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No Child Left Behind Act 20011
Showing 1 to 15 of 164 results Save | Export
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Silvia Sipone; Victor Abella; Marta Rojo; José Luis Moura – Journal of New Approaches in Educational Research, 2025
Gamification is a widely utilised educational tool designed to promote specific behaviours. An effective gamification design must consider users' experiences and perceptions to enhance engagement and participation. This research is part of a broader study that develops gamified activities to teach primary school pupils about sustainable mobility.…
Descriptors: Gamification, Elementary School Students, Educational Games, Grade 5
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Iva Sarifah; Ahmad Muhajir; Arita Marini; Gusti Yarmi; Desy Safitri; Leola Dewiyani – Journal of Education and Learning (EduLearn), 2025
This study aims to develop a mobile game using the QuizWhizzer application to improve fifth graders' learning interest in mathematics at Kalibata 04 Elementary School, South Jakarta, Indonesia. The contribution of this study is to enhance the interest in mathematics learning for students in all elementary schools in South Jakarta, Indonesia. This…
Descriptors: Telecommunications, Handheld Devices, Grade 5, Student Interests
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Nilsson, Per – Statistics Education Research Journal, 2023
A design experiment where students in Grade 5 (11-12 years old) play the Color Run game constitutes the context for investigating how students can be introduced to informal hypothesis testing. The result outlines a three-step hypothetical learning trajectory on informal hypothesis testing. In the first step, students came to favor sample space…
Descriptors: Statistics Education, Teaching Methods, Educational Games, Grade 5
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Ferhunde Küçüksen Öner; Ayla Cetin-Dindar; Hazal Sari – European Journal of Education, 2024
The aim of this study was to describe the design process of an educational board game, the Planet-Dart. This board game design is based on the science curriculum and aims to enhance middle school students' basic concepts about solar system. The purpose of developing this educational game was to provide an entertaining way for learning science. A…
Descriptors: Grade 5, Educational Games, Game Based Learning, Instructional Materials
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Kiliç, Ismail; Gürbüz, Özkan – African Educational Research Journal, 2022
The research aims to examine the effect of educational game activities on academic achievement in secondary school 5th -grade science lessons. The study group of the research consists of 71 5th-grade students studying at a public school in Turkiye in the 2017-2018 academic year. In the research, the pretest and post-test comparative design group,…
Descriptors: Foreign Countries, Elementary Education, Grade 5, Educational Games
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Samira Syal; John L. Nietfeld – Journal of Educational Psychology, 2024
A growing body of research suggests that comprehension of expository texts presented digitally is a challenging endeavor, particularly for children. Many reading interventions, both from traditional classroom settings and computer-based contexts, have focused on much needed strategy instruction but have simultaneously neglected a focus on…
Descriptors: Game Based Learning, Grade 5, Reading Comprehension, Reading Motivation
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Patricia S. Moyer-Packenham; Christina W. Lommatsch; Kristy Litster; M. Jill Harmon; Allison Roxburgh – Journal of Computers in Mathematics and Science Teaching, 2023
This paper reports on a large clinical study with 193 children (Grades 3-6) who interacted with 12 digital math games during clinical interviews. Children completed a pretest, interacted with the digital math games, completed a posttest, and answered questions about their interactions with the games. During the interviews, researchers used two…
Descriptors: Educational Games, Mathematics Instruction, Interaction, Program Effectiveness
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Bulut, Derman; Samur, Yavuz; Cömert, Zeynep – Smart Learning Environments, 2022
In the 2020s, it is clear that children now spend most of their days in front of the screen. During screen time, playing games is one of the most important activities of children. However, technology is developing day by day and innovations are quickly becoming a natural part of life. Therefore, children now need to be creative people who produce…
Descriptors: Grade 5, Grade 6, Creative Thinking, Educational Technology
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Albayrak, Mustafa; Simsek, Mertkan; Yazici, Nurullah – International Journal on Social and Education Sciences, 2022
In this study, the effect of educational games, which are included in the alternative learning activities prepared by the researchers, on the learning environment will be investigated. In other words, the effect of educational games on the elimination of difficulties experienced by students in reading and writing natural numbers and the formation…
Descriptors: Educational Games, Mathematics Instruction, Number Concepts, Grade 5
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Livia Feranty; Sonia Anggreini; Tasya Meylani; I. Nyoman Pasek Darmawan – Journal of English Teaching, 2024
Flashcard is viewed as one of the interesting and effective teaching media to teach English in general and vocabulary in particular. To enrich students' vocabulary, flashcards can be used as a personal dictionary for students or as an instrument to play a game applied as a strategy that facilitates active and fun learning. This study aims to solve…
Descriptors: Instructional Materials, English (Second Language), Second Language Instruction, Vocabulary
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Asli Bahar Ivgin; Hakan Akcay – International Journal of Technology in Education, 2024
Game-based learning has attracted great interest in science education as an effective way to increase student achievement. Most studies in this field have focused on digital or non-digital games. In the literature, some studies generally compare educational games with traditional teaching methods. More studies need to be conducted to compare the…
Descriptors: Educational Games, Middle School Students, Science Achievement, Game Based Learning
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Guijarro, Eva; MacPhail, Ann; Arias-Palencia, Natalia María; González-Víllora, Sixto – Journal of Teaching in Physical Education, 2022
Purpose: The purpose of this study was to establish any difference in terms of game performance and game involvement using Sport Education (SE) or a combined use of SE and Teaching Games for Understanding (TGfU). In a bid to facilitate future implementation of these models, the study provides a rich description of the pedagogies arising during…
Descriptors: Educational Games, Physical Education, Teaching Methods, Elementary School Students
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Marcos Seldas; Luis M. García López – Curriculum Studies in Health and Physical Education, 2025
The aim of this work was to design and implement an effective hybridisation of two pedagogical models that would serve to overcome gender-related barriers to participation in games, based on a co-educational intervention and paying a special attention on the boys' influence for the girls' participation. First, we describe the process of creating…
Descriptors: Blended Learning, Gender Issues, Student Participation, Games
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Yang, Kai-Hsiang; Chen, Hsiao-Hua – Interactive Learning Environments, 2023
Many studies have confirmed that digital game-based learning can effectively improve students' learning motivation and that properly integrating learning strategies into digital games can effectively improve students' learning achievement. However, rare research has been considered the long-term effect of learning retention. In the current study,…
Descriptors: Active Learning, Learning Strategies, Electronic Learning, Game Based Learning
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Matheus A. Cezarotto; Pamela N. Martinez; Ruth Constansa Torres Castillo; Theodore Stanford; Christopher Engledowl; Germain Degardin; Barbara Chamberlin – International Journal of Game-Based Learning, 2024
Mathematical learning has an important role and is often prioritized in education. In K-16 education, algebra is one of the most vital mathematical content domains: it represents one of the top barriers for students pursuing a postsecondary education. Game-based learning has been effective in fostering classroom math learning environments that are…
Descriptors: Algebra, Game Based Learning, Mathematics Instruction, Elementary School Mathematics
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