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Showing 1 to 15 of 20 results Save | Export
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Vikas Kumar; Pooja Nanda – International Journal of Educational Reform, 2024
Social networks have been recognized as a fertile learning environment, particularly in encouraging the exchange of knowledge. Students primarily use online communities and groups to read, exchange textbooks, make joint decisions, or share learning materials. Present work assesses the relationship between informal digital learning and formal…
Descriptors: Social Media, Educational Technology, Technology Integration, Educational Environment
Eric W. Nersesian – ProQuest LLC, 2021
The emerging technologies of augmented and virtual reality (AR/VR) may have vast implications to societal communication and representation of information. AR/VR computer interfaces are unique in that they may be placed spatially around the user in three-dimensional (3D) space; this affords new methods of both presentation and user interaction with…
Descriptors: STEM Education, Experiential Learning, Computer Simulation, Educational Environment
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Blackmore, Jill; O'Mara, Joanne – Studies in Continuing Education, 2022
Considerable investment has been made to redesign built spaces in schools, with an assumption not based on research evidence embedded in both the architectural and educational literature that this will improve teaching and learning practices. In this study of 12 Victorian case studies in Australia schools were selected based on OECD criteria, not…
Descriptors: Foreign Countries, Physical Environment, Space Utilization, Educational Innovation
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Tuhkala, Ari – European Journal of Education, 2021
Participatory design is a well-known approach that involves stakeholders in designing technologies and other innovations. In education, participatory design is especially advocated for involving students with special needs. However, less attention has been paid to how participatory design can help in collaborations with teachers. This paper…
Descriptors: Educational Research, Research Design, Participatory Research, Teacher Participation
Rosalyn Kelson Richards – ProQuest LLC, 2021
Many researchers have observed that gamified mixed reality learning environments (gMRLEs) can increase learner engagement, motivation, knowledge acquisition, and critical thinking. However, there is no consensus on strategies and methods for designing gMRLEs. The purpose of this qualitative Delphi study was to identify best practices in designing…
Descriptors: Best Practices, Gamification, Game Based Learning, Computer Simulation
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García-Tudela, Pedro Antonio; Prendes-Espinosa, María Paz; Solano-Fernández, Isabel María – Journal of New Approaches in Educational Research, 2020
Educational technology evolves constantly, in line with the innovative technologies we implement, but always catering for the improvement of teaching and learning. For this, Smart Learning Environments (SLE) emerge as an optimal alternative to traditional teaching as, through ergonomics, an inclusive outlook which is bound to enhance the…
Descriptors: Educational Environment, Human Factors Engineering, Educational Research, Educational Technology
Gee, James Paul – Educational Technology, 2017
This article discusses video games as "attractors" to "affinity spaces." It argues that affinity spaces are key sites today where people teach and learn 21st Century skills. While affinity spaces are proliferating on the Internet as interest-and-passion-driven sites devoted to a common set of endeavors, they are not new, just…
Descriptors: Video Games, Informal Education, Educational Environment, Space Utilization
Tsitsi C. Nyabando – ProQuest LLC, 2019
Guided by the constructivist framework, the focus of the investigation was on second-grade students and their perceptions of their classrooms' physical learning environment. A qualitative multiple case study approach was employed, and data were collected through interviews, participant-generated photographs, and observations. Participants in the…
Descriptors: Physical Environment, Grade 2, Elementary School Students, Educational Environment
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McNeil, Jane; Borg, Michaela – Innovations in Education and Teaching International, 2018
Although there is considerable interest in learning spaces in higher education, the relationship between spaces and learning is complex and not well-understood. Despite challenges, such as the lack of comparability between studies, we need to learn more about the interaction of space design and learning. A crucial step towards this is the creation…
Descriptors: Teaching Methods, Correlation, Higher Education, Instructional Innovation
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Tondeur, J.; De Bruyne, E.; Van Den Driessche, M.; McKenney, S.; Zandvliet, D. – Cambridge Journal of Education, 2015
The purpose of this study was to gain deeper insights into how technology restructures the classroom as a spatial setting and how the positioning of these technologies can be associated with educational practices. The research includes a photographic and schematic representation of 115 classrooms in 12 primary schools in Belgium, resulting in a…
Descriptors: Foreign Countries, Primary Education, Educational Technology, Technology Uses in Education
Hilario Núñez, Kelvin Daniel – Online Submission, 2018
This study has been prompted to show the importance of having a good environment for those English Language students. The research is aiming at the principal factors affecting the attentiveness and the performance during the learning process in an environment surrounded by variables that avoid a good condition of teaching/learning progression.…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Learning Processes
Barrett, Peter; Treves, Alberto; Shmis, Tigran; Ambasz, Diego; Ustinova, Maria – World Bank, 2019
The aim of this report is to review current research studies on how school infrastructure affects children's learning outcomes and to identify key parameters that can inform the design, implementation, and supervision of future educational infrastructure projects. At the same time, this document also aims to identify areas where the evidence is…
Descriptors: Educational Research, Outcomes of Education, Access to Education, School Size
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Ryu, Hokyoung; Parsons, David – Computers & Education, 2012
Mobile learning has been built upon the premise that we can transform traditional classroom or computer-based learning activities into a more ubiquitous and connected form of learning. Tentative outcomes from this assertion have been witnessed in many collaborative learning activities, but few analytic observations on what triggers this…
Descriptors: Electronic Learning, Learning Activities, Cooperation, Educational Technology
Kampylis, Panagiotis; Berki, Eleni – UNESCO International Bureau of Education, 2014
Helping people flourish is an organic and unpredictable process. Like a farmer sowing seeds, someone creates conditions for children to grow as creative and critical thinkers. Creativity cannot be taught "directly", but educational practice can provide the means, opportunities and a fertile environment for the creative mind to flourish.…
Descriptors: Creative Thinking, Thinking Skills, Skill Development, Educational Practices
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Wood, Phil; Warwick, Paul; Cox, Derek – Learning and Teaching: The International Journal of Higher Education in the Social Sciences, 2012
Consideration of the physical environment in which learning takes place has become a growing area of academic interest over the past decade. This study focuses on the experiences and perceptions of academic staff and students who used three refurbished, and innovative, learning spaces at the University of Leicester. The results suggest that the…
Descriptors: Educational Environment, Physical Environment, Higher Education, Foreign Countries
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