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Theodoropoulos, Anastasios; Antoniou, Angeliki; Lepouras, George – ACM Transactions on Computing Education, 2017
Is there any relationship between students' cognitive style and the ability to learn programming through serious games? The aim of this work is to assess the learning effectiveness and motivational appeal of digital games for learning basic programming concepts, involving secondary education students. For this purpose, the Code.orgĀ®'s activity…
Descriptors: Foreign Countries, Cognitive Style, Computer Science Education, Programming
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Mehigan, Tracey J.; Pitt, Ian – International Journal of Game-Based Learning, 2012
Adaptive learning systems tailor content delivery to meet specific needs of the individual for improved learning-outcomes. Learning-styles and personalities are usually determined through the completion of questionnaires. There are a number of models available for this purpose including the Myer-Briggs Model (MBTI), the Big Five Model, and the…
Descriptors: Cognitive Style, Teaching Methods, Educational Games, Telecommunications
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Hill, Jonnie L.; Lance, Cynthia G. – Simulation & Gaming, 2002
Discussion pf the stress associated with the educational use of games and simulations focuses on a study of graduate students that used the Myers-Briggs Type Indicator to determine that people with certain personality types experience stress at different intensities. Also found that all participants, regardless of personality type, needed…
Descriptors: Educational Games, Graduate Students, Higher Education, Personality Traits
Pratt, Linda K.; And Others – 1978
Seven simulation games were played and evaluated by twenty-six graduate students as part of a course in simulation/gaming. Each student also completed the Myers-Briggs Type Indicator, a personality type inventory which assigns each person to one of 16 types based on their placement on each of four dichotomous dimensions. The students' evaluation…
Descriptors: Class Activities, Educational Games, Evaluation, Graduate Students