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Cut Nadia Rahmi; Jailani; Endar Chrisdiyanto – Journal of Research and Advances in Mathematics Education, 2024
Education plays an important role in creating a young generation to be able to compete in the era of globalization, one of which is through mathematics learning. The objectives of mathematics learning include mathematical communication, learning to reason mathematically, learning to solve problems, and learning to connect ideas. These abilities…
Descriptors: Grade 10, High School Students, Mathematics Instruction, Communication Skills
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Diah Puji Lestari; Paidi Paidi; Suwarjo Suwarjo – Journal of Education and Learning (EduLearn), 2024
The purpose of this study is to see how the inquiry-based nature of science (NOS) argumentation (IB-NOSA) instructional model affects scientific literacy skills. This research used a quasi-experimental method. The design of this research is a pretest-posttest control group design. This study describes the significance of the differences between…
Descriptors: Inquiry, Scientific Principles, Persuasive Discourse, Teaching Methods
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Aquines Gutiérrez, Osvaldo; Galloway, Ross K.; Santos, Ayax; Martínez-Huerta, Humberto; González, Héctor – Education Sciences, 2022
Despite being one of the pillars of physics and a well-known subject, the electric force is sometimes not immediately evident to students. Discovery-based learning has proven to be very effective in science education; nevertheless, it can become stressful for students if they don't have the necessary scaffolding and training to construct knowledge…
Descriptors: Discovery Learning, Energy, Scaffolding (Teaching Technique), College Students
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Chusni, Muhammad Minan; Saputro, Sulistyo; Suranto; Rahardjo, Sentot Budi – International Journal of Instruction, 2022
This study aimed to measure the effectiveness of the Discovery-based Multiple Representation (DMR) learning model that use to improve student critical thinking skills (CTS) of students on environmental change material. This study used the pre-experiment method, with a one-group pretest-posttest design. The populace of this study was students in…
Descriptors: Critical Thinking, Thinking Skills, Skill Development, Junior High School Students
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Ekol, George; Greenop, Sarah – European Educational Researcher, 2023
Minimal guidance or maximal independence? How can teachers achieve that complex balance when teaching mathematics? In this pre-and post-test quasi-experimental research study, the authors explored the above broad questions in Grade 10 Financial Mathematics following guided discovery and mathematical modelling principles. Fifty-four (54) Grade 10…
Descriptors: Intervention, Discovery Learning, Mathematical Models, Mathematics Education
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Tornqvist, Dominicus; Wen, Lian; Tichon, Jennifer; Bai, Guangdong – Journal of Interactive Learning Research, 2021
There is a healthy research community focused on individual differences to tailor serious games for maximum effect for each person. But there is a comparative lack of research on the scalability of serious games for maximising knowledge saturation in a population. Scalability is critical in many real applications. The authors detail this neglected…
Descriptors: Educational Games, Individual Differences, Learning Processes, Discovery Learning
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Usman, M.; Degeng, I. Nyoman S.; Utaya, Sugeng; Kuswandi, Dedi – Pegem Journal of Education and Instruction, 2022
This study aims to determine the effect of the jigsaw type collaborative learning model vs discovery learning model and learning discipline on learning outcomes, Message Design courses for students. This study used a quasi-experimental research design with a 2 x 2 factorial design. The data in testing this hypothesis used Descriptive Statistical…
Descriptors: Outcomes of Education, Cooperative Learning, Teaching Methods, Discovery Learning
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Rahayu, Mega Septiana Ika; Kuswanto, Heru – Journal of Technology and Science Education, 2021
This research aims to reveal the effectiveness of the use of the Android-based carom games comic integrated to discovery learning (MIKIMOM) in improving critical thinking and mathematical representation in the teaching of physics. It is quantitative research with the quasi experimental research design. It was conducted in two phases, with the…
Descriptors: Instructional Effectiveness, Handheld Devices, Video Games, Discovery Learning
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Khatami, Farnaz; Shariati, Mohammad; Motezarre, Asiyeh – Higher Education, Skills and Work-based Learning, 2021
Purpose: One of the major challenges in practicing family medicine residents (FMRs) is the choice of an appropriate pattern in training health centers (THCs) to provide high-quality health services to patients. This study aimed to design an efficient residency training model in Iranian healthcare centers. Design/methodology/approach: A four-phase…
Descriptors: Models, Graduate Medical Education, Family Practice (Medicine), Foreign Countries
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Ana-Simona Ilie; Paula Maria Buda; Daniela Pahome – Romanian Review of Geographical Education, 2023
In this study, we aim to analyze the effects of discovery-based learning through film viewing on students' knowledge about a specific animal species and its habitat. The following hypothesis is tested: students' knowledge about animals and their environment is greater as a result of discovering information through watching videos. The study…
Descriptors: Films, Discovery Learning, Video Technology, Learning Processes
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Derry, Jan – Journal of Philosophy of Education, 2020
Cognitive load theory has challenged contemporary approaches to teaching by arguing that they are ineffective because of a neglect of the psychology underpinning learning and, specifically, the high demand placed on working memory. This paper challenges the presuppositions involved not only in arguments for guided instruction by those supporting…
Descriptors: Cognitive Processes, Difficulty Level, Learning Theories, Short Term Memory
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Chen, Hong-Ren; Lin, Wen-Shan; Hsu, Tien-Yu; Lin, Tzu-Chun; Chen, Nian-Shing – IEEE Transactions on Learning Technologies, 2023
Research on the use of augmented reality technology in museums is mostly limited to scientific knowledge. The use of wearable device technology learning materials to benefit students in the process of English learning has been somewhat explored, along with differences in students' learning styles and their influence on students' learning…
Descriptors: Educational Games, Museums, Situated Learning, Cognitive Style
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Tanjung, Samsidar; Baharuddin; Ampera, Dina; Farihah; Jahidin, Ismail – International Journal of Education in Mathematics, Science and Technology, 2022
This research aims to determine whether there is an influence of applying the Problem Based Learning (PBL) Model with the Technological, Pedagogical, and Content Knowledge (TPACK) Approach on the historical learning outcomes of high school students of Sultan Iskandar Muda Medan. This study uses a quasiexperiment research method. The population in…
Descriptors: Problem Based Learning, Pedagogical Content Knowledge, Technological Literacy, Grade 11
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Atmojo, Idam Ragil Widianto; Sajidan – International Journal of Instruction, 2020
This research aimed to determine the effectiveness of Creative Entrepreneurship Learning Based on Discovery Skills (CEL-BaDiS) in improving students' creative-thinking skills on the simple food biotechnology topic. This research is a quasiexperiment using the pretest-posttest control-group design in a state university in Surakarta, Indonesia in…
Descriptors: Creative Thinking, Thinking Skills, Instructional Effectiveness, Entrepreneurship
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Kibirige, Israel; Maake, Rebecca Mampageti – Journal of Technology and Science Education, 2021
Teaching strategies play a vital role in improving learners' performance. This study investigated the effect of Guided Discovery Instructional Strategy (GDIS) on Grade nine learners' performance in chemical reactions and determined the effect of GDIS on gender. A quasi-experimental design with a sample comprising 75 grade nine learners was…
Descriptors: Instructional Effectiveness, Science Instruction, Chemistry, Teaching Methods
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