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Showing 1 to 15 of 92 results Save | Export
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Heather D. Quirk; Ria Nagar; Page L. Anderson – Journal of American College Health, 2024
Objective: This project examines students' experiences using a mental health mobile application (app) as part of a class assignment developed to support student well-being. Participants: Data was collected from 265 undergraduate students enrolled in a psychology course during the COVID-19 pandemic. Methods: Students developed a self-care goal and…
Descriptors: Daily Living Skills, Computer Software, Telecommunications, Handheld Devices
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Carroll, Ryan; Lincoln, James – Physics Teacher, 2020
The phyphox app has demonstrated itself to be useful and impressive for physics teaching. The app is free to download and has so many features that it seems it may be particularly helpful in this time of distance learning. Phyphox (pronounced to sound like "physics") works for Android and Apple phones, and there are many experiments…
Descriptors: Physics, Science Instruction, Teaching Methods, Computer Software
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Ghasia, Mohamed Abdulrahman; Rutatola, Edger P. – International Journal of Education and Development using Information and Communication Technology, 2021
Micro-learning is a modern learning approach hailed for improved course completion by learners and retention capability. Micro-learning relies on technologies of various types to offer improved learning experiences to learners anywhere and anytime. Micro-learning platforms of various types offer course managers and educators features for managing…
Descriptors: Foreign Countries, Teaching Methods, Higher Education, Educational Technology
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Morales-Garcia, Lizzet; Sandoval, Catalina Navarro; González, María del Socorro García – EURASIA Journal of Mathematics, Science and Technology Education, 2022
The aim of this research is to propose indicators of epistemic and mediational suitability to assess tasks designed in a mobile learning context, using theoretical and methodological elements of the onto-semiotic approach (OSA) and the SAMR model (substitution, augmentation, modification, and redefinition). With these indicators, 110 tasks…
Descriptors: Task Analysis, Mathematics Instruction, Number Concepts, Telecommunications
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Mikko Hyttinen; Jarkko Suhonen – International Journal of Technology in Education and Science, 2023
This case study outlines the development and utilization of a Mobile Augmented Reality (MAR) application to teach an asynchronous online lesson on e-commerce. The MAR technology was leveraged primarily to enhance the presentation of online learning materials, add interactivity to the learning process, and enable students to access the lesson from…
Descriptors: Electronic Learning, Asynchronous Communication, Physical Environment, Simulated Environment
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Tory Thorkelson – MEXTESOL Journal, 2024
The COVID-19 pandemic forced institutions, faculty, and students to use emergency remote teaching (ERT) in the early stages of 2020. All educational levels, as well as schools and universities around the world, were affected. Although ERT and online education are not necessarily synonymous (see Thorkelson, 2021), most classes were delivered…
Descriptors: Pandemics, COVID-19, Educational Needs, Educational Change
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Hoog, Tanner G.; Aufdembrink, Lauren M.; Gaut, Nathaniel J.; Sung, Rou-Jia; Adamala, Katarzyna P.; Engelhart, Aaron E. – Biochemistry and Molecular Biology Education, 2020
Structural biology education commonly employs molecular visualization software, such as PyMol, RasMol, and VMD, to allow students to appreciate structure--function relationships in biomolecules. In on-ground, classroom-based education, these programs are commonly used on University-owned devices with software preinstalled. Remote education…
Descriptors: Technology Uses in Education, Handheld Devices, Telecommunications, Computer Simulation
Maha Abbas M. Alazwari – ProQuest LLC, 2024
Our world is a rapidly changing society, surrounded by local and global challenges, the most important of which are technological and technical developments, and global openness represented by the spread of communication networks, the Internet, and others. Perhaps the most important of these technologies is what is known as smartphone applications…
Descriptors: Telecommunications, Handheld Devices, Computer Software, Sustainable Development
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Yeboah, Douglas; Nyagorme, Paul – Cogent Education, 2022
Many educators are concerned about students' use of WhatsApp for learning purposes, especially in emergency remote teaching during the COVID-19 pandemic. This study applied the unified theory of acceptance and use of technology (UTAUT) model to examine factors that predict distance students' acceptance of WhatsApp for learning. Correlational…
Descriptors: Computer Software, Computer Mediated Communication, Student Attitudes, Teaching Methods
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Argu¨ello, Jose´ M.; Dempski, Robert E. – Journal of Chemical Education, 2020
Facile visualization of biomolecules is an essential component of the undergraduate biochemistry curriculum. In the past, a number of tools have been used to display biomolecules. More recently, the advent of greater accessibility to virtual reality (VR) and augmented reality (AR) programs has created a new mechanism to visualize biomolecules.…
Descriptors: Visualization, Undergraduate Students, Biochemistry, Science Instruction
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Cavus, Nadire – World Journal on Educational Technology: Current Issues, 2020
The advance of pervasive technologies such as mobile technologies and various mobile devices has brought opportunities for educators to design and perform interactive learning activities and has also enabled educationalists to access the virtual learning environment anytime and anywhere without restrictions of time or place and without too much…
Descriptors: Virtual Classrooms, Teaching Methods, Telecommunications, Handheld Devices
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McFaul, Hugh; FitzGerald, Elizabeth – British Journal of Educational Technology, 2020
This paper provides a realist evaluation of the Open Justice virtual reality (VR) smartphone app, designed to develop presentation skills for students on an undergraduate legal education module. This work addresses two research questions: what proportion of students engaged with the Open Justice app, and what worked for whom in what circumstances…
Descriptors: Undergraduate Students, Legal Education (Professions), Computer Simulation, Computer Software
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Jost, Patrick – International Association for Development of the Information Society, 2021
Educators are increasingly confronted with technology-driven learning scenarios. Even before the push from the current pandemic, digital learning apps became an integrated didactic tool. Advanced computing can thereby support the digital content creation for educational courses offered on mobile platforms. Computed media content such as natural…
Descriptors: Artificial Intelligence, Computer Software, Nonverbal Communication, Decision Making
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Makoza, Frank – International Journal of Virtual and Personal Learning Environments, 2022
Rapid development and adoption of mobile technologies including Mobile Instant Messaging (MIM) platforms have transformed teaching and learning practices over the past decade. This paper presents an analysis of how students used WhatsApp as an example of a MIM platform to organise their learning activities. Drawing on Rhizomatic Learning Theory…
Descriptors: Computer Software, Foreign Countries, Telecommunications, Handheld Devices
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Gangahagedara, Ruchira; Karunarathna, Muditha; Athukorala, Wasantha; Subasinghe, Shyamantha; Ekanayake, Prabath – Education Sciences, 2021
Sri Lanka's education system was suddenly shifted from classroom-based free education to online-based distance learning as an emergency teaching and learning method (ETLM) in response to the COVID-19 pandemic lockdown. This study examines how various stakeholders used online-based distant learning as an ETLM, and highlights the lessons learned…
Descriptors: Foreign Countries, Computer Software, Telecommunications, Handheld Devices
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