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Westera, Wim; de Bakker, Gijs; Wagemans, Leo – Interactive Learning Environments, 2009
This article presents a Web 2.0 approach for the arrangement of peer tutoring in online learning. In online learning environments, the learners' expectations of obtaining frequent, one-to-one support from their teachers tend to increase the teachers' workloads to unacceptably high levels. To address this problem of workload a self-organised peer…
Descriptors: Peer Teaching, Tutoring, Academic Support Services, Educational Environment
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Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums
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Burbules, Nicholas C. – E-Learning, 2004
The author builds theoretically off an alternative conception of the virtual, through a series of steps. First, he explores four processes of engagement through which immersion happens (interest, involvement, imagination and interaction); these will prove especially important for understanding the educational potential of virtuality. Second, he…
Descriptors: Computer Uses in Education, Teaching Methods, Virtual Classrooms, Educational Technology
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Brown, John Seely – Change: The Magazine of Higher Learning, 2006
Today's students are comfortable satisfying their immense curiosity on their own. This capacity for independent learning is essential to their future well-being, since they are likely to have multiple careers and will need to continually learn new skills they were not taught in college. Students will need to feel comfortable working in…
Descriptors: Independent Study, Educational Environment, College Students, Teamwork