosophy, structure, and content of a data visualization and…
Descriptors: Models, Data Analysis, Visualization, Statistics Education
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Hara, Tomoki; Ahara, Kazushi – International Journal for Technology in Mathematics Education, 2020
GeoGebra is the most well-known Dynamic Geometry Application (DGA) in the world. Many researchers are interested in GeoGebra as a tool to make interactive mathematics resources. Here we focus on a snapping function in GeoGebra, which is a kind of general feature of DGA: the mouse cursor is attracted to a specific position or a specific object and…
Descriptors: Geometry, Educational Technology, Mathematics Instruction, Computer Software
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Zoran Sevarac; Jelena Jovanovic; Vladan Devedzic; Bojan Tomic – Interactive Learning Environments, 2023
The paper proposes EXPLODE, a new model of exploratory learning environment for teaching and learning neural networks. The EXPLODE model is about pedagogically instrumenting a software development environment to transform it into an exploratory learning environment for neural networks. Such an environment is particularly aimed for students who are…
Descriptors: Models, Discovery Learning, Artificial Intelligence, Computer Simulation
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Nguyen, Ngoc-Giang – Educational Research and Reviews, 2021
Vietnam today is having solid innovations in the fields of science, technology, economics, and education. In particular, the Mathematical General Education program launched in 2018 has emphasized the exploitation of information technology in teaching. GeoGebra software is taught right from the 6th grade. GeoGebra software has many advantages in…
Descriptors: Discovery Learning, Educational Technology, Computer Software, Mathematics Instruction
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Kovarik, Michelle L.; Clapis, Julia R.; Romano-Pringle, K. Ana – Journal of Chemical Education, 2020
One challenge of teaching chemical analysis is the proliferation of sophisticated, but often impenetrable, instrumentation in the modern laboratory. Complex instruments, and the software that runs them, distance students from the physical and chemical processes that generate the analytical signal. A solution to this challenge is the introduction…
Descriptors: Spectroscopy, Science Instruction, Teaching Methods, Science Laboratories
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Salem, Ashraf Atta M. S. – Education and Information Technologies, 2019
The current research aims to establish several theoretical frameworks and educational implications for a new web-based learning model "SOSE". Additionally, it also aims to compare and contrast the new model to a well-known web-based learning model, WebQuest, which was developed by Dodge of San Diego State University (1995b). WebQuest is…
Descriptors: Online Courses, Web Based Instruction, Teaching Methods, Comparative Analysis
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Eckhardt, Marc; Urhahne, Detlef; Harms, Ute – Education Sciences, 2018
Intuitive knowledge seems to influence human decision-making outside of consciousness and differs from deliberate cognitive and metacognitive processes. Intuitive knowledge can play an essential role in problem solving and may offer the initiation of subsequent learning processes. Scientific discovery learning with computer simulations leads to…
Descriptors: Computer Simulation, Grade 8, Secondary School Students, Foreign Countries
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Jenna Marks; Deena Bernett; Catherine C. Chase – International Journal of Designs for Learning, 2016
This design case describes the development of the Invention Coach, an intelligent exploratory learning environment (ELE) for the constructivist activity of Invention. The Invention Coach scaffolds students as they invent mathematical formulas to describe contrasting cases. In this paper, we detail our process and rationale for three key design…
Descriptors: Intelligent Tutoring Systems, Constructivism (Learning), Mathematics Instruction, Scaffolding (Teaching Technique)
Gaviola Feck, Dolores – ProQuest LLC, 2016
People are self-learning on the Internet and the various eLearning freeware tools of the 21st century diffuses a whole new pedagogy; yet, generational trends from organizations, corporations, and academic institutions minimally show implementation of various blended learning approaches online into their organizational culture and climate. The…
Descriptors: Higher Education, Electronic Learning, Organizational Culture, Organizational Climate
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Velazquez-Iturbide, J. A.; Debdi, O.; Esteban-Sanchez, N.; Pizarro, C. – IEEE Transactions on Learning Technologies, 2013
Several years ago we presented an experimental, discovery-learning approach to the active learning of greedy algorithms. This paper presents GreedEx, a visualization tool developed to support this didactic method. The paper states the design goals of GreedEx, makes explicit the major design decisions adopted, and describes its main characteristics…
Descriptors: Computer Science Education, Visual Aids, Mathematics, Experiments
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Baroody, Arthur J.; Eiland, Michael D.; Purpura, David J.; Reid, Erin E. – American Educational Research Journal, 2013
In a 9-month training experiment, 64 first graders with a risk factor were randomly assigned to computer-assisted structured discovery of the add-1 rule (e.g., the sum of 7 + 1 is the number after "seven" when we count), unstructured discovery learning of this regularity, or an active-control group. Planned contrasts revealed that the…
Descriptors: Prerequisites, Risk, Discovery Learning, Control Groups
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Decker, Robert – International Journal for Technology in Mathematics Education, 2011
Dynamic/interactive graphing applets can be used to supplement standard computer algebra systems such as Maple, Mathematica, Derive, or TI calculators, in courses such as Calculus, Differential Equations, and Dynamical Systems. The addition of this type of software can lead to discovery learning, with students developing their own conjectures, and…
Descriptors: Expertise, Investigations, Discovery Learning, Computer Software
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Falcao, Taciana Pontual; Price, Sara – International Journal of Computer-Supported Collaborative Learning, 2011
Tangible technologies and shared interfaces create new paradigms for mediating collaboration through dynamic, synchronous environments, where action is as important as speech for participating and contributing to the activity. However, interaction with shared interfaces has been shown to be inherently susceptible to peer interference, potentially…
Descriptors: Conflict, Discovery Learning, Cooperative Learning, Interaction
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Santos, Patricia; Perez-Sanagustin, Mar; Hernandez-Leo, Davinia; Blat, Josep – Computers & Education, 2011
Test-based assessment tools are mostly focused on the use of computers. However, advanced Information and Communication Technologies, such as handheld devices, opens up the possibilities of creating new assessment scenarios, increasing the teachers' choices to design more appropriate tests for their subject areas. In this paper we use the term…
Descriptors: Testing, Spatial Ability, Evaluation Methods, Teaching Methods
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