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Showing 1 to 15 of 65 results Save | Export
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Herman, Chris – Learning Disabilities: A Multidisciplinary Journal, 2010
Central to The Lab School model is Sally Smith's Club Methodology, the full immersion of students into a time period where historical information is learned through multi-sensory activities. While immersed, through the use of costumes and elaborately decorated classrooms, students are engaged in project-based learning. As the student's…
Descriptors: Student Projects, Laboratory Schools, Enrichment Activities, Learning Disabilities
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Gentry, Marcia – Gifted Child Quarterly, 2009
To determine whether having a program is sufficient one must first define what is meant by "program." If by program one refers to the pullout program in the elementary school, or the afterschool enrichment program in the middle school, or the Advanced Placement program in the high school, or the hockey program, then certainly having a "program" is…
Descriptors: Academically Gifted, Enrichment Activities, Advanced Placement Programs, Special Needs Students
Learning, 1978
Suggestions are given on planning successful field trips and using current events, public and personal, as educational tools. (JD)
Descriptors: Community Resources, Current Events, Discovery Learning, Elementary Education
Elgersma, Robert – Gifted Child Today (GCT), 1990
Ideas are offered for in-depth projects that foster individual creativity and production in elementary and middle school gifted students. The projects cover various topics in the areas of charting, essay writing and theme writing, journalism, graphing, politics, speech, government, biography, history, state history, investigation, and industry.…
Descriptors: Creativity, Discovery Learning, Elementary Education, Enrichment Activities
de Vries, Marianne E. – Gifted Education International, 1992
Ideas for the development of creative exploration in mathematics are offered, including games to play in class (e.g., card games and tangrams), competitions (sample problems), clubs and math evenings (math relays and treasure hunts), projects (possible topics in patchwork quilting, art, and music), and math camps. (DB)
Descriptors: Clubs, Competition, Creativity, Discovery Learning
Pekow, Charles – Principal, 1998
Three companies (Voyager Expanded Learning, Mindsurf, and EXPLORE) have introduced after-school programs that emphasize stress-free academic enrichment activities. The companies differ, but share a fun-learning concept, maintain low staff-child ratios of about 1:8, and serve grades K-8. The operative words are flexibility and affordability. Some…
Descriptors: After School Programs, Day Care, Discovery Learning, Elementary Education
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Reis, Sally M.; Renzulli, Joseph S. – NASSP Bulletin, 1985
The gifted education model described here provides elective "talent pool" classes--within the standard class schedule--that integrate enrichment activities with the academic curriculum in any given subject area. (MCG)
Descriptors: Creative Activities, Discovery Learning, Enrichment Activities, Experiential Learning
Berry, Christine – 1974
Outdoor education teaching materials are presented for grades 3-6. The term "plot studies" encompasses those investigative activities which can be carried on within a small, defined land area on or near school grounds for the purpose of enhancing and extending classroom and textbook activities. Natural science activities deal with plant and animal…
Descriptors: Charts, Curriculum Enrichment, Discovery Learning, Ecology
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Scott, Thomas L. – Arithmetic Teacher, 1981
The Concept Game, which focuses on the attributes of parity, balance, majority, closure, and skip of seven-digit binary numbers, is described. Originally written as a computer program, the game is modified so that pupils can play with construction paper chips of just paper and pencil. (MP)
Descriptors: Discovery Learning, Educational Games, Elementary Secondary Education, Enrichment Activities
Brown, Stephen I. – 1978
Topics that deal with prime numbers are presented with the intent of allowing the student to re-create the excitement of the original investigation. Suitable for advanced high school students as an introduction to number theory at the college level or as a text for courses in teacher education, the book covers the following topics: (1) the number…
Descriptors: Curriculum, Discovery Learning, Enrichment Activities, Instruction
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Pugh, Steffi – Gifted Child Today Magazine, 1999
Describes the ninth-grade curriculum of the Downingtown Educational Enrichment Program (DEEP) that includes student design and implementation of independent-study contracts. The program serves identified gifted students through a year-long scheduled elective course option that meets every other day and offers one-half credit. (CR)
Descriptors: Curriculum Design, Discovery Learning, Enrichment Activities, Gifted
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Strot, Melody – Gifted Child Today Magazine, 1999
Urges teachers of gifted students to allow students unstructured recreational computer time in the classroom to encourage student exploration and discovery, to promote creativity, to develop problem-solving skills, and to allow time to revisit programs and complete their own tasks. Different types of educational computer programs are referenced.…
Descriptors: Computer Software Evaluation, Computer Uses in Education, Discovery Learning, Elementary Secondary Education
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Dunkels, Andrejs – Mathematics in School, 1991
Number sequences are useful complements to traditional drill and practice. Described is an activity in which the basic rule, add the tens digit to five times the ones digit, is used to generate a sequence of numbers. The dialogue between teacher and student discussing characteristics of emerging patterns is given. (MDH)
Descriptors: Discovery Learning, Elementary Education, Enrichment Activities, Mathematical Enrichment
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Jacobson, Herbert R. – Arithmetic Teacher, 1980
The use of clock arithmetic patterns to make geometric patterns is presented as a tool to instruct students in the understanding of multiples in different systems. (MP)
Descriptors: Discovery Learning, Elementary School Mathematics, Enrichment Activities, Geometric Concepts
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Driver, Dennis A.; English, Richard – Mathematics in School, 1991
Presented is the solution to the problem of calculating the probability of winning or losing a game played by moving a counter from the center of a hexagonal grid according to the number shown after the toss of a die. The exercise is an example of an interesting mathematical investigation. (MDH)
Descriptors: Discovery Learning, Educational Games, Enrichment Activities, Learning Activities
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