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Allen, Layman E. | 13 |
Ross, Joan | 3 |
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Allen, Layman E.; Ross, Joan K. – Simulation/Gaming/News, 1972
Descriptors: Arithmetic, Educational Games, Mathematics Instruction

Allen, Layman E.; And Others – Simulation and Games, 1970
Descriptors: Educational Games, Logical Thinking, Problem Solving

Allen, Layman E. – Instructional Science, 1974
Queries 'n Theories provides a parallel to the strong inference approach to scientific method--designing experiments, observing data, and theorizing. (Author)
Descriptors: Educational Games, Problem Solving, Research Design, Research Methodology

Allen, Layman E.; Ross, Joan – International Journal of Mathematical Education in Science and Technology, 1975
Pilot studies of instructional sequences using games showed that high ability junior high school students and their teachers improved significantly in the ability to select ideas relevant to solving particular problems. (SD)
Descriptors: Computers, Educational Games, Instruction, Learning

Allen, Layman E. – Simulation and Games, 1972
Descriptors: Educational Games, Game Theory, Learning, Logical Thinking

Allen, Layman E.; And Others – Simulation and Games, 1978
Studies the extent to which the effectiveness of instructional gaming in learning specific mathematical ideas can be increased by incorporating devices that channel learners' attention upon those ideas. In particular, the effect of channeling attention by changing the method of scoring is explored. (Author/CMV)
Descriptors: Achievement Gains, Educational Games, Educational Research, Game Theory
Allen, Layman E.; And Others – 1975
In this study, two experiments indicate that modification of the method of scoring in the EQUATIONS game enhances achievement in learning specific mathematical ideas. The experimental scoring method (4+ scoring) which allows learners to obtain bonus points for constructing more complex solutions was introduced into year-long instructional gaming…
Descriptors: Achievement Gains, Class Activities, Educational Games, Junior High Schools

Allen, Layman E.; Main, Dana B. – Journal for Research in Mathematics Education, 1976
Absenteeism dropped markedly when educational games were used in middle school mathematics instruction. (SD)
Descriptors: Attendance, Educational Games, Elementary Secondary Education, Inner City
Allen, Layman E. – 1972
This paper describes in detail the paper-and-pencil POE (Pelham Odd 'R Even) game, in which units of space are the allocated resources. The game is designed to provide an introduction to the rule structure common to the games of EQUATIONS, WFF 'N PROOF, and ON-SENTS & NON-SENTS. Techniques of playing POE, including goals, solutions, moves, scoring…
Descriptors: Class Activities, Educational Games, Experiential Learning, Game Theory
Allen, Layman E.; Ross, Joan – 1974
Performance of 237 students in ten eighth-grade mathematics classes was assessed to measure their ability to solve (1) problems which involve only computation, and (2) problems which involve computation and recognition of the relevance of a particular mathematical idea indispensable to the solution of the problem. Pretest and/or posttest data were…
Descriptors: Class Activities, Educational Games, Experiential Learning, Games
Allen, Layman E.; Ross, Joan – 1974
Two pilot studies investigated the effects of using Instructional Math Play (IMP) Kits, pamphlets with which individuals may play the mathematical game EQUATIONS against a computer program. Twenty-nine junior high students in a high-ability mathematics class completed varying numbers of the kits in five 48-minute sessions during a two-week period;…
Descriptors: Class Activities, Decision Making, Educational Games, Experiential Learning
Allen, Layman E. – 1977
A Community Thinkers' Tournament uses existing communications and instructional gaming technology to make available to participating community members a learning network for enhancing fundamental reasoning skills. Experience with this program, as it has operated in Ann Arbor, Michigan and the Watts area of Los Angeles over a two-year period, shows…
Descriptors: Community Education, Computer Assisted Instruction, Computer Oriented Programs, Delivery Systems
Allen, Layman E.; Main, Dana B. – 1973
This study focuses on the affective dimension of learning as influenced by a learning environment organized around instructional gaming. Experimental and control classes of seventh- and eighth-grade students taught by the same teachers for both semesters participated in the 1972-73 study. The experimental learning environment contained three…
Descriptors: Affective Behavior, Attendance Patterns, Attitudes, Class Activities