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Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums
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Earthman, Glen I. – CEFP Journal, 1985
This article on the purposes, process, frequency, and instruments of educational facility evaluation emphasizes the importance of obtaining data on the effect a facility has upon its users. Four references are provided. (DCS)
Descriptors: Design Requirements, Educational Change, Educational Environment, Educational Facilities