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Levine, Michael H.; Vaala, Sarah E. – New Directions for Child and Adolescent Development, 2013
Research about emerging best practices in the learning sciences points to the potential of deploying digital games as one possible solution to the twin challenges of weak student engagement and the need for more robust achievement in literacy, science, technology, and math. This chapter reviews key cross-cutting themes in this special volume,…
Descriptors: Learner Engagement, Educational Games, Educational Change, Best Practices
Ng-A-Fook, Nicholas; Kane, Ruth G.; Butler, Jesse K.; Glithero, Lisa; Forte, Rita – Education Policy Analysis Archives, 2015
Educational researchers and policy-makers are now expected by funding agencies and their institutions to innovate the multi-directional ways in which our production of knowledge can impact the classrooms of teachers (practitioners), while also integrating their experiential knowledge into the landscape of our research. In this article, we draw on…
Descriptors: Research and Development, Theory Practice Relationship, Curriculum Implementation, Educational Research
US Department of Education, 2010
This report presents the Administration's National Education Technology Plan. This plan calls for applying the advanced technologies used in everyone's daily personal and professional lives to the entire education system to improve student learning, accelerate and scale up the adoption of effective practices, and use data and information for…
Descriptors: Research and Development, Technology Planning, Lifelong Learning, Educational Technology