NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
What Works Clearinghouse Rating
Showing 1 to 15 of 81 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Alonso-Fernández, Cristina; Calvo-Morata, Antonio; Freire, Manuel; Martínez-Ortiz, Iván; Fernández-Manjón, Baltasar – Interactive Learning Environments, 2023
Game Learning Analytics can be used to conduct evidence-based evaluations of the effect that serious games produce on their players by combining in-game user interactions and traditional evaluation methods. We illustrate this approach with a case-study where we conduct an evidence-based evaluation of a serious game's effectiveness to increase…
Descriptors: Educational Games, Learning Analytics, Game Based Learning, Computer Mediated Communication
Peer reviewed Peer reviewed
Direct linkDirect link
Romero Rodríguez, Laura – Education and Information Technologies, 2023
Society is continually evolving and the needs of current generations of students are changing, deriving from the ongoing digital evolution of the whole of society. Gamification tools are increasingly being implemented in education, since previous studies have demonstrated their usefulness to foster motivation, particularly in the case of…
Descriptors: Engineering Education, Educational Games, Gamification, Game Based Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Quintas, Alejandro; Bustamante, Juan-Carlos – Physical Education and Sport Pedagogy, 2023
Background: Exergames are a new socio-technological phenomenon consisting of digital motor games that aim to stimulate players' motor skills. The physical-motor component of exergames has been well studied, but knowing more about their possible psychological effects in the school context is interesting to promote physical exercise practice.…
Descriptors: Gamification, Educational Games, Video Games, Psychomotor Skills
Peer reviewed Peer reviewed
Direct linkDirect link
Susana Sánchez Castro; María Ángeles Pascual Sevillano; Javier Fombona Cadavieco – Technology, Knowledge and Learning, 2024
The planned systematized design of the use of serious games in the classroom is presented as a strategy to optimize learning. In this framework, Learning Analytics represents stealth assessment and follow-up method, and a way to personalize such games by simplifying their application for teachers. The aim of this research was to analyze the impact…
Descriptors: Learning Analytics, Linguistic Competence, At Risk Students, Teaching Methods
Peer reviewed Peer reviewed
Direct linkDirect link
Gerardo Herrera; Lucía Vera; Patricia Pérez-Fuster; Arturo López-Fernández; Álvaro López; Ümit Savas-Taskesen; Nigel Newbutt – Educational Technology Research and Development, 2025
The increased availability of low-cost, standalone and immersive virtual reality (VR) can facilitate adoption in autism education. An immersive VR implementation of the individual work system (IWS) from the TEACCH® approach has the potential to be a safe and predictable environment for autistic learners with or without intellectual disability.…
Descriptors: Foreign Countries, Autism Spectrum Disorders, Students with Disabilities, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Jesu´s Ramo´n Giro´n-Gambero; Antonio Joaqui´n Franco-Mariscal – Journal of Chemical Education, 2023
Alternative teaching methodologies are required for grade-9 students diagnosed with difficulties learning chemistry. This study examines the progress made in learning atomic structure by 11 Spanish Students Diagnosed with Learning Difficulties (SDLD, experimental group), including those with poor academic performance, specific learning…
Descriptors: Educational Games, Grade 9, Chemistry, Science Instruction
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Yasar, Hüseyin; Kiyici, Mubin – International Journal of Technology in Education and Science, 2021
In the present study, the studies conducted on educational games between 1965 and 2019 were analyzed to determine the trends in research based on the year of publication, topic, publication type, country, target audience and the concepts included in the study title. In the study, 7141 studies that were accessed with "educational games"…
Descriptors: Educational Games, Educational Trends, Educational History, Periodicals
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Ekin, Cansu Cigdem; Gul, Abdulmenaf – International Journal of Technology in Education, 2022
This research aims to conduct a bibliometric study to describe how game-based educational research is structured and how it has evolved over time. For this purpose, bibliometric analysis has been used to analyze 4980 publications indexed by the Elsevier SCOPUS database between 1967 and May 2021. The related publications were evaluated by analyzing…
Descriptors: Bibliometrics, Game Based Learning, Educational Research, Publications
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Carmen Alvarez-Alvarez; Leann Mischel – International Journal of Education and Development using Information and Communication Technology, 2024
The need for online educational tools has increased significantly since the COVID-19 pandemic forced many students to embrace distance learning as a classroom alternative. While many instructors have used "Edpuzzle" to enhance distance learning, there has been little research that assesses and compares the views of teachers and students…
Descriptors: Electronic Learning, Puzzles, Educational Technology, Teacher Attitudes
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Medero, Gema Sánchez; Pastor Albaladejo, Gema; Cuevas Lanchares, Juan Carlos; Soto Sainz, Oliver; Pérez Hernanz, Julio; García Solana, María José; Resina de la Fuente, Jorge; Mairal Medina, Pilar – Contemporary Educational Technology, 2023
The creation of educational audio-visual materials has recently become popular. It is an innovative and entertaining practice, which can reach millions of people through social networks and YouTube. For this reason, this specific was designed for students enrolled in the following three modules: The Spanish political system, public administration…
Descriptors: Instructional Materials, Audiovisual Aids, Foreign Countries, Political Science
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Centelles, Josep J.; Moreno, Estefania; de Atauri, Pedro R. – International Society for Technology, Education, and Science, 2022
Games are fully accepted by students, as they stimulate memory, activate reasoning capacities in brain, improve the knowledge and keep out the stress. Our innovation teaching group is interested in using games for teaching Biochemistry of the Chemistry degree. Most of the individual games found in Internet are classified in numerical games…
Descriptors: Educational Games, Naming, Biochemistry, Science Instruction
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Pozo-Sánchez, Santiago; Lampropoulos, Georgios; López-Belmonte, Jesús – Journal of New Approaches in Educational Research, 2022
Gamification is a training model that encourages the inclusion of active methodologies into learning environments. The objective of this study is to analyze the effects of a gamified experience through virtual and face-to-face escape rooms as well as to determine the generated levels of fun, absorption, creative thinking, mastery, activation,…
Descriptors: Gamification, Educational Games, In Person Learning, Computer Simulation
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Aranguren, Patricia; Sánchez, Daniel; Casi, Álvaro; Araiz, Miguel; Catalán, Leyre – Journal of Technology and Science Education, 2022
The nowadays European educational framework boosts applying the learned theoretical concepts to real situations. Hence, practice sessions are key resources to present students direct applications of the theoretical concepts shown in class. Thus, developing new educational equipment and practice sessions oriented to bringing theoretical knowledge…
Descriptors: Foreign Countries, Game Based Learning, Educational Games, Educational Equipment
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Arboleya-García, Elena; Miralles, Laura – Education Sciences, 2022
Games are a proven tool for learning at all ages and in many contexts. They increase the attractiveness of learning processes through arousing interest and enhancing motivation, and aid with the development of social skills. Educational games provide teachers with different approaches to teaching. 'The Game of the Sea' is an interdisciplinary…
Descriptors: Educational Games, Marine Biology, Oceanography, Teaching Methods
Peer reviewed Peer reviewed
Direct linkDirect link
Rodríguez-Negro, Josune; Yanci, Javier – Educational Psychology, 2022
The aim of this study was to investigate the effects of two different physical education intervention programmes on cognitive functions (i.e. creativity, attention and impulse control) in primary education students. These dimensions were measured in 168 children (8-12 years) before and after two 8-week intervention programmes with different…
Descriptors: Physical Education, Elementary School Students, Teaching Models, Cognitive Ability
Previous Page | Next Page »
Pages: 1  |  2  |  3  |  4  |  5  |  6