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Adamson, Eadie – 1988
This paper describes the use of LOGOWriter with fifth grade boys as a means of developing programming procedures for computer games that they could use to simulate motion with acceleration, as well as techniques for controlling the direction of motion. The kinds of programs developed, student responses to this work, observations about teaching…
Descriptors: Computer Games, Computer Software, Discovery Learning, Discovery Processes

Andel, Marie A. – Social Studies and the Young Learner, 1990
Reports that students from fourth and fifth grades, along with middle and advanced history students acting as mentors, planned and executed a five-month historical research field project. Student research teams carried out at a local site a two-week archaeological dig uncovering artifacts and discovering how their predecessors lived. (NL)
Descriptors: Archaeology, Community Study, Discovery Learning, Discovery Processes