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Schabmann, Alfred; Popper, Vera; Schmidt, Barbara Maria; Kühn, Christian; Pitro, Ulrike; Spiel, Christiane – School Leadership & Management, 2016
In many cases, innovative forms of learning require innovative concepts of using space in school. However, so far there has been a lack of research concerning the perspectives of school principals as important stakeholders in the adoption of alternative school architecture. The present study examines the importance of alternative school…
Descriptors: Educational Facilities Design, Architecture, Principals, Administrator Attitudes
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Oluwatayo, Adedapo Adewunmi; Aderonmu, Peter A.; Aduwo, Egidario B. – Learning Environments Research, 2015
Scholars have agreed that the way in which students perceive their learning environments influences their academic performance. Empirical studies that focus on architecture students, however, have been very scarce. This is the gap that an attempt is filled in this study. A questionnaire survey of 273 students in a school of architecture in Nigeria…
Descriptors: Architecture, Student Attitudes, Grades (Scholastic), Architectural Education
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McCarthy, Joshua – Australasian Journal of Educational Technology, 2010
This study explores blending virtual and physical learning environments to enhance the experience of first year by immersing students into university culture through social and academic interaction between peers. It reports on the progress made from 2008 to 2009 using an existing academic platform, the first year design elective course…
Descriptors: Feedback (Response), Elective Courses, Architecture, Evaluation
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Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums