Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 0 |
Since 2006 (last 20 years) | 1 |
Descriptor
Design Requirements | 3 |
Educational Environment | 3 |
Instructional Effectiveness | 3 |
Computer Assisted Instruction | 2 |
Computer Software Evaluation | 2 |
Educational Technology | 2 |
Instructional Design | 2 |
Children | 1 |
Client Server Architecture | 1 |
Computer Mediated… | 1 |
Computer Software | 1 |
More ▼ |
Author
Booth, Austin | 1 |
Carlson, Patricia A. | 1 |
Dewald, Nancy | 1 |
Joy, Mike | 1 |
Laine, Teemu H. | 1 |
Levine, Cynthia | 1 |
Scholz-Crane, Ann | 1 |
Sedano, Carolina Islas | 1 |
Vinni, Mikko | 1 |
Publication Type
Journal Articles | 2 |
Reports - Evaluative | 2 |
Reports - Descriptive | 1 |
Speeches/Meeting Papers | 1 |
Education Level
Elementary Secondary Education | 1 |
Audience
Location
Finland | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums

Dewald, Nancy; Scholz-Crane, Ann; Booth, Austin; Levine, Cynthia – Journal of Academic Librarianship, 2000
Discusses issues of instructional design for information literacy in the distance environment. Examines the selection of technologies for effective distance learning; ways active learning approaches can be incorporated into distance education information literacy classes; and ways of assessing information literacy learning outcomes in a distance…
Descriptors: Computer Assisted Instruction, Computer Mediated Communication, Decision Making, Design Requirements
Carlson, Patricia A. – 1998
This paper reflects on the author's participation in two government-sponsored educational software development projects that used a holistic design paradigm in which classroom formative assessment and teacher input played a critical role in the development process. The two project were: R-WISE (Reading and Writing in a Supportive Environment)--a…
Descriptors: Computer Assisted Instruction, Computer Software Development, Computer Software Evaluation, Courseware