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Showing 1 to 15 of 218 results Save | Export
Dressman, Mark; Lee, Ju Seong; Perrot, Laurent – John Wiley & Sons, Inc, 2023
"English Language Learning in the Digital Age" is a comprehensive introduction to the theoretical background and real-world application of IDLE (Informal Digital Learning of English). Designed for teachers and future teachers preparing to teach English as a second or other language, this highly practical guide focuses on incorporating…
Descriptors: English Language Learners, English (Second Language), Language Teachers, Student Centered Learning
Hood, Susan – Instructor, 1980
This is a package of classroom games for the elementary grades. They cover the basic subject areas and are adaptable to various ages and numbers of players. Included are two pages of puzzles ready to be duplicated and given to students. (SJL)
Descriptors: Educational Games, Elementary Education, Puzzles
Hornberger, Timothy R.; Whitford, Ellen V. – Computers, Reading and Language Arts, 1983
Offers examples of innovative approaches to teaching the new microcomputer vocabulary. (Available from: Modern Learning Publishers, Inc., 6517 Liggett, Oakland, CA 94611, $14.) (AEA)
Descriptors: Definitions, Educational Games, Microcomputers, Teaching Methods
Kohl, Herb – Teacher, 1979
Presented are several word and sentence puzzles, both simple and complex, for student use. All involve various-shaped grids made up of squares for letter or word fill-ins. (Author/SJL)
Descriptors: Educational Games, Elementary Education, Language Arts, Puzzles
Peer reviewed Peer reviewed
Kirman, Joseph M. – Canadian Social Studies, 1991
Provides a crossword puzzle for social studies students. Offers clues based upon early Canadian history. Invites teachers to submit their own puzzles. (SG)
Descriptors: Educational Games, Elementary Secondary Education, Instructional Materials, Puzzles
Piggins, Carol Ann – Day Care and Early Education, 1979
Descriptors: Class Activities, Early Childhood Education, Educational Games, Music Activities
Ericson, Jane Harris; And Others – Journal of Physical Education and Recreation, 1979
Three word puzzles are offered covering social, folk, and square dance terms and a description of a square dance for beginning to intermediate-level dancers. (JMF)
Descriptors: Classroom Games, Dance, Educational Games, Educational Media
Peer reviewed Peer reviewed
Andrews, Ian A. – Canadian Social Studies, 1992
Presents a crossword puzzle and a word-find puzzle. Provides clues dealing with Canadian history and government. Includes an answer key for the crossword puzzle. (SG)
Descriptors: Educational Games, Elementary Secondary Education, Foreign Countries, Governmental Structure
Peer reviewed Peer reviewed
Krawchuk, Trevor; And Others – Canadian Social Studies, 1992
Presents a board game in which students pretend to be American Indians, settlers, or traders. Explains that students learn about people and life in Canada in the nineteenth century. Suggests that players will learn vocabulary, a sense of value, and bartering methods. Includes designs for the gameboard, commodity cards, and score cards. (DK)
Descriptors: Educational Games, Elementary Education, Grade 4, History Instruction
Peer reviewed Peer reviewed
Theobald, Paul – Social Education, 1988
Describes one high school social studies teacher's success in having students construct their own educational games to illustrate concepts from sociology and anthropology. (JDH)
Descriptors: Anthropology, Educational Games, High Schools, Social Studies
Peer reviewed Peer reviewed
Straus, Roger A. – Teaching Sociology, 1986
Describes four simple learning games, providing a brief rationale, educational goals, implementation procedures, and tips for facilitating students' learning. The four games described are the Gender Reversal Game, the Humor Game, the Stratification Game, and the World System Game. (Author/JDH)
Descriptors: College Instruction, Educational Games, Experiential Learning, Higher Education
Hannah, Larry – 1985
Designed to simulate a Senate committee hearing on software copyright laws, this role-playing game exposes students to a wide variety of viewpoints about software copying, including piracy. The game is structured to bring out as many points of view as possible; the goal of the simulation is exposure to these various points, not the final committee…
Descriptors: Computer Software, Copyrights, Educational Games, Federal Regulation
Peer reviewed Peer reviewed
Turner, Thomas N. – Social Education, 1987
Presents four universal game grids, which may be used to help junior high students learn various kinds of information. Describes the kinds of games which can be played with each grid and includes a sample drawing of the grid's lay-out. (JDH)
Descriptors: Drills (Practice), Educational Games, Instructional Improvement, Junior High Schools
Snoddon, Ruth V.; And Others – School Library Media Activities Monthly, 1987
Descriptions of activities designed to enhance the learning of library and information skills focus on the location of materials (ready-to-use library skills games); finding materials in the card catalog; and Aesop's fables. Games and puzzles are provided. (CLB)
Descriptors: Educational Games, Elementary Secondary Education, Instructional Materials, Learning Activities
School Library Media Activities Monthly, 1987
Several activities, games, and puzzles designed to teach elementary school children how to use a thesaurus are described and copies of worksheets are provided. (CLB)
Descriptors: Educational Games, Elementary Education, Instructional Materials, Learning Activities
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