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Showing 1 to 15 of 75 results Save | Export
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Bego, Campbell R.; Chastain, Raymond J.; DeCaro, Marci S. – British Journal of Educational Psychology, 2023
Background: In exploratory learning, students first explore a new topic with an activity and then receive instruction. This inversion of the traditional tell-then-practice order typically benefits conceptual knowledge and transfer, but not always. Aims: The current work examines the impact of including contrasting cases in an exploration activity,…
Descriptors: Discovery Learning, Instructional Design, Learning Activities, Undergraduate Students
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Rinalyn G. Magtibay – Journal of Pedagogical Research, 2024
This study aims to develop an SSI-based electronic learning material [e-LM] that will respond to the current educational landscape. Socio-scientific issues are utilized in the e-LM recognizing it can be useful in resolving societal issues and assisting learners in developing scientific habits of mind. A Mixed-method research design was employed in…
Descriptors: Social Problems, Electronic Learning, Lifelong Learning, Ethics
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Karaman, Pinar; Büyükkidik, Serap – Clearing House: A Journal of Educational Strategies, Issues and Ideas, 2023
The purpose of the study was to investigate teachers' use of open-ended questions in classrooms. The study was conducted by using a mixed-methods design. The quantitative and qualitative parts of the study were carried out with 212 teachers and 65 teachers, respectively. A scaling form developed by using the rank-order scaling method was employed…
Descriptors: Teachers, Foreign Countries, Questioning Techniques, Teacher Behavior
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Tornqvist, Dominicus; Wen, Lian; Tichon, Jennifer; Bai, Guangdong – Journal of Interactive Learning Research, 2021
There is a healthy research community focused on individual differences to tailor serious games for maximum effect for each person. But there is a comparative lack of research on the scalability of serious games for maximising knowledge saturation in a population. Scalability is critical in many real applications. The authors detail this neglected…
Descriptors: Educational Games, Individual Differences, Learning Processes, Discovery Learning
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Fauziah Rasyid; Jumadi Jumadi; Proki Karandja Hawur – Journal of Science Learning, 2025
This study aims to explore the literature on learning interventions that can enhance students' multiple representation skills and identify indicators for assessing multiple representation abilities in physics education. Following the PRISMA procedure, the research is a systematic literature review using qualitative content analysis techniques. The…
Descriptors: Physics, Science Instruction, Science Process Skills, Intervention
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DiCindio, Carissa – Art Education, 2020
Open-ended guided tours and choices on tours have become more common in art museums as educational and curatorial practices focus on visitor-centered experiences. What can museums do to help set the stage for these types of interactions between visitors, the museum, and works of art through programming and tours? In this article, the author…
Descriptors: Museums, Arts Centers, Art Education, Nonschool Educational Programs
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Scholz, Kyle W.; Komornicka, Jolanta N.; Moore, Andrew – Teaching & Learning Inquiry, 2021
This paper analyzes the development and implementation of a game-based learning course design framework. Drawing inspiration from task-based learning, the framework is structured around four core gamified elements: narrative assignment design; learner discovery; team-based collaboration and competition; and choice through quests. The intended goal…
Descriptors: Game Based Learning, History Instruction, College Instruction, Learner Engagement
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Nusantari, Elya; Abdul, Aryati; Damopolii, Insar; Alghafri, Ali Salim Rashid; Bakkar, Bakkar Suleiman – European Journal of Educational Research, 2021
The research aims to develop an instructional tool based on Discovery Learning (DL) combined with a Metacognitive Knowledge Strategy (MKS) to enhance students' Critical Thinking Skills (CTSs). In doing so, the study employed a Research and Development (R&D) method to develop such a tool. The developed instructional tool was tested for its…
Descriptors: Metacognition, Teaching Methods, Critical Thinking, Thinking Skills
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Rosé, Carolyn P.; McLaughlin, Elizabeth A.; Liu, Ran; Koedinger, Kenneth R. – British Journal of Educational Technology, 2019
Using data to understand learning and improve education has great promise. However, the promise will not be achieved simply by AI and Machine Learning researchers developing innovative models that more accurately predict labeled data. As AI advances, modeling techniques and the models they produce are getting increasingly complex, often involving…
Descriptors: Discovery Learning, Man Machine Systems, Artificial Intelligence, Models
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Wilcox, Steve – American Journal of Play, 2019
Game design offers a unique but often misunderstood pedagogical opportunity. The author draws on learning theory, feminist epistemology, and game studies to analyze a novel genre of games capable of realizing this opportunity by mobilizing knowledge through play--praxis games--founded on the concept of situated praxis. Situated praxis encourages…
Descriptors: Educational Games, Instructional Design, Praxis, Play
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Holbert, Nathan; Wilensky, Uri – Journal of the Learning Sciences, 2019
In this article we propose that educational game design should work to create games as objects-to-think-with--games that engage players in the exploration of and experimentation with personally interesting questions around domain-relevant representations. We argue that this design focuses on developing tools and interactions that the player can…
Descriptors: Instructional Design, Educational Games, Video Games, Discovery Learning
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Ryoo, Ji Hoon; Tai, Robert H.; Skeeles-Worley, Angela D. – Research in Science Education, 2020
In longitudinal studies, measurement invariance is required to conduct substantive comparisons over time or across groups. In this study, we examined measurement invariance on a recently developed instrument capturing student preferences for seven instructional strategies related to science learning and career interest. We have labeled these seven…
Descriptors: Guidelines, Longitudinal Studies, Comparative Analysis, Error of Measurement
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Johnston, Elizabeth; Olivas, Gerald; Steele, Patricia; Smith, Cassandra; Bailey, Liston – Journal of Educational Technology Systems, 2018
New virtual reality (VR) applications for education appear frequently in the marketplace but rarely contain explicit pedagogies. The research objective of this study was to identify and categorize principles and practices of pedagogy that are evident but not articulated in selected VR applications for education. Analysis of public content for the…
Descriptors: Computer Simulation, Electronic Learning, Educational Principles, Content Analysis
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Collison, Christina G.; Kim, Thomas; Cody, Jeremy; Anderson, Jason; Edelbach, Brian; Marmor, William; Kipsang, Rodgers; Ayotte, Charles; Saviola, Daniel; Niziol, Justin – Journal of Chemical Education, 2018
Reformed experimental activities (REActivities) are an innovative approach to the delivery of the traditional material in an undergraduate organic chemistry laboratory. A description of the design and implementation of REActivities at both a four- and two-year institution is discussed. The results obtained using a reformed teaching observational…
Descriptors: Undergraduate Students, Organic Chemistry, Science Laboratories, Laboratory Experiments
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Jenna Marks; Deena Bernett; Catherine C. Chase – International Journal of Designs for Learning, 2016
This design case describes the development of the Invention Coach, an intelligent exploratory learning environment (ELE) for the constructivist activity of Invention. The Invention Coach scaffolds students as they invent mathematical formulas to describe contrasting cases. In this paper, we detail our process and rationale for three key design…
Descriptors: Intelligent Tutoring Systems, Constructivism (Learning), Mathematics Instruction, Scaffolding (Teaching Technique)
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