Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 0 |
Since 2006 (last 20 years) | 2 |
Descriptor
Computer Simulation | 2 |
Educational Games | 2 |
Academic Achievement | 1 |
Biology | 1 |
Computer Software | 1 |
Correlation | 1 |
Course Content | 1 |
Critical Thinking | 1 |
Curriculum | 1 |
Design | 1 |
Distance Education | 1 |
More ▼ |
Publication Type
Journal Articles | 2 |
Reports - Descriptive | 1 |
Reports - Research | 1 |
Education Level
Postsecondary Education | 2 |
High Schools | 1 |
Higher Education | 1 |
Audience
Location
Massachusetts | 2 |
Louisiana | 1 |
Laws, Policies, & Programs
Assessments and Surveys
Massachusetts Comprehensive… | 1 |
What Works Clearinghouse Rating
Moylan, Gina; Burgess, Ann W.; Figley, Charles; Bernstein, Michael – International Journal of Distance Education Technologies, 2015
Though there is considerable research to support using Game-Based Learning (GBL) in higher education, its implementation is lagging behind K-12 education by an order of magnitude. By considering the current state of GBL from leadership, primary consumer, academic and technical perspectives, the authors frame the main issues involved with…
Descriptors: Teaching Methods, Higher Education, Educational Games, Online Courses
Perry, Judy; Klopfer, Eric – Computers in the Schools, 2014
The integration of learning games into schools holds significant promise, yet faces numerous obstacles. Ubiquitous games (casual games for smart phones) attempt to motivate students to engage repeatedly with content beyond school, while enabling teachers to facilitate deeper reflection on game-related curricula during class. During a two-year…
Descriptors: Educational Games, Handheld Devices, Electronic Learning, Biology