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Barbara Rácz – Sage Research Methods Cases, 2016
This case discusses an embedded-multiple case study design applied in my PhD research. Its particularity, besides the method, is that it was placed in an international context investigating the use of movement and games in Modern Foreign Language (MFL) learning/teaching in inclusive educational contexts. Therefore, it provides information on…
Descriptors: Modern Languages, Second Language Learning, Second Language Instruction, Teaching Methods
United Nations Educational, Scientific, and Cultural Organization, Bangkok (Thailand). Regional Office for Education in Asia and Oceania. – 1979
The materials collected here were generated at a workshop in which 16 participants from Afghanistan, India, Japan, Malaysia, Pakistan, the Philippines, and Nepal met to examine the subject of developing low cost educational materials. The objectives of this workshop were (1) to exchange experiences in the development of such materials through…
Descriptors: Developing Nations, Educational Games, Educational Technology, Foreign Countries
Peer reviewed Peer reviewed
Mosley, Fran – Mathematics in School, 1986
A pack of 23 number games was devised for use by all primary grade children, regardless of physical or sensory disability. The games use all or part of a pack of 100 cards. Some experiences with the games are presented, as well as some illustrations of the games. (MNS)
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Learning Activities
Educational Film Center, Springfield, VA. – 1982
Designed to help teachers to use the educational television series POWERHOUSE with young people (8 to 12 year olds), this kit presents activities coordinated with the 16 half-hour programs in the series. The POWERHOUSE shows cover comprehensive health and nutrition topics in an action-adventure format for intermediate students in grades 4-6.…
Descriptors: Educational Games, Educational Television, Elementary Education, Health Education
Kimmel, Stephen – Creative Computing, 1981
Several programs deemed good for preschoolers are reviewed, including some that require the child and parent to work the keyboard simultaneously. (MP)
Descriptors: Cognitive Development, Computer Science Education, Computer Software, Computers
Kennelly, Patti, Ed. – 1984
This guide offers suggestions for in-library, community, and school program promotion and activities, including specific ideas for the 1984 theme, "Hats Off to Children." It is intended for libraries participating in the Wisconsin Summer Library Program, which promotes summer use of the library by children, familiarizes them with public…
Descriptors: Children, Childrens Literature, Educational Games, Enrichment Activities
PDF pending restoration PDF pending restoration
Piestrup, Ann M. – 1982
This document primarily consists of source code listings for software developed under a grant from the National Science Foundation and the National Institute of Education (NSF/NIE). The code contains the following learning games: (1) Turn and Match; (2) Logic Arcade; and (3) Logic Gates. Also included are an assembler for the 6502 microprocessor…
Descriptors: Academically Gifted, Computer Programs, Educational Games, Elementary Education
Wichita Public Schools, KS. – 1978
This elementary curriculum is a vehicle to provide manipulative activities that reinforce academic skills through meaningful, relevant, activity-based awareness of modern society. The twenty-six activity plans included in the curriculum place a major emphasis upon realistic or concrete experiences that deal with the manipulation and exploration of…
Descriptors: Career Awareness, Class Activities, Curriculum Guides, Educational Games
Singer, Jerome; Singer, Dorothy – 1999
This video-based program trains parents and other child caregivers to engage 3- to 5-year-olds in simple, motivating learning games to strengthen cognitive, social, and motor school-readiness skills. The training materials consist of a manual for training facilitators and a training video demonstrating how to play each learning game with preschool…
Descriptors: Educational Games, Instructional Films, Instructional Materials, Leaders Guides
Birnbaum, Ricki Korey – 1997
This 15-minute videotape describes the NewPhonics program, a developmentally appropriate program specifically for kindergarten and pre-first grade that fosters the skills necessary for early literacy learning. The video addresses the two necessary skills that children must possess to experience success in the early stages of literacy learning:…
Descriptors: Beginning Reading, Educational Games, Instructional Effectiveness, Kindergarten
Indiana Univ.-Purdue Univ., Indianapolis. – 2001
This CD-ROM is the second in a series of CDs allowing students to explore the trees and animals of the northern boreal forest. Using QuickTime Virtual Reality (QTVR), the Central Hardwood Virtual Forest is designed so that students are able to see views from inside the central hardwood forest and look up or down or spin around 360 degrees. The…
Descriptors: Computer Uses in Education, Educational Games, Elementary Secondary Education, Forestry
1997
This CD-ROM presents a computer game that introduces students to the world of archaeology through attempting to solve a mystery. It gives students the inside story on this fascinating science and contains five missions for solving the mystery, over 20 video sequences, a variety of activities, a glossary with 53 entries, over 40 photos, 20…
Descriptors: Archaeology, Computer Software, Computer Uses in Education, Educational Games
1999
This CD-ROM allows students to discover the key factors and major dates in the development of the science of chemistry. It includes 93 scientific concepts, 20 minutes of narration with animation, 14 interactive activities, an illustrated periodic table, a complete Portable Document Format (PDF) user guide, a dictionary explaining over 40 terms, a…
Descriptors: Chemistry, Computer Software, Computer Uses in Education, Educational Games
School Library Media Activities Monthly, 1986
Provides six library media activities designed for use in connection with specific curriculum units in art, science, and social studies. The activities focus on appreciating Georgia O'Keefe, sound travel, rock identification, Thanksgiving customs, state road maps, and world religions. The descriptions include objectives, grade levels,…
Descriptors: Acoustics, Art Appreciation, Educational Games, Elementary Education
Ohio Valley Educational Cooperative, Shelbyville, KY. – 1998
Developed by the Kentucky Migrant Technology Project, this CDROM contains English-as-a-Second-Language (ESL) lessons, Internet resources for ESL and migrant education, and educational games. The disk runs in Windows 95 or 98. The ESL lessons were created in Microsoft PowerPoint and are best viewed with Microsoft's PowerPoint Viewer97, which can be…
Descriptors: Art Activities, Educational Games, Elementary Secondary Education, English (Second Language)
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