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Yeakle, Myrna Anne – 1975
The primary purpose of this study was to investigate the effectiveness of "The Propaganda Game" in teaching selected persuasion techniques which may be used in the advertising of health products or services. The sample included 224 students in an introductory personal health course at Eastern Michigan University. The subjects were…
Descriptors: Advertising, Doctoral Dissertations, Educational Games, Educational Research
Dickson, William Patrick – 1974
Forty-eight pairs of children between the ages of 4 and 8 were the subjects of this study of the development of referential communication skills and the use of technology to structure interactions between people. A communication game device was used to present children with sets of four referents on separate screens. The referents were either…
Descriptors: Behavioral Science Research, Children, Communication Skills, Educational Games
Klepper, Jenney Renee – 2003
Past research shows the imperative nature of students having a high knowledge of vocabulary, particularly as it relates to their level of reading comprehension. This is especially true in the areas of science and social studies because of the nature of the subjects and their corresponding texts. Students' ability to retain and recall vocabulary…
Descriptors: Action Research, Educational Games, Grade 4, Instructional Effectiveness
Parsons, Ralph – 1978
The effect of playing a logic game, Master Mind, on student learning in physics was examined in this study. An experimental group of 16 Electronics Engineering Technology students played the game during class one hour per week for seven weeks. A control group of nineteen students took the course without playing the logic game. Results showed that…
Descriptors: Cognitive Development, Cognitive Measurement, Cognitive Processes, Community Colleges
Wiscont, Jeanne Mull – 1977
This paper explores the concept of toy lending libraries. The first six chapters discuss: (1) the history of toy lending libraries; (2) the values and purposes of using games and toys with children; (2) the contribution of games and toys to the goals of a children's services library division; (3) examples of toy lending service in public…
Descriptors: Childhood Needs, Childrens Libraries, Educational Games, Games
Pollak, Richard Alan – 1972
This study investigated the development and evaluation of a computer-augmented science learning game model, through the implementation of a specific game derived from the game model. Formative evaluation strategies were synthesized from two existing evaluation procedures and were tested and applied to the learning resource under development. As a…
Descriptors: Computer Assisted Instruction, Doctoral Dissertations, Educational Games, Educational Research
North Dakota Library Notes, 1976
An annotated bibliography describes toys and games appropriate for a library serving the mentally retarded. Materials cited are entered under communication skills, concepts, life skills, motor skills, and sensory skills. A listing of publishers' and manufacturers' addresses is included. (NR)
Descriptors: Annotated Bibliographies, Educational Games, Games, Handicapped Children
Mosley, Glenn Richard – 1976
Based on the need to provide effective, relevant, and more engaging teaching techniques in the church, a study examined whether or not the effectiveness of secular instructional games used in adult religious education is greater than the effectiveness of religious instructional games in facilitating self-actualization. The experimental group of…
Descriptors: Adult Education, Church Programs, Comparative Analysis, Doctoral Dissertations
Pinnell, Gay Su – 1975
The variety of language produced in school was examined with regard to the functions for which children use language and to elements of the context, emphasizing activities in which children engage and the expectations held by teachers and children. Language data was gathered from twelve children who wore a concealed, wireless recorder and were…
Descriptors: Child Language, Class Activities, Classroom Environment, Classroom Research
Dickerson, Dolores Pawley – 1975
The subjects for this study were 128 girls and 156 boys in public schools. Teachers were randomly assigned to one of three treatments designated active games, passive games, and traditional activities. Subjects were selected as having limited sight vocabularies based on the results of the Sight Vocabulary Recognition Test pretest. Data were…
Descriptors: Childrens Games, Class Activities, Comparative Analysis, Doctoral Dissertations
Festa, Dominick A. – 1976
A project to determine the effectiveness of a program designed to create more positive attitudes among students studying social studies through use of simulation games is described in this dissertation. The purposes of the project were to describe the design and implementation of a plan for such a program and to determine whether simulation games…
Descriptors: Attitude Change, Attitude Measures, Change Agents, Class Activities
Lovelace, Juan Carlos. – 1975
An inter-racial simulation game was administered to 6 ninth grade social studies classes in a desegregated upper middle class suburban junior high school to determine how the game would affect the white students racial attitudes and the self perceived race relations within the classrooms. There were two experimental treatments, the Sunrise game,…
Descriptors: Adolescents, Attitude Change, Black Students, Class Activities