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James M. Wood – Teaching in Higher Education, 2024
Screencast feedback has advantages over written feedback for supporting engagement and enactment, yet the potential of peer screencast feedback remains underexplored. This study took a small-scale (N = 8), in-depth, triangulated, qualitative approach to addressing this gap, adopting a socio-material lens to investigate the use of dialogic peer…
Descriptors: Video Technology, Feedback (Response), Distance Education, Cooperative Learning
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Dunbar-Morris, Harriet; Nerantzi, Chrissi; Sidiropoulou, Melita Panagiota; Sharp, Lucy – Distance Education, 2023
During the COVID-19 pandemic, significant focus was placed on the benefits and challenges of online versus traditional face-to-face learning. This paper presents the findings from a project which paints a more complex picture. Differing Perceptions of Quality of Learning, a collaborative project between four United Kingdom universities,…
Descriptors: Distance Education, Independent Study, COVID-19, Pandemics
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Bahari, Akbar – Interactive Learning Environments, 2023
Second language teaching approaches that were originally proposed for classroom context are used for blended learning context as well as distance learning contexts regardless of their fundamental differences in terms of applicability, accessibility, objectives, designs and theoretical bases. Such theoretical and practical incompatibilities served…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Second Language Learning, English (Second Language)
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Nachamma Sockalingam; Kenneth Lo; Judy Teo; Cheah Chin Wei; Danny Chow Jiun Jiet; Dorien Herremans; Melvin Lee Ming Jun; Oka Kurniawan; Yixiao Wang; Pey Kin Leong – Discover Education, 2025
Singapore University of Technology and Design (SUTD) is embarking on an educational innovation program called SUTD campusX to support its future of education. SUTD campusX aims to innovate new educational models, technology tools, and pedagogies for a new form of learning called "Cyber-Physical Learning", where the concept is that both…
Descriptors: Educational Trends, Educational Innovation, Educational Practices, Teaching Methods
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Bahari, Akbar – Open Learning, 2022
Adopting the focus on form (FonF) practice model, the effectiveness of game-based collaborative vocabulary learning (GBCVL) was tested as a tool to develop vocabulary size and depth with a focus on dynamicity and nonlinearity of second language (L2) learner motivation. To improve the measures, a mixed-methods approach was used on a sample of 95…
Descriptors: Game Based Learning, Cooperative Learning, Vocabulary Development, Blended Learning
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Afam Uzorka; Kagezi Kalabuki – Education and Information Technologies, 2024
In the context of Ugandan higher education, this study investigates the revolutionary effects of technology developments in educational leadership on student experiences and outcomes. A purposive sampling strategy was used to select 161 participants from 12 universities in Uganda, focusing on those with significant influence and expertise in…
Descriptors: Technological Advancement, Technology Uses in Education, Instructional Leadership, Student Experience
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Greenhow, Christine; Graham, Charles R.; Koehler, Matthew J. – Educational Psychologist, 2022
"Online learning"--learning that involves interactions that are mediated through using digital, typically internet-based, technology--is pervasive, multi-faceted, and evolving, creating opportunities and challenges for educational research in the wake of the COVID-19 pandemic. In this special issue, we advance an interdisciplinary agenda…
Descriptors: Electronic Learning, Educational Research, Interdisciplinary Approach, Educational Technology
Shaghayegh Fateh – ProQuest LLC, 2022
Having discussions and working together in groups with other learners is the indicator of the collaboration aspect of engagement. Collaborative engagement can be fostered through active learning approaches, since they provide more opportunities for interaction among learners. In Process Oriented Guided Inquiry Learning (POGIL) classrooms, small…
Descriptors: Physics, Science Instruction, Introductory Courses, English Language Learners
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Cheryl J. Wachenheim; Abiodun Idowu; Erik D. Hanson – NACTA Journal, 2023
The widespread use of video platforms has enriched and expanded options for synchronous learning for students attending class remotely including use of breakout rooms as a venue for peer-to-peer discussion. Although groupwork has long been used in face-to-face classes and there exists abundant research on its benefits, research on the use of…
Descriptors: Student Attitudes, Feedback (Response), Videoconferencing, Synchronous Communication
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Van Wyk, Micheal M. – Technology, Knowledge and Learning, 2019
This investigation explores student teachers' perceptions of and performance using flipped classroom pedagogy (FCP) as a teaching approach in a teacher education course at an Open Distance eLearning university. An explanatory mixed methods design was used, and a pre-test and post-test online survey and Economics blog postings were employed to…
Descriptors: Blended Learning, Conventional Instruction, Teacher Education, Open Universities
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Kayser, Ina; Merz, Thomas – International Journal of Mobile and Blended Learning, 2020
Distance learners are often referred to as 'lone wolves' who, as a result of the geographical distance and other system-specific characteristics of distance learning programs, place little emphasis on communicating with the university and, in particular, their fellow students. This article, following a demonstration of the developments in the…
Descriptors: Distance Education, Educational Technology, Technology Uses in Education, Foreign Countries
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Adrienne A. Wallace; Keith A. Quesenberry; Michael K. Coolsen – Journalism and Mass Communication Educator, 2024
Integration of project management collaboration software has been suggested for group experiential project courses in advertising, public relations (PR), marketing, and strategic communications. But little research has been conducted on using these tools. This study sought to gauge student perceptions toward the use of project management…
Descriptors: Student Projects, Cooperative Learning, Computer Software, Technology Uses in Education
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Mojtahedi, Mohammad; Kamardeen, Imriyas; Rahmat, Homa; Ryan, Catherine – Journal of Civil Engineering Education, 2020
Universities are facing many challenges with growing student numbers and a need to modify the traditional lecture and tutorial-based face-to-face pedagogical style both for students who work full-time while studying and for international students who may have language difficulties. To address these challenges, a flipped classroom pedagogical model…
Descriptors: Flipped Classroom, Teaching Models, Construction (Process), College Instruction
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Obada, David O.; Bako, Raymond B.; Ahmed, Abdulkarim S.; Anafi, Fatai O.; Eberemu, Adrian O.; Dodoo-Arhin, David; Oyedeji, Ayodeji N.; Salami, Kazeem A.; Samuel, Bassey O.; Samuel, Emmanuel T.; Obada, Israel B. – Education and Information Technologies, 2023
Research and academia have been recently affected by the Coronavirus (COVID-19), and physical classrooms and laboratory experiments have been affected significantly due to the recent laboratory closures. This has led to innovative approaches to curb this problem. To address these difficulties in teaching bioengineering related courses that is of…
Descriptors: Engineering Education, Teaching Methods, Distance Education, Active Learning
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Bovermann, Klaudia; Bastiaens, Theo – Journal of Interactive Learning Research, 2019
This study investigated the use of gamification in blended learning for a bachelor's degree class in educational technology. Points and leaderboards in class were implemented to research the influence on intrinsic motivation and collaborative learning. In the quantitative part, comparative data was collected in a between-groups design. Forty-six…
Descriptors: Game Based Learning, Blended Learning, Undergraduate Students, Cooperative Learning
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