Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 5 |
Descriptor
Source
School Library Media… | 9 |
Knowledge Quest | 2 |
School Library Journal | 2 |
Cataloging and Classification… | 1 |
Library Journal | 1 |
Library Media Connection | 1 |
Public Services Quarterly | 1 |
Resource Recycling | 1 |
Author
Bell, Irene Wood | 1 |
DeCew, Sheri | 1 |
Elkins, Aaron J. | 1 |
Fox, Kathleen | 1 |
Harris, Christopher | 1 |
Holzberlein, Deanne | 1 |
Kennelly, Patti, Ed. | 1 |
Lewallen, Kate | 1 |
Martin, Ron | 1 |
Mason, Robert M. | 1 |
Maxwell, D. Jackson | 1 |
More ▼ |
Publication Type
Education Level
Elementary Education | 1 |
Elementary Secondary Education | 1 |
Grade 10 | 1 |
Grade 7 | 1 |
Grade 9 | 1 |
Higher Education | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Postsecondary Education | 1 |
Secondary Education | 1 |
Audience
Media Staff | 23 |
Practitioners | 16 |
Teachers | 9 |
Administrators | 1 |
Parents | 1 |
Students | 1 |
Location
Wisconsin | 2 |
Michigan | 1 |
New Zealand | 1 |
United States | 1 |
Laws, Policies, & Programs
No Child Left Behind Act 2001 | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
Lewallen, Kate – Knowledge Quest, 2019
Breakout boxes are similar to the escape rooms that have popped up all over the country in the past few years. In an escape room, you and your friends are locked in a room and given a scenario and a time limit. You must work together to solve a number of puzzles to get out of the room before time runs out. Breakout boxes center around boxes, each…
Descriptors: Teaching Methods, School Libraries, Library Materials, Inquiry
Elkins, Aaron J. – Knowledge Quest, 2015
This author encourages librarians to play some video games to get ready for the upcoming school year. Games aren't just for young males--they have tremendous potential to enhance 21st-century literacies, including critical-thinking and problem-solving skills. Playing games will not only help librarians see how these skills can be developed, but…
Descriptors: School Libraries, Educational Games, Video Games, Play
Zdravkovic, Neda – Public Services Quarterly, 2010
Constructivist learning theories promote students' engagement as one of the key factors in successful learning and knowledge building. Research indicates that the short attention span of adult learners, their need to "learn-by-doing," interact and multitask in the learning process can be accommodated with a positive outcome by…
Descriptors: Information Literacy, Class Activities, Library Instruction, Academic Libraries
Harris, Christopher – School Library Journal, 2008
The digital age has freed information from the restrictive hierarchies of traditional cataloging methods, notably Dewey. Although libraries still deal with the challenge of physical books, online content is a different matter. Thanks to the unregulated, grassroots cataloging effort known as tagging, the Web presents a glorious chaos of…
Descriptors: Internet, Cataloging, Libraries, Classification
Watkins, Katrine – School Library Journal, 2008
Teens are impatient and unsophisticated online researchers who are often limited by their poor reading skills. Because they are attracted to clean and simple Web interfaces, they often turn to Google--and now Wikipedia--to help meet their research needs. The Google Game, co-authored by this author, teaches kids that there is a well-thought-out…
Descriptors: Research Needs, Schools, Search Strategies, Grade 9
Van Vliet, Lucille – School Library Media Activities Monthly, 1988
Describes a class activity designed to teach students in grades five and six the importance of using an encyclopedia index. (MES)
Descriptors: Educational Games, Encyclopedias, Intermediate Grades, Learning Activities
Rosenfeld, Vila M.; And Others – 1986
This courseware evaluation rates the "Grab a Byte" program developed by tne National Dairy Council. (The program--not included in this document--is divided into three sections: Grab-a-Grape uses a quiz-show format to examine students' knowledge of food groups; Nutrition Sleuth reinforces students' nutrient knowledge; and Have-a-Byte…
Descriptors: Courseware, Educational Games, Food, Home Economics
Fox, Kathleen – School Library Media Activities Monthly, 2004
Past research has indicated that children become active learners by "active play" which may include board games. In this article, the author describes how the use of games in school libraries may make children more responsive to the school library media center. Games encourage teamwork and creativity, and experts believe that children retain…
Descriptors: Library Services, Cooperative Learning, School Libraries, Library Role
Snoddon, Ruth V.; And Others – School Library Media Activities Monthly, 1987
Descriptions of activities designed to enhance the learning of library and information skills focus on the location of materials (ready-to-use library skills games); finding materials in the card catalog; and Aesop's fables. Games and puzzles are provided. (CLB)
Descriptors: Educational Games, Elementary Secondary Education, Instructional Materials, Learning Activities
School Library Media Activities Monthly, 1987
Several activities, games, and puzzles designed to teach elementary school children how to use a thesaurus are described and copies of worksheets are provided. (CLB)
Descriptors: Educational Games, Elementary Education, Instructional Materials, Learning Activities
Maxwell, D. Jackson – Library Media Connection, 2005
Kid's Stuff game will introduce students, parents, teachers and educators to authors and illustrators who have consistently created books for children and young adults that are of superior quality and interest. The research-base games for use in library media center, classroom and at home game also helps students learn to use computer card catalog…
Descriptors: Young Adults, Library Services, Childrens Literature, Authors
Martin, Ron – School Library Media Activities Monthly, 1987
Describes a project in which students research and describe a career using a book report format and then produce a videotape based on the "What's My Line?" television series. (CLB)
Descriptors: Career Awareness, Educational Games, Intermediate Grades, Learning Activities
Mason, Robert M. – Library Journal, 1986
Reviews new educational materials designed for microcomputer use: compact disk encyclopedia derived from "Grolier's Academic American Encyclopedia"; "PC Word Power," vocabulary enhancement game; "Public Domain Software on File," 250 programs for Apple II microcomputer users; "RightWriter," program designed to teach effective writing; "Kansas…
Descriptors: Computer Software, Computer Storage Devices, Databases, Educational Games

Holzberlein, Deanne – Cataloging and Classification Quarterly, 1986
Examples of catalog entries for microcomputer software data files are given in three sections: educational software (elementary and secondary level, college level); educational game software; business-related software. Catalog record elements, simplification methods for cataloging of machine-readable data files, and future considerations are…
Descriptors: Business, Cataloging, Classification, Computer Software
Kennelly, Patti, Ed. – 1984
This guide offers suggestions for in-library, community, and school program promotion and activities, including specific ideas for the 1984 theme, "Hats Off to Children." It is intended for libraries participating in the Wisconsin Summer Library Program, which promotes summer use of the library by children, familiarizes them with public…
Descriptors: Children, Childrens Literature, Educational Games, Enrichment Activities
Previous Page | Next Page ยป
Pages: 1 | 2