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Luecha Ladachart; Visit Radchanet; Wilawan Phothong; Ladapa Ladachart – Research in Science & Technological Education, 2024
Integrating science, technology, engineering, art, and mathematics (STEAM) education has become an emphasis in many countries' K-12 curricula. Design-based learning is an instructional approach that allows students to learn STEAM in more integrated ways than the traditional method. Using design thinking as a pedagogical framework, design-based…
Descriptors: Foreign Countries, Middle School Students, Grade 8, STEM Education
Ginsburg, Alan; Chudowsky, Naomi – National Assessment Governing Board, 2012
This report uses NAEP background data to track time and learning since the mid-1990s in three areas: student absenteeism; classroom instructional time in mathematics, reading, music and the visual arts; and homework time expected by teachers. Key report findings are: (1) Students with higher rates of "monthly absenteeism" score…
Descriptors: Academic Achievement, Data Collection, Educational Assessment, Alignment (Education)
Spires, Hiller A.; Rowe, Jonathan P.; Mott, Bradford W.; Lester, James C. – Journal of Educational Computing Research, 2011
Targeted as a highly desired skill for contemporary work and life, problem solving is central to game-based learning research. In this study, middle grade students achieved significant learning gains from gameplay interactions that required solving a science mystery based on microbiology content. Student trace data results indicated that effective…
Descriptors: Problem Solving, Hypothesis Testing, Microbiology, Educational Technology
Zhang, Jianwei; Chen, Qi; Sun, Yanquing; Reid, David J. – Journal of Computer Assisted Learning, 2004
Learning support studies involving simulation-based scientific discovery learning have tended to adopt an ad hoc strategies-oriented approach in which the support strategies are typically pre-specified according to learners' difficulties in particular activities. This article proposes a more integrated approach, a triple scheme for learning…
Descriptors: Grade 8, Discovery Processes, Discovery Learning, Simulation
Murray, Jenny; Bartelmay, Kathy – Science and Children, 2005
Can second-grade students construct an understanding of sophisticated science processes and explore physics concepts while creating their own inventions? Yes! Students accomplished this and much more through a month-long project in which they used Legos and Robolab, the Lego computer programing software, to create their own inventions. One…
Descriptors: Grade 2, Workshops, Educational Technology, Teaching Methods