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Ting Wu; Fei Hao – Interactive Learning Environments, 2024
As an important form of education in the future, Edu-Metaverse cannot only innovate the existing teaching mode, provide diversified teaching resources and environments, realize intelligent teaching evaluation and certification methods, etc., but also realize the real integration of people's physical world and virtual world. Therefore, how to…
Descriptors: Computer Simulation, Educational Innovation, Educational Change, Technology Uses in Education
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Sevil Orhan-Özen; Murat Sümer – Interactive Learning Environments, 2024
Schools and universities insisted on using live instructions and synchronous learning for the main strategy of learning during the global crisis. For this reason, it may be critical to investigate the students' use and acceptance of live instruction behaviors to see if they use it or not. The purpose of this research is to investigate the factors…
Descriptors: Synchronous Communication, Undergraduate Students, Foreign Countries, Student Attitudes
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Alicia Ndegwa; Mar Gutiérrez-Colón; Marni Manegre – Interactive Learning Environments, 2024
The on-going implementation of the new curriculum of the new education system in Kenya includes the administration of technology in the classroom. In this study, this was achieved through the use of a gamified app in a local private school in Kenya, a gamified Swahili app. As Swahili is the language that is Kenya's national and one of two official…
Descriptors: Foreign Countries, Reading Comprehension, African Languages, Comparative Analysis
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Obeid, Samah; Demirkan, Halime – Interactive Learning Environments, 2023
With the recent advancements in digital technologies, the design studios are transformed to virtual environments that offer both to design students and instructors a broader perspective in understanding the design process. As an integral part of design process, the supporting virtual tools enhance creativity in basic design studios. This study…
Descriptors: Creativity, Design, Teaching Methods, Computer Simulation
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Calvo-Ferrer, José Ramón – Interactive Learning Environments, 2020
Although the "digital natives" theory is still used to justify the implementation of technologies such as video games in the language classroom, whether digital nativeness (i.e. the extent to which an individual embodies the characteristics attributed to digital natives) may be used as a predictor of digital game-based learning outcomes…
Descriptors: Computer Games, Video Games, Second Language Instruction, Second Language Learning
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Pimmer, Christoph – Interactive Learning Environments, 2016
This paper examines digital and mobile learning that goes beyond bounded communities and closed domains. While recent work from the field of mobile learning has emphasized the importance of learning across "contexts," little analytical attention has been paid to the underlying dynamics of this phenomenon. To illuminate this, the four…
Descriptors: Telecommunications, Handheld Devices, Technology Uses in Education, Educational Technology
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Helms, Samuel A. – Interactive Learning Environments, 2014
This article explores some of the literature on blended/hybrid learning and identifies recommendations for instructional designers and faculty. Terminology and definitions are discussed first including the debate between the words "blended" and "hybrid." A working definition for the article is discussed but the article does not…
Descriptors: Blended Learning, Literature Reviews, Instructional Design, Vocabulary
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Dirckinck-Holmfeld, Lone; Lorentsen, Annette – Interactive Learning Environments, 2003
The article focuses on the use of information and communication technology (ICT) for strengthening and transforming university practice in line with the social and technological conditions of the new ideas for "interactive" universities. The purpose is to use ICT as a change-agent in order to establish new practices--new pedagogical…
Descriptors: Foreign Countries, Educational Innovation, Information Technology, Computer Uses in Education