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Gundogan, M. Banu; Eby, Gulsun – Online Submission, 2012
This paper aims to draw attention to the sustainability of distance learning in terms of the design process based on learner characteristics and technology usage. Distance learning has become a cyberized system owing its presence to developments in digital technologies. Technological developments solve some immediate problems but also have the…
Descriptors: Foreign Countries, Distance Education, Sustainable Development, Educational Policy
Fournier, Helene; Kop, Rita – International Journal of Virtual and Personal Learning Environments, 2011
After speculation in literature about the nature of Personal Learning Environments, research in the design and development of PLEs is now in progress. This paper reports on the first phase of the authors' research on PLE, the identification process of what potential users would consider important components, applications, and tools in a PLE. The…
Descriptors: Individualized Instruction, Educational Environment, Performance Factors, Educational Research
Looi, Chee-Kit; Seow, Peter; Zhang, BaoHui; So, Hyo-Jeong; Chen, Wenli; Wong, Lung-Hsiang – British Journal of Educational Technology, 2010
Over the next 10 years, we anticipate that personal, portable, wirelessly networked technologies will become ubiquitous in the lives of learners--indeed, in many countries, this is already a reality. We see that ready-to-hand access creates the potential for a new phase in the evolution of technology-enhanced learning, characterised by "seamless…
Descriptors: Electronic Learning, Informal Education, Educational Technology, Learning Strategies
Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums
Chang, Ben; Cheng, Nien-Heng; Deng, Yi-Chan; Chan, Tak-Wai – Computers and Education, 2007
Social interactions profoundly impact the learning processes of learners in traditional societies. The rapid rise of the Internet using population has been the establishment of numerous different styles of network communities. Network societies form when more Internet communities are established, but the basic form of a network society, especially…
Descriptors: Learning Processes, Internet, Science and Society, Design Requirements

Maule, R. William – Internet Research, 1998
Develops frameworks to help Internet media designers address end-user information presentation preferences by advancing structures for assessing metadata design variables which are then linked to user cognitive styles. An underlying theme is that artificial intelligence (AI) methodologies may be used to help automate the Internet media design…
Descriptors: Artificial Intelligence, Cognitive Mapping, Cognitive Style, Design Requirements
Seale, Jane – Australasian Journal of Educational Technology, 2006
In the accessible e-learning community there are very few original metaphors, theories and models that have been developed to try and describe, explain and develop "best" practice. This paper will explore the extent to which existing accessibility models can help to develop our conceptualisations of accessible e-learning practice, and outline a…
Descriptors: Higher Education, Stakeholders, Educational Environment, Student Needs
Saxena, Anshu; Kothari, D. P.; Jain, Sudhir K.; Khurana, Amulya – AACE Journal, 2004
Hypermedia has long been considered to have great potential to support educational tasks and applications. Many success stories of hypermedia support in education have been reported. Much of this work has been done in the context of traditional closed hypermedia systems rather than more contemporary open hypermedia systems. Developing hypermedia…
Descriptors: Instructional Materials, Models, Design Requirements, Educational Environment
Sloan, David; Stratford, John; Gregor, Peter – ALT-J: Research in Learning Technology, 2006
As educators' awareness of their responsibilities towards ensuring the accessibility of the learning environment to disabled students increases, significant debate surrounds the implications of accessibility requirements on educational multimedia. There would appear to be widespread concern that the fundamental principles of creating accessible…
Descriptors: Accessibility (for Disabled), Disabilities, Educational Environment, Multimedia Materials