Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 2 |
Descriptor
Computer Simulation | 5 |
Educational Environment | 5 |
Human Factors Engineering | 5 |
Cognitive Processes | 2 |
Computer System Design | 2 |
Computer Uses in Education | 2 |
Educational Technology | 2 |
Elementary Secondary Education | 2 |
Foreign Countries | 2 |
Higher Education | 2 |
Internet | 2 |
More ▼ |
Author
Dowling, Carolyn | 1 |
García-Tudela, Pedro Antonio | 1 |
Prendes-Espinosa, María Paz | 1 |
Rauterberg, M. | 1 |
Schofield, Damian | 1 |
Solano-Fernández, Isabel María | 1 |
Publication Type
Journal Articles | 3 |
Reports - Evaluative | 2 |
Reports - Research | 2 |
Collected Works - Proceedings | 1 |
Speeches/Meeting Papers | 1 |
Education Level
Elementary Secondary Education | 1 |
Higher Education | 1 |
Postsecondary Education | 1 |
Audience
Laws, Policies, & Programs
Copyright Law 1976 | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
García-Tudela, Pedro Antonio; Prendes-Espinosa, María Paz; Solano-Fernández, Isabel María – Journal of New Approaches in Educational Research, 2020
Educational technology evolves constantly, in line with the innovative technologies we implement, but always catering for the improvement of teaching and learning. For this, Smart Learning Environments (SLE) emerge as an optimal alternative to traditional teaching as, through ergonomics, an inclusive outlook which is bound to enhance the…
Descriptors: Educational Environment, Human Factors Engineering, Educational Research, Educational Technology
Schofield, Damian – Journal of Information Technology Education: Research, 2014
Advanced three-dimensional virtual environment technology, similar to that used by the film and computer games industry, can allow educational developers to rapidly create realistic online vir-tual environments. This technology has been used to generate a range of interactive Virtual Real-ity (VR) learning environments across a spectrum of…
Descriptors: Guidelines, Games, Engineering Technology, Virtual Classrooms
Rauterberg, M.; And Others – 1994
Sounds are the result of one or several interactions between one or several objects at a certain place and in a certain environment; the attributes of every interaction influence the generated sound. The following factors influence users in human/computer interaction: the organization of the learning environment, the content of the learning tasks,…
Descriptors: Acoustical Environment, Acoustics, Computer Simulation, Computer System Design

Dowling, Carolyn – Journal of Educational Multimedia and Hypermedia, 1997
From dynamic spreadsheets through "microworlds" to virtual reality, the convenience and, in many instances, the seemingly intrinsic appeal of simulated environments exist in some tension alongside concerns regarding the relationship of the simulated to the "real" and the possible consequences for human thought, learning, and behavior. A selection…
Descriptors: Behavior, Cognitive Processes, Cognitive Style, Computer Simulation
Wisconsin Univ. System, Madison. – 2000
These proceedings contain 75 papers from information sessions that address important human factors in distance education from several perspectives, including implementation planning, management and policy, instructional design, teaching methods, faculty development, learning environments, learner supports, and evaluation. Among the papers are:…
Descriptors: Accessibility (for Disabled), Accreditation (Institutions), Adult Education, Agricultural Education