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Zhang, Xijuan; Wang, Xiaoyan; Lu, Jinyan – International Journal of Web-Based Learning and Teaching Technologies, 2023
Today's mature virtual simulation technology should be effectively combined with college education to give full play to better educational advantages. The history teaching supported by modern information technology paves the way for the rational distribution of educational resources and the movement of centralized users to fragmented learning…
Descriptors: History Instruction, College Instruction, Teaching Methods, Computer Simulation
Ting Wu; Fei Hao – Interactive Learning Environments, 2024
As an important form of education in the future, Edu-Metaverse cannot only innovate the existing teaching mode, provide diversified teaching resources and environments, realize intelligent teaching evaluation and certification methods, etc., but also realize the real integration of people's physical world and virtual world. Therefore, how to…
Descriptors: Computer Simulation, Educational Innovation, Educational Change, Technology Uses in Education
Nyirahabimana, Pascasie; Minani, Evariste; Nduwingoma, Mathias; Kemeza, Imelda – Journal of Baltic Science Education, 2023
The research on students' perceptions after implementing a teaching style is recommended due to its potential to inform reformed education. The present study surveyed 319 students and revealed their perceptions of multimedia usage in teaching and learning quantum physics. Among these students, 156 were surveyed after learning quantum physics with…
Descriptors: Physics, Science Instruction, Computer Simulation, Video Technology
Jin, Yang; Tiejun, Zhu – Education and Information Technologies, 2023
Metaverse is a digital world created by human beings according to the physical world. Its deep integration of virtual and real features has created a new opportunity for the innovative development of game teaching in art design courses in colleges and universities under the epidemic situation. In the field of art design, the investigation and…
Descriptors: Computer Simulation, Video Games, Art Education, Design
Tala Michelle Karkar Esperat; Chelsey M. Bahlmann Bollinger – E-Learning and Digital Media, 2024
Field experiences are an integral part of teacher education programs because they provide preservice teachers with an opportunity to put the theory, they are learning in their university classrooms into practice. The purpose of this research study was to explore the preservice teachers' virtual field experiences at two universities during the…
Descriptors: Computer Simulation, Literacy, Preservice Teachers, Field Experience Programs
Alencar, Jennifer Leme; Prado, Marcela Roberta; Ercolin, Anna Carolina Mazeto; Pires, Sâmara Turbay; Disselli, Tamiris; Stanquini, Camila Silveira; de Andrade, Amanda Moura Rocha; Hage, Maria Cristina Ferrarini Nunes Soares – Advances in Physiology Education, 2023
Fine needle puncture (FNP) is a widespread technique used to collect cellular samples. Its efficiency can be enhanced by the use of ultrasonography to guide the procedure. Ultrasound-guided FNP is therefore an operator-dependent exam. For this reason, it demands the acquisition of psychomotor skill, ability to recognize structures, and dexterity…
Descriptors: Teaching Methods, Physiology, Diagnostic Tests, Cytology
Banio-Krajnik, Adrianna – Journal of Physical Education, Recreation & Dance, 2023
During dance, endorphins, the so-called happiness hormone, are released--a fact that undoubtedly favors contacts with others as well as is an excellent opportunity to establish or strengthen them. Nowadays, with dynamically progressing digitization, dance has also found its place on the Internet. Both individual users and organizations see the…
Descriptors: Group Dynamics, Dance Education, Educational Change, COVID-19
Retno Dwiyanti; Ali Muhtadi – International Society for Technology, Education, and Science, 2024
The purpose of this study was to explore the role and application of project-based learning (PjBL) strategies as an alternative to the psychomotor field in virtual Islamic boarding schools. The research method used is bibliographic research. Data collection techniques are documented. Data were analyzed using critical text analysis. The results of…
Descriptors: Student Projects, Active Learning, Islam, Teaching Methods
Xiaohua Liu – International Journal of Technology in Education, 2025
Despite increasing calls for integrating generative AI (GAI) into education, individual teachers still show disparate attitudes and actions. It is thereby pivotal to understand the reasons behind such divergent responses. However, factors affecting teachers' uptake of GAI in their instruction, particularly their endorsement of students' engagement…
Descriptors: Teacher Attitudes, Technological Literacy, Pedagogical Content Knowledge, Computer Software
Robinson, Bradley; Wright, William Terrell – English Teaching: Practice and Critique, 2023
Purpose: The purpose of this study is to demonstrate the power of affective pedagogies and playful literacies to resist neoliberal framings of video game play and design in educational contexts. Design/methodology/approach: Focusing on the Giga-Games Camp, a video game design camp for adolescents, the authors mobilize different methodological…
Descriptors: Video Games, Camps, Photography, Teaching Methods
Willatt, Carlos; Flores, Luis Manuel – Studies in Philosophy and Education, 2022
In a context of pervasive digitalization of the social world, both before and during the COVID-19 pandemic, the field of education has undergone major changes with the development of digital practices and settings. However, the physical presence of the subjects and the body remain something primordial and irreplaceable in traditional educational…
Descriptors: Phenomenology, Information Technology, COVID-19, Pandemics
Alenezi, Mamdouh – Education Sciences, 2021
In the present times, digital transformation has gained momentum. Contemporary higher education institutions have been embracing new technologies and transforming their practices, business models and process. Digital transformation in the higher education institutions is about the development of new more advanced and effective methods and…
Descriptors: Educational Change, Higher Education, Information Technology, Institutional Mission
May, Dominik; Morkos, Beshoy; Jackson, Andrew; Hunsu, Nathaniel J.; Ingalls, Amy; Beyette, Fred – European Journal of Engineering Education, 2023
The COVID-19 pandemic forced universities to suspend face-to-face instruction, prompting a rapid transition to online education. As many lab courses transitioned online, this provided a rare window of opportunity to learn about the challenges and affordances that the online lab experiences created for students and instructors. We present results…
Descriptors: Engineering Education, Laboratory Experiments, Teaching Methods, Comparative Analysis
Lee, Sungeun; Choi, Bokgiu; Maia, Camilla Cavalcante; Park, Jaewan; Youm, Sang Hoon; Lee, Sangwon – International Journal of Technology and Design Education, 2022
With the growing complexity of design technology and the emergence of intelligent design assistance, architectural studio classes are facing a new pedagogical paradigm. The digital literacy of younger generations and availability of scientific simulation have the potential to transform the traditional master-apprentice model. In our experiment, we…
Descriptors: Teaching Methods, Design, Architectural Education, Technological Literacy
Meng-Jun Chen; Hsiao-Ching She; Pei-Yi Tsai – Education and Information Technologies, 2024
Despite national curricula and instructional reforms calling for collaborative problem-solving skills (CPS), however, there is an absence of a theory-laden model showing how to effectively construct CPS for science learning. We therefore developed and validated a simulation-based CPS model that exploits its constructs, sequences, and causal…
Descriptors: Computer Simulation, Cooperative Learning, Problem Solving, Educational Change