NotesFAQContact Us
Collection
Advanced
Search Tips
Location
China1
Singapore1
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing all 13 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Maciej Rys; Anna Maria Górska; hab. Pawel Korzynski – European Journal of Education, 2024
Hackathons are characterized by their dynamic and collaborative nature, acting as incubators for innovation in diverse contexts. They are celebrated for nurturing creativity and tackling current challenges while offering distinctive educational opportunities. However, participants' lack of confidence and increased anxiety can diminish the utility…
Descriptors: Minicourses, Workshops, Computer Software, Group Activities
Peer reviewed Peer reviewed
Direct linkDirect link
Lim Fei, Victor; O'Halloran, Kay L.; Tan, Sabine; E., Marissa K. L. – Educational Technology Research and Development, 2015
This exploratory study introduces the systemic approach and the explicit teaching of a meta-language to provide conceptual tools for students for the analysis and interpretation of multimodal texts. Equipping students with a set of specialised vocabulary with conventionalised meanings associated with specific choices in multimodal texts empowers…
Descriptors: Teaching Methods, Visual Aids, Metalinguistics, Systems Approach
Peer reviewed Peer reviewed
Direct linkDirect link
Levy, P.; Aiyegbayo, O.; Little, S. – Journal of Computer Assisted Learning, 2009
This paper explores the relationship between practitioners' pedagogical purposes, values and practices in designing for inquiry-based learning in higher education, and the affordances of the Learning Activity Management System (LAMS) as a tool for creating learning designs in this context. Using a qualitative research methodology, variation was…
Descriptors: Instructional Design, Inquiry, Active Learning, Higher Education
McElroy, Arnold D., Jr.; Pan, Cheng-Chang – Performance Improvement Quarterly, 2009
This study was designed to explore the effectiveness in student performance and confidence of limited and full device simulators. The 30 employees from an information technology company who participated in this study were assigned to one of three groups. Each group received practice for learning a complex software procedure using traditional…
Descriptors: Computer Assisted Instruction, Information Technology, Educational Technology, Computer Simulation
Peer reviewed Peer reviewed
Coyne, John P. – Journal of Creative Behavior, 1989
Ten ways to evaluate new software product ideas are presented, such as talking with computer user groups and advertising the product before development to determine consumer interest. Ten methods for generating new product ideas are also offered, including reading material on the fringe of one's work and soliciting opinions of potential clients.…
Descriptors: Computer Software, Creative Thinking, Creativity, Discovery Processes
Peer reviewed Peer reviewed
Proctor, Tony – Journal of Creative Behavior, 1991
This article describes 2 experiments conducted with a computer-aided problem-solving tool called BRAIN, involving 30 adults of varying backgrounds and 15 organizational executives. The BRAIN program encourages users to discover partially and fully formulated insights, through iterative generation of word lists and meaningful statements. Eighty…
Descriptors: Computer Oriented Programs, Computer Software, Creative Thinking, Creativity
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Shi, Fuqian; Wei, Jincai – International Education Studies, 2008
In the current teaching activities on curriculum, teachers taught all kinds of computer language at the most of the time. Students also focus on a variety of examinations, but the real time to train students' independent software developing skill is very limited. This has resulted in the students only to copy other people's systems design ideas,…
Descriptors: Programming, Creative Thinking, Creative Development, Science Activities
Peer reviewed Peer reviewed
Gordon, Michael D.; Lindsay, Robert K. – Journal of the American Society for Information Science, 1996
Describes the development of computer-based searching methods to support literature-based discoveries in medical literature through a replication of the discovery of a connection between Raynaud's disease and dietary fish oil. Topics include the logic of literature-based discovery, information retrieval methods for text analysis, and statistics…
Descriptors: Comparative Analysis, Computer Software, Discovery Processes, Information Retrieval
Adamson, Eadie – 1988
This paper describes the use of LOGOWriter with fifth grade boys as a means of developing programming procedures for computer games that they could use to simulate motion with acceleration, as well as techniques for controlling the direction of motion. The kinds of programs developed, student responses to this work, observations about teaching…
Descriptors: Computer Games, Computer Software, Discovery Learning, Discovery Processes
Peer reviewed Peer reviewed
Direct linkDirect link
Murray, Jenny; Bartelmay, Kathy – Science and Children, 2005
Can second-grade students construct an understanding of sophisticated science processes and explore physics concepts while creating their own inventions? Yes! Students accomplished this and much more through a month-long project in which they used Legos and Robolab, the Lego computer programing software, to create their own inventions. One…
Descriptors: Grade 2, Workshops, Educational Technology, Teaching Methods
Peer reviewed Peer reviewed
Papert, Seymour – Computers in the Schools, 1985
The developer of Logo describes several creative ways in which the Logo programing language is being used to capitalize on its full potential. He also discusses biases and problems relating to Logo use which limit student creativity and self-learning. (MBR)
Descriptors: Computer Graphics, Computer Software, Creative Expression, Creativity
Langston, M. Diane – 1986
Many people are interested in computer aids to rhetorical invention and want to know how to evaluate an invention aid, what the criteria are for a good one, and how to assess the trade-offs involved in buying one product or another. The frame of reference for this evaluation is an "old paradigm," which treats the computer as if it were…
Descriptors: Artificial Intelligence, Authoring Aids (Programing), Cognitive Processes, Computer Assisted Instruction
Peer reviewed Peer reviewed
Hatfield, Mary M.; Bitter, Gary G. – Mathematics Teacher, 1991
N:4$2 N:4$N Reported are results of a Technical Education Research Centers (TERC) project describing telecommunication interactions between groups of students using the computer software unit "Connectany." Polygons are formed through repetitive "jumps" between points on a circle. Investigation questions and results are shared…
Descriptors: Computer Assisted Instruction, Computer Software, Discovery Learning, Discovery Processes