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Educational Games | 16 |
Simulation | 8 |
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Simulation & Gaming | 4 |
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Simulation and Games | 1 |
Viewpoints | 1 |
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Thiagarajan, Sivasailam | 16 |
Pasigna, Aida L. | 1 |
Stolovitch, Harold D. | 1 |
Thiagarajan, Raja | 1 |
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Thiagarajan, Sivasailam – Simulation/Gaming, 1976
A game which deals with the design of instructional games. The player tries to predict the average attitude of the group toward instructional simulation games. The game allows the generation and verification of a number of hypotheses. (Author/LS)
Descriptors: Attitudes, Educational Games, Instructional Design, Simulation
Thiagarajan, Sivasailam – Educational Technology, 1978
A new type of instructional games that attempt to retain the strengths of the lecture format while replacing its passive nature is described. (Author/RAO)
Descriptors: Educational Games, Lecture Method, Simulation, Teaching Methods
Thiagarajan, Sivasailam – Simulation/Gaming, 1977
Suggestions for conducting an instructional game or simulation. (Author)
Descriptors: Administrative Principles, Educational Games, Game Theory, Simulation

Thiagarajan, Sivasailam – Simulation & Gaming, 1992
Presents a seven-phase model for debriefing following experiential activities. Eight d-games (i.e., framegames that structure debriefing) related to the phases in the debriefing process are described, and applications of the d-games are illustrated with reference to a common base activity. (13 references) (Author/MES)
Descriptors: Educational Games, Evaluation Methods, Experiential Learning, Models
Thiagarajan, Sivasailam – Viewpoints, 1973
In contrast to their instructional use, games may also be used for operational purposes. TAG deals with the process of task anslysis which is an important preliminary activity in instructional development. The game is designed for use by teams of instructional developers. (Author/JA)
Descriptors: Educational Games, Game Theory, Instructional Design, Task Analysis
Thiagarajan, Sivasailam – Improving Human Performance Quarterly, 1975
Ways games can be used to improve human performance, with examples of simulation games. Uses include instruction, evaluation, experimentation, and organizational development. (Author/LS)
Descriptors: Educational Games, Evaluation, Experiments, Models
Thiagarajan, Sivasailam – Simulation/Gaming/News, 1973
A description of a game designed primarily to teach teacher trainees the skills of teaching concepts.'' (Author/ AK)
Descriptors: Concept Formation, Concept Teaching, Educational Games, Teacher Education
Thiagarajan, Sivasailam – Simulation/Gaming/News, 1975
Descriptors: Calculators, Computer Assisted Instruction, Computer Science, Educational Games

Thiagarajan, Sivasailam – Simulation & Gaming, 1991
Describes a simulation card game involved with the dumping of hazardous wastes that was designed to explore the trade-off between industrial competition and social concern. Steps of play are described for the game, which is called GARBAGE, and debriefing techniques are suggested, including an affective phase and a cognitive phase. (LRW)
Descriptors: Affective Objectives, Cognitive Objectives, Competition, Educational Games
Thiagarajan, Sivasailam – Educational Technology, 1974
Author describes a game on the analysis of attitudinal goals into observable indicators based upon the skills of instructional analysis, design and development. (Author)
Descriptors: Achievement Need, Curriculum Development, Educational Games, Goal Orientation

Thiagarajan, Raja; Thiagarajan, Sivasailam – Simulation & Gaming, 1995
Describes a card game designed to teach the scientific method, inductive thinking, and data analysis strategies. The objective is to guess the rule that differentiates the "legal triplets" (set of three playing cards) from the "illegal" ones. Suggestions are provided for a debriefing session in which the players reflect on…
Descriptors: Cognitive Processes, Data Analysis, Educational Games, Induction
Thiagarajan, Sivasailam; Stolovitch, Harold D. – 1976
Twenty-four games to be played with a hand-held calculator are described. Information includes the number of players, the approximate time required, the skills involved, the chance factor, and the game sequence. (NR)
Descriptors: Calculators, Educational Games, Educational Media, Electromechanical Aids
Thiagarajan, Sivasailam – Simulation/Gaming/News, 1973
A discription of GAMEgame which teaches various aspects of designing, adapting and evaluating instructional games and simulations. (Author)
Descriptors: Educational Games, Educational Media, Game Theory, Laboratory Training

Thiagarajan, Sivasailam – Simulation & Gaming, 1994
Discusses the design and use of simulations and games in education based on personal experiences over a period of 20 years and offers insights relating to design techniques, participant reactions, alternative approaches to learning, the impact of experiential approaches, the importance of debriefing, cross-cultural communication, and therapeutic…
Descriptors: Educational Games, Experiential Learning, Higher Education, Intercultural Communication

Thiagarajan, Sivasailam; Pasigna, Aida L. – Simulation and Games, 1985
Describes basic structure of a framegame, Chain Gang, in which self-instructional modules teach a cognitive skill. Procedures are presented for loading new content into the game's basic framework to teach algorithms or heuristics and for game modification to suit different situations. Handouts used in the basic game are appended. (MBR)
Descriptors: Algorithms, Design, Educational Games, Formative Evaluation
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