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Lamotte, Wim; Quax, Peter; Flerackers, Eddy – Campus-Wide Information Systems, 2008
Purpose: Scalability is an important research topic in the context of networked virtual environments (NVEs). This paper aims to describe the ALVIC (Architecture for Large-scale Virtual Interactive Communities) approach to NVE scalability. Design/methodology/approach: The setup and results from two case studies are shown: a 3-D learning environment…
Descriptors: Architecture, Virtual Classrooms, Case Studies, Educational Environment
Gray, Chloe – CELE Exchange, 2010
This article explores the architecture of the Red de Innovacion y Aprendizaje (RIA), or Learning and Innovation Network, which is a group of education centres that provide access to computers, the Internet and quality education to low-income communities in Mexico. The RIA began in May 2009 when ten pilot centres were opened in four municipalities…
Descriptors: Municipalities, Nontraditional Education, Architecture, Access to Computers
Patrut, Bogdan; Patrut, Monica; Cmeciu, Camelia – IGI Global, 2013
As web applications play a vital role in our society, social media has emerged as an important tool in the creation and exchange of user-generated content and social interaction. The benefits of these services have entered in the educational areas to become new means by which scholars communicate, collaborate and teach. Social Media and the New…
Descriptors: Higher Education, Educational Environment, School Holding Power, Interpersonal Relationship
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McCarthy, Joshua – Australasian Journal of Educational Technology, 2010
This study explores blending virtual and physical learning environments to enhance the experience of first year by immersing students into university culture through social and academic interaction between peers. It reports on the progress made from 2008 to 2009 using an existing academic platform, the first year design elective course…
Descriptors: Feedback (Response), Elective Courses, Architecture, Evaluation
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Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums
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Brown, John Seely – Change: The Magazine of Higher Learning, 2006
Today's students are comfortable satisfying their immense curiosity on their own. This capacity for independent learning is essential to their future well-being, since they are likely to have multiple careers and will need to continually learn new skills they were not taught in college. Students will need to feel comfortable working in…
Descriptors: Independent Study, Educational Environment, College Students, Teamwork
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers