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Ellington, Henry; And Others – Simulation/Games for Learning, 1984
Describes a multiformat simulation game based on the theme of budgeting for food and its original development as a manual exercise for use with old age pensioners. The game's current versions, their uses, and target audiences are discussed along with how the exercise was made generally available in a do-it-yourself package. (Author/MBR)
Descriptors: Budgeting, Computer Software, Development, Educational Games
Jones, Lesley – Simulation/Games for Learning, 1984
Describes the Food and Health Policy Game, an educational board game designed primarily for community health physicians and health education officers, to show how a food and health policy might be implemented to promote healthy diets and preventive medicine by the National Health Service. (MBR)
Descriptors: Decision Making, Dietetics, Educational Games, Health Needs
Pennsylvania State Univ., University Park. Dept. of Agricultural and Extension Education. – 1980
This student workbook is for 8- to 11-year-olds participating in the Pennsylvania 4-H "Getting To Know Your Community" program which is designed to involve youth in improving the quality of community life, learning about the role and functions of local government, understanding public issues, becoming involved in the process of community…
Descriptors: Activity Units, Citizen Participation, Community Development, Community Study
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Burgess, Carla B., Ed. – 1990
Littering is a careless act indicating lack of respect for the environment, other people, and wildlife. Through education people can learn the consequences of littering and how to stop doing it. This book, designed for elementary children, presents a collection of 16 activities, ideas and resources concerning litter in the aquatic and marine…
Descriptors: Citizen Participation, Educational Games, Elementary Education, Environmental Education
Pennsylvania State Univ., University Park. Dept. of Agricultural and Extension Education. – 1980
Designed to assist leaders in their roles as catalysts, advisors, and resource persons for the Pennsylvania Youth in Action 4-H Community Development program, the guide provides complementary educational, craft, and recreation suggestions to enhance student workbooks for three community development activity units. The first section focuses on the…
Descriptors: Activity Units, Community Development, Community Study, Educational Games
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North Carolina Cooperative Extension Service, Raleigh. – 1990
This curriculum guide is composed of 16 lesson plans about terminology and concepts relevant to the four major methods of handling solid waste problems: (1) reuse; (2) recycling; (3) conversion of waste to energy ; and (4) landfilling. Games, investigations, a play, projects, a slide presentation, and skits are some of the teaching techniques…
Descriptors: Class Activities, Conservation (Environment), Educational Games, Elementary Education
Moellenberg, Wayne P. – 1986
Computer simulations of agricultural finance and management may be helpful to students preparing for agricultural careers. Simulations would provide problem definition and problem solving in realistic interactions with complex and ambiguous situations similar to those encountered in farming. The paper describes a major financial problem for…
Descriptors: Agricultural Education, Agriculture, Business Education, Computer Assisted Instruction
Turner, Mary Jane; Parisi, Lynn – 1984
This K-12 handbook is designed for law and justice professionals who serve as resource persons and for classroom teachers working with resource persons. The book is arranged in four parts. The introduction provides an overview, explains the use of the handbook, presents background for the teacher on using community resources, and offers practical…
Descriptors: Citizenship, Citizenship Education, Community Involvement, Constitutional History
American National Red Cross, Washington, DC. – 1995
This Human Immunodeficiency Virus/Acquired Immune Deficiency Syndrome (HIV/AIDS) education curriculum was developed for boys and girls, ages 6 to 17 years. It is a supplement to a similar program, "SMART Moves," aimed at prevention of drug abuse and premature sexual activity. The Act SMART prevention team should consist of a staff…
Descriptors: Acquired Immune Deficiency Syndrome, Activity Units, Curriculum Guides, Educational Games