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Showing 1 to 15 of 41 results Save | Export
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Kimberley Porteus – African Journal of Research in Mathematics, Science and Technology Education, 2023
The majority of children in mainstream (no fee, poorly resourced, African language dominant) public schools in South Africa fall significantly behind curricular norms in mathematics by Grade 3; the early learning gap grows across time. The provision of "quality" instructional materials is a well-recognised component of effective…
Descriptors: Elementary School Mathematics, Mathematics Education, Mathematics Instruction, Instructional Design
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Wiets Botes – European Journal of STEM Education, 2024
Preservice teachers who are specialising in the teaching of the subject natural science at a primary school level, ought to demonstrate the ability to present lessons that provoke a joyful yet meaningful educational experience amongst learners. One such approach that was taken, was when natural science preservice teachers were tasked with…
Descriptors: Pedagogical Content Knowledge, Educational Games, Science Education, Game Based Learning
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Mellony Graven; Robyn Jorgensen – ZDM: Mathematics Education, 2024
We explore the potential of merging numeracy and literacy, through using number stories to stimulate mathematical engagement with young, marginalized learners in their communities. Our data emerges from the Family Maths Storytime Programme (FMSP) run in partnership with teachers in two South African schools. The FMSP conducted sessions with…
Descriptors: Numeracy, Story Reading, Foreign Countries, Minority Group Students
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Lynn H. Bowie; Mellony H. Graven – South African Journal of Childhood Education, 2024
Background: South African learners face the double disadvantage of living in low socioeconomic conditions with access to few resources and attending schools with challenging learning conditions. Mathematics performance reflects such conditions with extreme performance gaps between wealthier and poorer learners. The need for early intervention is…
Descriptors: Foreign Countries, Elementary School Students, Low Income Students, Mathematics Achievement
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Safura Meeran; Sophy Mamanyena Kodisang; Mathomo Merriam Moila; Mogamat Noor Davids; Matlala Violet Makokotlela – African Journal of Research in Mathematics, Science and Technology Education, 2024
Mathematics education remains a worrisome issue in the South African education system. This dilemma presents itself in the underperformance of learners in Intermediate Phase mathematics. In an effort to address this challenge and develop alternative approaches to the teaching of mathematics, a university-based project was initiated. As part of the…
Descriptors: Ethnic Groups, Mathematics Instruction, Educational Games, Mathematics Teachers
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Fourie, Jean; Wilson, Claire – Perspectives in Education, 2021
Playing authentic educational games can support learners of all ages and abilities, particularly those with special educational or remedial needs. Playing games in cooperative groups allows learners to relate socially, motivate each other competitively and rehearse schoolwork. Literature mostly covers computer games rather than real-life…
Descriptors: Game Based Learning, Graduate Students, Student Experience, Educational Psychology
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Botes, Wiets – European Journal of STEM Education, 2022
The expectation is that pre-service teachers that are specializing in the teaching of primary school natural science, ought to make use of teaching approaches that will allow them to engage learners in a joyful yet meaningful science learning experience. One such teaching approach to be considered is regarded as board game-based teaching. This…
Descriptors: Preservice Teachers, Student Experience, Educational Games, Science Education
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Bayeck, Rebecca Y. – Educational Technology Research and Development, 2020
This study is a review of video games studies completed in South Africa. This paper looked at existing research on video games in South Africa in order to understand the research approaches used, and the learning outcomes found in respect to findings from studies in the western world. Interestingly, the study shows similarities in the learning…
Descriptors: Video Games, Educational Games, Game Based Learning, Educational Research
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Danial Hooshyar; Nour El Mawas; Yeongwook Yang – Knowledge Management & E-Learning, 2024
The use of learner modelling approaches is critical for providing adaptive support in educational computer games, with predictive learner modelling being among the key approaches. While adaptive supports have been shown to improve the effectiveness of educational games, improperly customized support can have negative effects on learning outcomes.…
Descriptors: Artificial Intelligence, Course Content, Tests, Scores
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Roux, Charl J.; Dasoo, Nazreen – South African Journal of Childhood Education, 2020
Background: Since the beginning of the new democratic era of 1994 in South Africa, human rights and values concerns have been placed on the forefront of educational research to respond to the needs of the South Africa's Constitution as well as the intentions of public school curricula. It is believed that qualified physical education teachers can…
Descriptors: Foreign Countries, Preservice Teachers, Student Attitudes, Values
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Nxumalo, Sabelo Abednego; Mncube, Dumisani Wilfred – Perspectives in Education, 2018
This paper foregrounds the value of the inclusion of Ubuntu philosophy in the school curriculum using indigenous games. There has been increased interest emanating from the Department of Basic Education (DBE) in the inclusion of Ubuntu philosophy in the mainstream school curriculum. The DBE has identified indigenous knowledge as an asset that can…
Descriptors: Foreign Countries, Educational Games, Indigenous Knowledge, Indigenous Populations
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van Putten, Sonja; Blom, Nicolaas; van Coller, Angelique – International Journal of Mathematical Education in Science and Technology, 2022
This study investigated the developmental influence of collaborative games, in the form of game-based worksheets, on the performance and attitudes of sixth-graders in the mathematics classroom. It is posited that games have the potential to enhance learning through positive emotional experiences. Non-digital game-based learning methodologies are…
Descriptors: Grade 6, Cooperative Learning, Mathematics Instruction, Game Based Learning
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Roodt, Sumarie; Ryklief, Yusuf – International Journal of Game-Based Learning, 2019
Educators have started exploring the potential of digital game-based learning (DGBL) to enhance the learning experience of students. The objective of this experimental research was to explore the potential of DGBL to improve the academic efficiency among vocational education students in South Africa. Students were separated into two groups, an…
Descriptors: Game Based Learning, Vocational Education, Academic Achievement, Foreign Countries
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Vahed, A.; McKenna, S.; Singh, S. – Higher Education: The International Journal of Higher Education Research, 2016
This paper responds to Muller's notions of "knowing-that" and "knowing how". The paper addresses how educational interventions that are designed in line with targeted discipline-specific subjects can enhance the balance between professional practice and disciplinary knowledge in professionally accredited programmes at…
Descriptors: Foreign Countries, Educational Games, Computer Games, Dentistry
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Nygren, Eeva; Blignaut, A. Seugnet; Leendertz, Verona; Sutinen, Erkki – Informatics in Education, 2019
Technology-enhanced learning generally focuses on the cognitive rather than the affective domain of learning. This multi-method evaluation of the INBECOM project (Integrating Behaviourism and Constructivism in Mathematics) was conducted from the point of view of affective learning levels of Krathwohl "et al." (1964). The research…
Descriptors: Game Based Learning, Electronic Learning, Mathematics Instruction, Intelligent Tutoring Systems
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