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Swank, Jacqueline M. – Journal of Creativity in Mental Health, 2012
Utilizing games within the classroom may assist counselor educators with enhancing learning. Counselor educators may integrate games within the curriculum to assist students in learning and developing self-awareness and to assess knowledge and skills. This article describes the utilization of games within experiential-learning theory and presents…
Descriptors: Counseling, Learning Theories, Counselor Training, Counselor Educators
Pryor, Robert George Leslie; Bright, Jim E. H. – British Journal of Guidance & Counselling, 2009
The potential of game as a career metaphor for use in counselling is explored and it is argued that it has been largely overlooked in the literature to date. This metaphor is then explicitly linked with the Chaos Theory of Careers (CTC), by showing how the notion of attractors within the CTC can be illustrated effectively using games metaphors.…
Descriptors: Logical Thinking, Figurative Language, Career Development, Game Theory
Robinson, John – 1984
This booklet, written for elementary teachers and counselors, provides information for a three-session stress and culture shock program for fifth and sixth grade students in overseas schools. Session 1 presents an introduction to the program, including discussion questions. Session 2 focuses on stress and culture shock through examples and…
Descriptors: Children, Coping, Counseling Techniques, Cultural Images
Hymowitz, Ellen; Daar, Lisa – Perspectives for Teachers of the Hearing Impaired, 1988
Therapeutic games were invented or adapted to assist in counseling deaf children with emotional or behavioral difficulties. The games dealt with assertiveness, giving/receiving compliments, problem-solving, being a friend, self-control, and paying attention. The games helped in overcoming: negative attitudes toward counseling, communication…
Descriptors: Assertiveness, Attention Control, Behavior Problems, Childrens Games
Sanborn, Jane – 1984
The book is designed to be a reference for camp counselors with 20 minutes and 12 children on their hands, for teachers on Friday afternoons in spring, for recreation leaders whose swimming meet has just been rained out, and for parents who discover that "Pin the Tail on the Donkey" is not a big hit at a teenage birthday party. The games…
Descriptors: Astronomy, Competition, Cooperation, Creative Activities
Aiken, Rebecca; Lutrick, Angie; Kirk, James J.; Nickerson, Lisa; Wilder, Ginny – 2001
This manual is a gaming simulation that career development professionals can use to promote awareness of and sensitivity to the job search experience encountered by their clientele. Goals of the simulation are to approximate a real life job search experience from different perspectives, while at the same time making it fun and interactive. Players…
Descriptors: Adult Education, Career Counseling, Career Development, Career Education