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Raths, David – Campus Technology, 2013
Ten years ago, integrating videoconferencing into a college course required considerable effort on the part of the instructor and IT support staff. Today, video- and web-conferencing tools are more sophisticated. Distance education has morphed from audio- and videocassettes featuring talking heads to a more interactive experience with greater…
Descriptors: Distance Education, Video Technology, Videoconferencing, Technology Uses in Education
Lloyd, Meg; Raths, David – Campus Technology, 2011
Out of a total of 393 entries for the 2011 Campus Technology Innovators award, 10 winners rose to the top in six categories: (1) Leadership, Governance, and Policy; (2) Teaching and Learning; (3) Student Systems and Services; (4) Administrative Systems; (5) IT Infrastructure and Systems; and (6) Education Futurists. These innovative IT leaders…
Descriptors: Educational Technology, Higher Education, Information Technology, Innovation
Villano, Matt – Campus Technology, 2009
Video-heavy distance learning programs can put a strain on the campus network. This article describes how three institutions are managing bandwidth to ensure high-quality service for eLearning students.
Descriptors: Distance Education, Educational Technology, Video Technology, Computer Uses in Education
Boettcher, Judith V. – Campus Technology, 2009
When it comes to remote collaboration in eLearning, it's all about where people are now vs. where people are going. A 1999 innovation model presented by R.S. Rosenbloom describes three stages of development for any new technology: (1) imitation; (2) incremental improvement; and (3) transformation. Mapping these stages onto the current state of…
Descriptors: Cooperation, Learning Processes, Educational Change, Educational Principles
Ramaswami, Rama – Campus Technology, 2009
Digital lecture capture and broadcast solutions have been around for only about 10 years, but are poised for healthy growth. Frost & Sullivan research analysts estimate that the market (which amounts to $25 million currently) will quadruple by 2013. It's still dominated by a few key players, however: Sonic Foundry holds a hefty 40 percent-plus…
Descriptors: Computer Software, Lecture Method, Vendors, Costs
Campus Technology, 2008
This article features the 14 winners of the 2008 Campus Technology Innovators. This article offers an insider's view of the winners' campus technology initiatives, their project leads, and vendor partners jointly recognized for a unique ability to advance teaching, learning, administration, and operation on North American college and university…
Descriptors: Emergency Programs, Computer Uses in Education, Educational Innovation, Higher Education