NotesFAQContact Us
Collection
Advanced
Search Tips
Publication Date
In 20250
Since 20240
Since 2021 (last 5 years)0
Since 2016 (last 10 years)2
Since 2006 (last 20 years)2
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing 1 to 15 of 26 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Sweet, Chelsea; Akinfenwa, Oyewumi; Foley, Jonathan J., IV – Journal of Chemical Education, 2018
We present an interactive discovery-based approach to studying the properties of real gases using simple, yet realistic, molecular dynamics software. Use of this approach opens up a variety of opportunities for students to interact with the behaviors and underlying theories of real gases. Students can visualize gas behavior under a variety of…
Descriptors: Discovery Learning, Molecular Structure, Courseware, Kinetics
Peer reviewed Peer reviewed
Direct linkDirect link
Chen, Yu-ching – Journal of Educational Computing Research, 2019
Motivation and math anxiety are crucial in performance and satisfaction, and augmented reality (AR) may be a useful tool in enhancing these factors because it provides users with interesting visual experiences. Since related empirical research is limited in investigating the effects of using free mobile AR apps integrating Keller's ARCS…
Descriptors: Handheld Devices, Computer Simulation, Mathematics Anxiety, Visual Learning
Sullivan, W. Edward – 1995
This document plus diskette product provides nine interactive puzzles and games that both teach and provide practice with simple addition and subtraction concepts. The activities address these skills through carrying in addition and regrouping in subtraction. The activities address cognitive skills such as problem solving, planning, visual pattern…
Descriptors: Addition, Arithmetic, Courseware, Discovery Learning
Peer reviewed Peer reviewed
Kuyper, Michiel; de Hoog, Robert; de Jong, Ton – Instructional Science, 2001
Discussion of support for authoring educational software focuses on a shift from attention on activities to products, and describes the SIMQUEST authoring system for designing and creating simulation-based multimedia learning environments that include support for the discovery process of the learner consisting of explanations, assignments, a…
Descriptors: Authoring Aids (Programming), Computer Simulation, Computer Software Development, Courseware
Marran, James F. – Curriculum Review, 1985
Identifies William Pattison's four traditions of geography (spatial dimension, area studies, people-environment interaction, and earth science); discusses how geography instruction at secondary level has been one dimensional; describes High School Geography Project's efforts to revise geography curriculum by unifying Pattison's traditions (1960s);…
Descriptors: Change Strategies, Courseware, Curriculum Development, Discovery Learning
Peer reviewed Peer reviewed
Marchionini, Gary – Journal of Education for Library and Information Science, 1989
Describes a methodology for creating and using instructional activities enhanced by the use of problem-specific scenarios that include electronic templates for use in both large group and individual modes. Examples of templates used for instruction in planning, decision making, statistical concepts, and software evaluation are presented. (13…
Descriptors: Computer Assisted Instruction, Courseware, Decision Making, Discovery Learning
Keegan, Mark – Educational Technology, 1993
Describes the development of educational computer software called scenario software that was designed to incorporate advances in cognitive, affective, and physiological research. Instructional methods are outlined; the need to change from didactic methods to discovery learning is explained; and scenario software design features are discussed. (24…
Descriptors: Affective Objectives, Computer Assisted Instruction, Computer Simulation, Computer Software Development
Peer reviewed Peer reviewed
Heller, Rachelle S. – Journal of Research on Computing in Education, 1990
Reviews current literature in the fields of computer science and education that is related to the structure and use of hypermedia; discusses discovery and incidental learning; examines the nature of the environment and of the learner; describes implications for the design of hypermedia-assisted instruction (HAI); and suggests further research…
Descriptors: Computer Assisted Instruction, Courseware, Discovery Learning, Hypermedia
Wilson, Kathleen; Tally, William – 1991
Based on reviews of 10 examples of multimedia design, this paper presents an introductory framework for reflecting on the issues involved in the design of interactive multimedia instructional programs for discovery learning. High school students, junior and senior high school teachers, and Center for Technology in Education (CTE) staff reviewed…
Descriptors: Courseware, Databases, Discovery Learning, Educational Media
Peer reviewed Peer reviewed
Wood, William H., III; Agogino, Alice M. – Journal of the American Society for Information Science, 1996
Explains NEEDS (National Engineering Education Delivery System), an infrastructure developed by the Synthesis Engineering Education Coalition to disseminate computer-based multimedia courseware over the Internet for distant independent education. Topics include supporting curricular change, an example of available material, and exploratory…
Descriptors: Computer Assisted Instruction, Consortia, Courseware, Curriculum Development
Peer reviewed Peer reviewed
Owens, John E. – Mathematics Teacher, 1992
Explores families of parabolas that result from the graphs of quadratic functions. Computer software allows students to quickly depict a series of graphs and make conjectures about emerging patterns. Discusses cases in different parameters in the quadratic are varied to produce different effects in which the parabolas. (MDH)
Descriptors: Computer Assisted Instruction, Courseware, Discovery Learning, Discovery Processes
Keegan, Mark – 1995
This book shows how and why the computer is so well suited to producing discovery learning environments. An examination of the literature outlines four basic modes of instruction: didactic, Socratic, inquiry, and discovery. Research from the fields of education, psychology, and physiology is presented to demonstrate the many strengths of…
Descriptors: Authoring Aids (Programming), Computer Assisted Instruction, Computer Software Development, Computer Uses in Education
Peer reviewed Peer reviewed
Troutner, Joanne – Journal of Computers in Mathematics and Science Teaching, 1988
Explains a unified approach to using the computer as a teaching tool for helping students discover concepts and principles involved in geometry. Describes the Geometric Supposer series which allows students to develop constructions and measure angles, areas, and circumferences. States that supplemental materials are also available. (RT)
Descriptors: Computer Uses in Education, Courseware, Discovery Learning, Experiential Learning
Peer reviewed Peer reviewed
Jungck, John R. – Teaching Education, 1991
Input from constructivist scholars and science teachers helps develop future biologists and biology teachers who better understand scientific investigation through their development and use of investigative software, as well as through laboratory and field activities. (SM)
Descriptors: Biology, Computer Uses in Education, Cooperative Learning, Courseware
Honey, Margaret A.; And Others – 1987
Based on observation, interviews, and questionnaires, the first section of this paper discusses lessons learned while watching teachers use the first set of "The Voyage of the Mini" materials (a video, computer, and print package). The focus is on the need to create an environment that will support an inquiry-based curriculum. The second section…
Descriptors: Computer Assisted Instruction, Courseware, Curriculum Design, Discovery Learning
Previous Page | Next Page ยป
Pages: 1  |  2